No purple though, so:many great colours
What did they change on the M3?
It is nice to drive, but it's very quiet...at first I was thinking I got that pit-stop-bug, where the engine sounds get muffeled after exiting from the pitsI really like the new Aston Martin, a pleasure to drive, many great colours included Aston Martin Racing Green (🤩), cool looking Aero Parts as well.
the real thing is kinda quiet maybe not that quiet but if you give it racing silencer then the car roarsIt is nice to drive, but it's very quiet...at first I was thinking I got that pit-stop-bug, where the engine sounds get muffeled after exiting from the pits
Bummer about the Michelin tires, their shape and branding added a ton of authenticity to the game. I hope PD at least keeps the shape of the tire because it was much better than the defaults., now I can go back to use Bridgestone logos again, Michelin logo on tires prevented me from that and cars with Bridgestone as a sponsor with Michelin tires
...the very first thing I did after doing that new race at Deep Forestthe real thing is kinda quiet maybe not that quiet but if you give it racing silencer then the car roars![]()
Fixed it for you 🤣There are only two things missing for GT7 to be perfect for me:
Make Sophy able to racein the rain
I just redid this race twice with boost turned to weak. I finished 4th and 2nd. I even adjusted my cars setup between races and did not have the speed. I had to small bobbles in the second race that probably cost me 2-4 seconds and that was the difference at the end.Did a quick test this morning and will go back and try again later with boost set to weak to see how it compares.
I recreated my favorite custom race at Suzuka with cars ranging from 560-650. I use a 600pp car. I start 13th out of 20. Prior to having Sophy AI available I usually get to the lead by lap 4 and cruise to a 12+ second win.
With Sophy AI I got to lead on lap 5 and won by 2 seconds. Overall its a big improvement but not perfect. I did feel like Sophy is more predictable and less erratic which is a welcome change. I also passed, got passed back, and had to do more battling to get to the lead which is a lot more fun. Overall I would say the race was more lifelike now. Definitely more lively and intense.
A couple things I noticed was that I gained most time and completed most passes mid corner by simply just rolling and carrying far more speed through the corners than Sophy. We were pretty well matched on straights and corner entry. I also noticed that with my range of cars throughout the grid from 550-650 the 650 cars did not stay at the front or make their way to the front. I saw a couple cars around 575 actually make their way to the top 3 from starting closer towards 8-10th. Not what I expected.
Oh dear![]()
Remember, the goal is to make it appealing to most players. The idea of adding another feature or features has to pass the tests of:So what's the point of offering the boost option if you're still going to get rubber banding?
There's nothing wrong with offering a realistic (or beta-level) difficulty mode for those who want difficulty.
Oh dearSophy 2.1 would be a good line dancer.
The FIAGTC/GTWS partnership contract expired and they didn't re-up.Wonder what happened with Michelin. Talk about a short lived relationship.
You’re 100% correct and I agree with you… and I am not a game developer.Remember, the goal is to make it appealing to most players. The idea of adding another feature or features has to pass the tests of:
Rubber banding - while we may not care for it (I'm not a big fan either) definitely lowers the barrier to entry from most players, both new and old. The "boost" option helps to regulate the amount of rubber banding but does not eliminate it.
- How difficult is it to implement?
- How often is it likely to be used?
The overwhelming majority of players (not just Gran Turismo players here) prefer things to be "easy/easier to win" from a gaming experience.
Just look at the number of posts on this forum in regards to "credit grinding at the big four" and/or "every car should be available at the start of the game / at least for a test drive." The easier it is to "win" the better for most players.
With that understanding, a rubber band structure makes sense. It allows many/most the chance to win in (almost) any race vs. the A.I. in a reasonable car and - for those of us who are not a fan of the rubber band effect - we still have the option to find a more difficult car for the task.
That is much easier to implement / will be used far more often than the option of turning off rubber banding and/or going against a full on Sophy.
For those who would state "Revengel, you are huffing Gran Copium. Just put in a toggle switch to stop rubber banding" I would state the following:
There are not enough folks who would use it to make it worth the expense/effort to implement it.
Remember, we on this forum are some of the best and most frequent drivers in Gran Turismo.
Try to look at it from the perspective of someone who isn't one of us.
Again, this is just my opinion.
I'll find out tonight. I bought 4 of them when it was first released a couple of updates ago. What I do know, they modeled their in game version after the 1997 model year. I own a 98 M3 Coupe, and unless my E36 M3 history is off, the wheels are wrong on their car. Not the design per say, (at least nothing I've noticed so far), but the width of the rear tire/rims should be wider than the front. My M3 has staggered width front/rear wheels. I believe BMW started doing that starting in late 1997.What did they change on the M3?
Lastly, NO GRID START when using Sophy, unlike the normal custom race. It's not the end of the world, but still.
See this:Oh dearSophy 2.1 would be a good line dancer.
I think balancing an AI so that it allows itself to be overtaken according to the player's progress in a race is much more complex to do than an AI so that it uses its car's performance without taking the player's position into account.That is much easier to implement
Not with sophy.With that understanding, a rubber band structure makes sense.
Developing AI is a very difficult process in general. There are choices that need to be made as one trains an AI just as there are decisions we make as we learn to drive in a game. Questions like "do I protect my position" and "should I dive into the corner at this driver" are questions we resolve around the track. Some of us avoid contact. Others seek it out.I think balancing an AI so that it allows itself to be overtaken according to the player's progress in a race is much more complex to do than an AI so that it uses its car's performance without taking the player's position into account.
This is what most PC sims from small studios.
For this, one of the greatest things about Sophy is how dynamic the driving is during the race itself. The best parts about Sophy are not how difficult it is to defeat the AI but rather how well it drives and competes vs. pretty much any other AI out there.Not with sophy.
I don't see the point of working on a revolutionary AI if so is restricted because it's prevented from fighting for its position because the player is in his last turn.
You might as well stick with the basic AI that can be overtaken.
No need to apologize! I'm just happy about the conversation . . . and even happier now that I know you are putting extra effort into our chat!Sorry about my english i use a translator.
I built one fully tuned(all NA motor- it’s got the sound, so cool), 17” wheels, standard body, slammed super touring style. I’m going to buy the other 14 colors and they’ll be my BTCC cars until we get a proper FF sedan from 1988-2001.A fully tuned Kangoo is a fun ride! Loved it on the Brands Hatch, looking forward to seeing its monoclass weekly race.
However, its 600PP rating is quite outrageous. (Well, maybe with the right gear ratios, it could be somewhat capable for 600PP, but I'm yet to discover the settings... đź« )
will anyone post pictures of all the variations of the Kangoo that they can get modified in GTAuto?I built one fully tuned(all NA motor- it’s got the sound, so cool), 17” wheels, standard body, slammed super touring style. I’m going to buy the other 14 colors and they’ll be my BTCC cars until we get a proper FF sedan from 1988-2001.
View attachment 1439250
I want one. My wife said, “Oh, that’s nice. Go for it.”.![]()
there are not much variations possible, don't expect an utility version for examplewill anyone post pictures of all the variations of the Kangoo that they can get modified in GTAuto?