Gran Turismo 7 Update 1.55 is Now Available: Physics Changes, Four New Cars, and More

  • Thread starter Famine
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After spending a little more time with the 'new' physics, I'm starting to think PD simply rolled back to the pre-1.49 physics engine in almost every way - which, if true, would be a massive shame.

The signs are all there. The suspension is less reactive, which is good in cases where the car would wobble uncontrollably (see: Cappuccino at Road Atlanta, Mondial at Eiger), but in a lot of cases it just makes the car feel numb. The braking is once again very simplified - you don't need to worry about losing traction at full brake, so just spam it as soon as you need to. The only changes that have held over are the fixes to engine braking and (I think) the increased dirt grip.

If anything, it feels like a tacit admission by PD that they couldn't fully tune out the wonky parts of their 1.49 physics engine, and so they just reset things back to square one. I do still appreciate the fixes to controller damping, but I feel like the driving's lost a lot of its nuance.
They didn’t roll it back. Suspensions bounce noticeably more than they did prior to update 1.49. The strange wobbling appears to have been ironed out by now, but pre 1.49 felt stiffer (and better in my opinion). I wish they would roll the physics back to pre 1.49 in some areas.
 
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More or less exactly how it works now yeah. Optimum braking is to mash 100%, let ABS do the work, and drop off the brake for the corner because there's no nuance to input management anymore.
Slip angle has been massively reduced back to pre 1.49 levels. No punishment for steering into the corner at 100% braking as the cars have infinite stability, but you have to be completely off the brake by corner entry otherwise any braking input just has a hard reduction to your ability to steer once at low speed, killing trail braking completely. Coasting off the brake is massively exaggerated and essentially is like shedding 500kg off the front of your car.

I've spoken to a lot of people at the top end of the playerbase, driver coaches included, and they've all felt the same way.

Weird that I read this shortly after trying to do the F3500 TT. Off the bat I have to say I don't play GT anywhere near as much as I used to, so my feel for each class of car is way off, but what you describe is exactly what I experienced.

I was really struggling to set a gold time (nearly 1 second off) which isn't something that's normally a problem. I put it down to the unique handling of the new car. However I got to a point where I couldn't go any faster so took to watching a fast time replay to see where I was losing the most time. I could whoever lap I was watching was braking, and then coasting to the apex before getting back on the power. Almost no trail braking.

Got back into it and yeah, 100% brake in a straight line and then throw it into the corner with no brakes for shed loads of rotation. You can really notice the difference in the lesmos.

Trail braking = understeer city. It kinda sucked. I was hoping it was unique to the car, and this has somewhat always been the case with higher down force cars, but if its across the board then that's not great.
 
More or less exactly how it works now yeah. Optimum braking is to mash 100%, let ABS do the work, and drop off the brake for the corner because there's no nuance to input management anymore.
Slip angle has been massively reduced back to pre 1.49 levels. No punishment for steering into the corner at 100% braking as the cars have infinite stability, but you have to be completely off the brake by corner entry otherwise any braking input just has a hard reduction to your ability to steer once at low speed, killing trail braking completely. Coasting off the brake is massively exaggerated and essentially is like shedding 500kg off the front of your car.

I've spoken to a lot of people at the top end of the playerbase, driver coaches included, and they've all felt the same way.
Didn’t you already say something like this how trailbraking was non existent even though it is and even Tidgney disagreed with you and said it felt the same? I literally trailbrake all day yesterday during the Daytona race and no you cannot just stomp on the brakes an expect to be fast especially once the tires start to wear.. there was plenty of times my braking got sloppy yesterday especially in the high speed braking sections my car would get wobbly.
 
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Didn’t you already say something like this how trailbraking was non existent even though it is and even Tidgney disagreed with you and said it felt the same? I literally trailbrake all day yesterday during the Daytona race and no you cannot just stomp on the brakes an expect to be fast especially once the tires start to wear.. there was plenty of times my braking got sloppy yesterday especially in the high speed braking sections my car would get wobbly.
Tidgney can disagree with me all he wants. I'm just saying my feelings. How much these changes impact you depends heavily on your inherent driving style.
1.49 onwards let you drive in quite a few different ways to go fast. pre 1.49, and post 1.55 - I find you have to drive the "GT" way otherwise the car just doesn't respond to you.

Others agree. you disagree, but also 1.49 was the best driving experience you've ever felt and there was absolutely no suspension bugs in it whatsoever and now they've gone back to more or less what it was before, it's the best to you again, so I don't know if I give much credit to how you think.
 
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Tidgney can disagree with me all he wants. I'm just saying my feelings.

Others agree. you disagree, but also 1.49 was the best driving experience you've ever felt and there was absolutely no suspension bugs in it whatsoever and now they've gone back to more or less what it was before, it's the best to you again, so I don't know if I give much credit to how you think.
The game literally feels the same to me with better FFB So I have no clue on what your talking about.. literally stated this in the physics thread..
 
The game literally feels the same to me with better FFB So I have no clue on what your talking about.. literally stated this in the physics thread..
Right if the game feels the same to you then I very much know I can discredit you because they said they changed a ton in the actual patch notes lol.
 
Right if the game feels the same to you then I very much know I can discredit you because they said they changed a ton in the actual patch notes lol.
Yea the FFB has gotten better the driving is gotten better but you acting like we got a whole new ramp physics engine.. they tweaked something’s.. they didn’t change the whole damn game… like what are you on? You’re on here claiming you can’t trail brake anymore which is completely false.. I literally did it the whole race yesterday at Daytona and was the only way I can get into mid 44s
 
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Yea the FFB has gotten better the driving is gotten better but you acting like we got a whole new ramp physics engine.. they tweaked something’s.. they didn’t change the whole damn game… like what are you on? You’re on here claiming you can’t trail brake anymore which is completely false.. I literally did it the whole race yesterday at Daytona and was the only way I can get into mid 44s
Good for you man I'm happy for you
 
Who else loses car if you drift in big angle? My wheel loses feedback and i cant control car in drifting. I used stock cars like m4, m2comp. Before update drifting was good for me and i did not feel loosing grip from wheel in big angles. I drive on t300rs and problem plays on every ffb setting.

It throws me back to corsa(
 
More or less exactly how it works now yeah. Optimum braking is to mash 100%, let ABS do the work, and drop off the brake for the corner because there's no nuance to input management anymore.
Slip angle has been massively reduced back to pre 1.49 levels. No punishment for steering into the corner at 100% braking as the cars have infinite stability, but you have to be completely off the brake by corner entry otherwise any braking input just has a hard reduction to your ability to steer once at low speed, killing trail braking completely. Coasting off the brake is massively exaggerated and essentially is like shedding 500kg off the front of your car.

I've spoken to a lot of people at the top end of the playerbase, driver coaches included, and they've all felt the same way.
This is a real shame in my opinion. In 1.49 you could really balance the car on a knife's edge when braking, and the skill ceiling for mastering it felt really high.
 
This is a real shame in my opinion. In 1.49 you could really balance the car on a knife's edge when braking, and the skill ceiling for mastering it felt really high.
Yeah this is how I felt. I loved the braking in 1.49, you were really punished for going over the edge but they left the window massively open for how you can balance it. Best the core driving has ever felt to me.
 
Yeah this is how I felt. I loved the braking in 1.49, you were really punished for going over the edge but they left the window massively open for how you can balance it. Best the core driving has ever felt to me.

Yup the finesse is gone. You can just crank the brake sensitivity and let abs do all the work. However have you tried ABS off? It is much improved. Same with weak.
 
Yup the finesse is gone. You can just crank the brake sensitivity and let abs do all the work. However have you tried ABS off? It is much improved. Same with weak.
We were talking about this in the physics thread how much better ABS off is now, and I only use ABS weak and never like the default for it always felt like magic ABS. Cars that don’t use ABS that’s how I drive them, once I felt how I can actually naturally brake the 930 turbo with ABS off I was pleasantly surprised!
 
Yup the finesse is gone. You can just crank the brake sensitivity and let abs do all the work. However have you tried ABS off? It is much improved. Same with weak.
Weak to me still intervenes too much, so I run off in general. I find it quite hard to lock up even without it, so it works well for me as a pure driving pleasure thing.
Unfortunately falls away when you play online though, as whilst it feels the nicest, it aint the fastest!
 
This is true but I don't think they're all supposed to be easy past the limit. Seen enough videos of F40's absolutely losing it because the gas went down a bit too heavy on the motorway. I don't think a Superbird is the type of car that should be smooth at the limit when at stock.

It still feels to me as if they have moved to make the game more accessible. Which is fine, I'm just not the audience for that type of change - so I don't have much interest in the current physics iteration. I have over 3000 hours of game time so I can't complain too much, it served me well and there are plenty of other sims for me to move to.
Am disappointed as well. Drove an F40 in the game and it was way too much understeer and the rear was planted. Not what I remember last time I picked up the game.
 
Colors for the Civic EF.
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Weak to me still intervenes too much, so I run off in general. I find it quite hard to lock up even without it, so it works well for me as a pure driving pleasure thing.
Unfortunately falls away when you play online though, as whilst it feels the nicest, it aint the fastest!
Weak felt like default to me after the recent patch. I guess I'll try off.
 
I see they've adjusted the PI of most cars after the latest update. Why do they keep doing that?
The PP calculations are based on simulations, so any change to the physics "adjusts" the PP for every affected car. It's not a manual process.
 
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