I sometimes wonder if PD is acutely aware of what's happening with the game because there are a few longstanding issues that I have with the game.
- I'd wonder if they're aware that we hate the monetary system.
- I'd wonder if they're aware that the FFB is mediocre at best.
- Does PD realize that reprojection in PSVR2 is garbage and makes it visually unpleasing to watch replays? I'd wonder that too.
- I'd wonder if PD realizes that we're clamoring for a timing chart in VR...
But then I see how quickly PD moves to force players (again) into microtransactions and realize that they're fully aware of the SOTG(state of the game) and that the things we want are very low on their priority list.
And before someone screams, "buh buh buh the last update was amazing!" #BillBurrVoice.... Some of what made that update great is how the darn game should have shipped! LOL. I'm not going to congratulate them for making the game less predatory LOLOLOL.
At this point I want to address just one thing: the VR display. In real life the only differences in my daily driver and the Raptor are steering, displacement, and suspension. The displays are a bit different but they carry the same information.
On mine you'll find speed and RPMs, oil pressure, coolant and ATF temps, fuel, distance traveled, outside air temp, fuel economy, a timer (I've never been able to work out what it's for), and miles to empty. There's a current gear indicator.
I suppose you could use distance traveled as a lap counter and the timer to determine which one was fastest.
As I said the in game Raptor is very similar. In my daily driver I do
not get brake balance control, fuel map control, radar, damage, or tire wear indications. I could add a course map and a weather map by installing a tablet, but that's a missile hazard. I don't get brake zones or racing lines. Were I to drive the Raptor in game and expect a real life driving experience I would not expect those. I wouldn't expect a leaderboard either. I
do have a two way radio in there I could use to find out where everyone else is. I would also get weather reports through that.
VR is about a realistic driving experience, not about helping you win the race. If you want that info, drive a car that has it and turn on the MFD or HUD if the in game gauges aren't working. Obviously you won't get all that in some cars, particularly the road cars (another reason I don't know why my truck has some of that stuff). You want to see stripped down, the F1500 has a tach and a boost gauge that work, that's it, but you can see the front tires wear out.
If you want to know where everyone is in VR, use the course map. It'll tell you if you're getting close to another driver.