Gran Turismo 7 Update 1.55 is Now Available: Physics Changes, Four New Cars, and More

  • Thread starter Famine
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Anyone else noticed a hidden theme with the new engine swaps? They made quite a few old rally/race cars available to build through engine swaps. 🤔👍
 
In my test it didnt do anything at all other than "flashing" when I pressed the asigned button.
No increase in acceleration nor in topspeed.

Tested solo on SSRX.
Tried it myself and there is a slight difference (almost non-existent):

SSRX, Custom Race, Grid Start, no wind, no slipstream, no bumpdraft, with 10x Fuel Consumption Rate, stock IONIQ 5 N.

Overtake off:
  • Top speed (no elevation): 259 km/h
  • Min speed uphill: 257 km/h
  • Top speed downhill: 262 km/h
  • Ran out of battery right before the 7100m marker

Overtake on:
  • Top speed (no elevation): 260 km/h
  • Min speed uphill: 257 km/h
  • Top speed downhill: 262 km/h
  • Ran out of battery just after the 7000m marker

Did not test the difference in acceleration, but it should also be minimal.
 
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F-3500 A ROCKS!!!!
Oh No Wow GIF by The Great British Bake Off
 
Small note about the physics changes, not sure if anyone else noticed this: reversing at high speed no longer results in massive wobbling and spin outs by the looks of it. Some cars still skate around but it's manageable so far.

I may finally be able to complete those remaining menu books driving backwards...
 
That CH-R is an odd little thing. I've never driven a car with a transmission like this... moped however.

Okay, after playing around a bit I've decided I am upset with the C-HR implementation.

The car is miserable...which is why it's perfect for a transmission swap of engine/drivetrain swap. This is likely how the real cars will be modified in the future, similar to what has happened with Honda Insights and CRZs. People just remove the hybrid gubbins and install a K-series and turn the car into what it should've been. The same goes for this C-HR but unfortunately PD doesn't allow transmission or drivetrain swaps which renders the car basically useless for anything other than as a starter car in starter races, but at 26,000 credits it's too expensive to buy as a starter car. There's also a severe lack of slow-car endurance races which means I can't use this thing's fuel mileage to win a race.

It truly is baffling why a racing game would implement a CVT gearbox. A torque converter or DSG that can be used manually I understand, but a CVT just doesn't lend itself naturally to track work. It's neither fish nor fowl and it ruins what might be a peppy engine in the C-HR with a continuous mooing noise at 100mph.
 
Plot-twist, not my screenshot😉

That goes to the great Fossil_Fueled
I thought that screenshot came from my video :D

That C-HR would absolutely have been worth the investment if it hadn't been implemented in the stupidest way possible. Taking a plastic econobox and turning it into a track monster is one of the staples of the franchise, and the C-HR could have been an utter hoot if we could upgrade it to 300BHP+ so that the performance matched the wacky aero upgrades.

But no, we get a hybrid CVT which means PD gives us almost no performance upgrades, rendering it completely useless for all players.
 
I would extend that question to cars that wouldnt be on a racers mind, but you know - it is possible, so why not simply do it.

I'll happily race anything, but unlike those other types of autoboxes, the CVT just doesn't work with you on a track (and barely on the road, but that's another gripe).
 
VXR
I'll happily race anything, but unlike those other types of autoboxes, the CVT just doesn't work with you on a track (and barely on the road, but that's another gripe).
Yeah, it works so badly that back in 1993 Williams tested one in an F1 car, found it to be more than a second faster than a normal semiautomatic, and the result got it promptly banned before it had even raced once.
 
Yeah, it works so badly that back in 1993 Williams tested one in an F1 car, found it to be more than a second faster than a normal semiautomatic, and the result got it promptly banned before it had even raced once.

If only Toyota had used an F1 grade CVT, then, and I wouldn't have qualms about a droning experience that robs a cool car of any further interest.

Road car CVTs are utterly useless.
 
Only one problem in that logic, and it's the fact that the F1 droned too. Admittedly at somewhere around 15.000 rpm instead of a third of that, but still. Running a CVT anywhere else than at peak power in track use is pure stupidity.
 
Yeah, it works so badly that back in 1993 Williams tested one in an F1 car, found it to be more than a second faster than a normal semiautomatic, and the result got it promptly banned before it had even raced once.
I thought they didn't bother using the CVT because it hand-grenaded itself? Banned or not, I remember it not being worth using due to reliability.
 
VXR
It truly is baffling why a racing game would implement a CVT gearbox. A torque converter or DSG that can be used manually I understand, but a CVT just doesn't lend itself naturally to track work. It's neither fish nor fowl and it ruins what might be a peppy engine in the C-HR with a continuous mooing noise at 100mph.
It's the times we live in. Unfortunately due to economy and emissions standards, the most efficient cars have become miserable appliances. Just within this update it's clear - the old efficient car, the Civic, is universally seen as a really fun little thing. Probably 30-40 mpg, manual transmission, a really simple thing. The C-HR is the same type of car in a different era - safer but heavier, more efficient but more complex, higher quality but less engaging. The American version which wasn't a hybrid still was only offered with the CVT.

These modern economy cars are basically pointless to enthusiasts if we can't completely swap the drivetrain.
 
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