Gran Turismo 7 Update 1.55 is Now Available: Physics Changes, Four New Cars, and More

  • Thread starter Famine
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What is wrong with this update. I think you guys are spoiled:-) I moved to GT7 from F1 2024 - this was a nightmare. The level of absurdity is insane and the quality of patches is so poor. Not surprised EA lost 6 billion overnight with the quality and direction of their games
So bad? Bought f1 24 yesterday for 11,99€ in the sale 😀
 
Even this is too expensive. But you did not go through the nightmare of seeing how each patch made the game worse. Disaster.
Hmm ok. Will try it out.
Not having the highest expectations, it was mainly the price, the nice ps5 pro enhancements in the game and a friends recommendation (crossplay because he’s on Xbox).
GT7 will still remain as my main racing game.
 
The C-HR is made worse still by the fact it never actually makes 175BHP, because that power is made at 6100RPM, but the CVT keeps it at 4500RPM. As a result, less powerful cars will actually quite handily outperform it in a straight line, too. The C-HR makes closer to 160BHP in reality.

Basically the C-HR is completely useless in every situation.

I would say that the problem is how the power is measured with hybrid veichles, that C-HR is powered by 1.8 ICE+electromotor. Petrol engine has a power of 95 hp, and electric motor power is 72 hp, but they both never give full power at the same time wich results in max.combined power of 122 hp (EU version). And at the high speed you stay without electric power as battery have small capacity, and you are left with 95 hp petrol engine.


Same situation was happening to 918 hybrid before they updated something, as you would stay without electric support on Le Mans after a lap or two, and you would be running only on ICE power as braking wouldn't be enough to recover electric energy.
 
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A thought on the C-HR - I think it shows a change in PD's approach to starter cars and early game power curve.

In GT1-5, the (good) starter cars are around MX-5, Civic SiR kind of levels - recognisable and attainable, but a bit sportier than what's on your average driveway. True family vehicles do exist in these games, but the games are never really built for you to use them - sure, the Fiat Panda and Nissan Micra are in GT4-6, but at no point is the game's difficulty curve expecting you to drive these cars stock - they get destroyed even in Sunday Cup. The only other exception is kei cars, but they are kind of their own thing with their own dedicated event.

In GT6 and GT7 though, the starter events are explicitly set at Honda Jazz levels. It's your only choice in 6; 7 adds a few more. The power curve at Sunday Cup level is definitively now lowered to "car that might be on your driveway right now even if you aren't into cars at all". But (like GT3s, ironically enough) that part of the car roster is due for a refresh as they are all early-2010s currently.

And I think we'll find, for better or worse, the cars that come in to refresh that area will be heavily crossovers, because if PD want to continue with the game design of your first car in-game being something relatable in design and power to real life car ownership, a lot of that is crossovers nowadays.

TL;DR: I could absolutely see the C-HR being a starter car option in GT8.
 
TL;DR: I could absolutely see the C-HR being a starter car option in GT8.
You are probably right but this realism aim erodes some of the fun and magic dust the early games had like being introduced to the easily tuneable cars via the used car lot with lucky prices etc

I agree with the curated early game play assessment but it's really really linear and hand on heart how many people have gone back to drive that Aqua S or Jazz from the first 30 mins of play?

Having the linear progression actually regresses a little bit from the earlier games charm of a slight more choice orientated approach.
 
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