Gran Turismo 7 Update 1.57 - March 2025

  • Thread starter Mathaios_C
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Good afternoon.

After this last update, the FFB on my Thrustmaster T-GT2 feels different, and for the worse.

The strange thing is that I only notice it in the Daily Races. Even stranger, if I'm doing qualifying, the FFB feels normal, but in the race, it seems like some FFB functions become inactive.

It's especially noticeable in the corners, as the car now feels like it's driving on ice—really strange.

Has anyone else noticed this?
Cold tyres?

I believe in qualifying conditions are equal, but in the race they start cold and warm up (some one with a SimDash might be able to confirm this)
 
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They have to fix physics/performance in the 0-100kph range first if you ask me. Have you tried 0-100 acceleration in a Ford GT40 Mk1?
Or in the new Hyundai Ioniq? Just two examples that come to mind. Both too slow. Cant even do a burnout the old Ford… is that accurate?
Both of your example are accurate. The Ioniq doesn't do burnouts, at least not without fiddling with the electronics. The GT40 is geared SUPER long in 1st gear. If you watch old time racing, long lower gears were the norm. The Pit Crew would push the car out of the pits so it wouldn't stall.
 
will anyone post pictures of all the variations of the Kangoo that they can get modified in GTAuto?
As replied above, only widebody and the super touring car rear spoiler from the BMW E36 wing option are pretty much the only major modifications.
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Oh god why they dont do a official GR.4 variant is beyond me :P
Still waiting for a explanation as to why the "GR.4" we have is literally just an unlicensed GT4 (It literally has the "Vantage GT4" logo visible in the interior.


Oh dear :banghead: Sophy 2.1 would be a good line dancer.

I highly advise not taking ANYTHING this guy says seriously. He is THE definition of clickbait, do not give him ANY interaction or views as that's what he thrives off of.
 
Good afternoon.

After this last update, the FFB on my Thrustmaster T-GT2 feels different, and for the worse.

The strange thing is that I only notice it in the Daily Races. Even stranger, if I'm doing qualifying, the FFB feels normal, but in the race, it seems like some FFB functions become inactive.

It's especially noticeable in the corners, as the car now feels like it's driving on ice—really strange.

Has anyone else noticed this?
Not the only person I've seen mention this - some people on Logitechs have reported the same thing. Daily races only too.
 
They have to fix physics/performance in the 0-100kph range first if you ask me. Have you tried 0-100 acceleration in a Ford GT40 Mk1?
Or in the new Hyundai Ioniq? Just two examples that come to mind. Both too slow. Cant even do a burnout the old Ford… is that accurate?
It's a 330 hp car with an 80 mph first gear. It is unable to do a burnout in real life.
 
Not the only person I've seen mention this - some people on Logitechs have reported the same thing. Daily races only too.
I've seen the same for Logitech GPro (maybe 923?), but it's not the FFB rather the TrueForce is basically non-existent. Odd thing is, per one streamer who uses the wheel, it's fine in Sport mode qualifying but once the race starts it's gone. If this is the case, this is killer. It's not the first time PD have Nerfed TF but this one seems almost unintentional. I've not tried it yet, but am nervous as to the results.

I do not know about 1P races or Lobbies.

ETA: From 1.49

 
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It's a 330 hp car with an 80 mph first gear. It is unable to do a burnout in real life.




I dont know if these are the exact same GT40 as in GT7, but that looks like burnouts to me 😀.

I understand it has a long 1st gear but 0-100kph in more than 6s does not feel right… maybe it is and those in the vids are modified. In that case i stand corrected.

The Ioniq is supposed to do 0-100 in under 4secs. Not possible in GT7. MAYBE because there is no „launch control“ function in the game.
 
I've seen the same for Logitech GPro (maybe 923?), but it's not the FFB rather the TrueForce is basically non-existent. Odd thing is, per one streamer who uses the wheel, it's fine in Sport mode qualifying but once the race starts it's gone. If this is the case, this is killer. It's not the first time PD have Nerfed TF but this one seems almost unintentional. I've not tried it yet, but am nervous as to the results.

I do not know about 1P races or Lobbies.

ETA: From 1.49

That's exactly it... It only happens in Sport Mode, but only when race starts. In qualifying, the wheel behaves as usual, with all functions active, T-RTF, T-DFB, etc.
 
I dont know if these are the exact same GT40 as in GT7, but that looks like burnouts to me 😀.

I understand it has a long 1st gear but 0-100kph in more than 6s does not feel right… maybe it is and those in the vids are modified. In that case i stand corrected.


They had 4 gears, so 1st was long, but, of course, you can modifying them.
The Ioniq is supposed to do 0-100 in under 4secs. Not possible in GT7. MAYBE because there is no „launch control“ function in the game.
Maybe it needs a sport mode? Still, no wheelspin.

 
That's exactly it... It only happens in Sport Mode, but only when race starts. In qualifying, the wheel behaves as usual, with all functions active, T-RTF, T-DFB, etc.
Interesting. Well, that's not good with the official WS coming up in short order!

I hope PD fix it but I am not holding my breath.
 
Ok, NOW WE'RE TALKING!!!

I did a second Sophy test. This one is 10 laps (yes, it's ok to fast forward). I also changed the settings for BOOST to WEAK. In my earlier video, I sliced through the field in 5 laps. Now, after 10 laps I finished 11th. I was trying HARD. I've never played against the AI like this. It required the same level of focus and thought that I use in Sport Mode.




This is what I've wanted all along. This bodes well for the single player of GT8. I've been converted.
 
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As replied above, only widebody and the super touring car rear spoiler from the BMW E36 wing option are pretty much the only major modifications.
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I'm not sure if the significance of what the 'type A' aero for the front of the Kangoo is translates internationally. In the early 2000s the Renault Laguna and Renault Espace splitters (I believe this one is an Espace splitter, being slightly deeper) were indescribably desirable in the European modified car scene, you could fit them to pretty much anything with reasonable front overhang, and were fitted to everything. Not just euro cars either, lots of 200sx, silvias etc wore them, and it wasn't just a cheap addition (You could pick them up for around £10 from scrapyards, genuine ones are now worth hundreds when they do show up) people would fit them to bodykits to further lower the front bumpers profile.
 
I've seen the same for Logitech GPro (maybe 923?), but it's not the FFB rather the TrueForce is basically non-existent. Odd thing is, per one streamer who uses the wheel, it's fine in Sport mode qualifying but once the race starts it's gone. If this is the case, this is killer. It's not the first time PD have Nerfed TF but this one seems almost unintentional. I've not tried it yet, but am nervous as to the results.

I do not know about 1P races or Lobbies.

ETA: From 1.49

I didnt try it yet (Logitech user) but on the pro wheel forum and in reddit threads the people is confirming the disaster.
I was going to type "I cant believe they did it again" but yes, I CAN believe it.

I just hope someone at PD put an eye over this and fingers crossed for this isnt something pourposely wanted by them
 
So strange, I tried Le Mans gr3 with boos off, it was pretty much like always, finished P1. Then tried with boost weak and couldn't catch other cars and was losing positions, like the boost was only for AI or something. Was around P14 at the start of lap 2 and left. Really dont see the point.
 
I'm definitely noticing some wonkiness in custom races with Sophy.

I'm driving the Ferrari 458 Italia Gr.4, fresh out of the Brand Central shop with BoP enabled (thinking to myself that would be the most even possible playing field for the AI and me), at Spa for a 15 minute custom race with everyone driving the same model. I am starting at 15th position.

Driving with Boost on Strong and difficulty on Professional, I can get into top 3 after the first lap.
Driving with Boost on Off and difficulty on Professional, I seem to have to fight tooth and nails for every spot, but I do notice the rubberbanding if I spin or something because I am able to catch up to the pack and start gaining places again.
But, if I change Boost to Weak and even lower the difficulty to Beginner... I have no chances against the AI. It's leaving me in the dust like there's no tomorrow.

Mind you, I'm still a beginner driver. My pace in the Ferrari at Spa is about 2:34. But I would still hope to be able to at least stay somewhat level with Sophy on Beginner and not fall so extremely back when I change Boost to Weak. It's interesting how much this one setting changes the game.
 
Hi everybody. I made three custom races with Sophie enabled and….i ended first in all three races in a relatively easy way. I mean, I’m a B grade driver but I found Sophie in the custom races even too easy. It’s just my sensation? Thanks
 
- Aston Martin Vantage '18 :
A good looking car, but where are the brakes? I wonder if it behaves the same IRL.

- Renault Kangoo 1.4 '01 :
4 gears ? I've never heard about such a thing, only 5 gears here in France (I think..). Is this a japanese version only?

- Mazda CX-30 X Smart Edition '21 :
I didn't think this would be the car I'd enjoy the most in this update. A nice surprise.
 
Sophy impressions from some races of testing. Not saying everything here is fully 100% accurate without doing more testing but it's what I could see
  • Boost on Weak is a must as said by other people. Dunno if it's bugged, but with this option they do not have the rubberbanding they have on the Quick Race option and will drive at full speed for the entire race.
  • The more variation the better as long as the cars are balanced. With one make races for example, I found that they eventually sorta settle in their place after a few laps with very little overtaking, whereas multiple cars roughly as fast will result in constant battles right until the end.
    • Due to this, races with the pre-defined Gr4, Gr3, etc. classes + BoP on are the easiest to set up. Mostly just choose your car and race.
    • With unmodified cars, or very minimally upgraded ones the Random rival selection option also seems to work fine enough, though I didn't test it much
    • With heavily upgraded cars a custom grid is neccesary imo, the game just doesn't know what to pick and will choose wildly unbalanced rivals.
  • Fuel / Tyres works more or less as expected, but probably too simple.
    • Even enabling some heavy fuel usage, Sophy will not do any fuel saving strats. The replays don't allow you to check the fuel mapping, but I highly doubt they adjust that, I imagine they just pit when it gets low enough and that's the extent of the fuel strategy.
    • Heavy tyrewear causes them to make mistakes more often and unpredictably, which I liked. Completely different from the regular AI and the canned repeated mistakes you'd often see.
    • The pitstops are also not set in stone. For example when I did a race in Spa with maximum tyre wear so that the tyres last one or two laps at best, they didn't all just pit at the same time. Most of them did, but some of them stayed out.
The driving experience? It's GREAT
  • I cannot count the times where I pulled an "overtake" on one of the AIs and then just blatantly turned into them the next corner because they were fighting back, while I was still banking on the typical GT AI behavior of it dropping like a brick as soon as they get overtaken. With Sophy you 100% have to keep track of the mirror or the radar because they will not give up easily if there's a gap, just as if you were racing online.
  • There were many moments that had me questioning if Sophy was actually doing some good moves or I was imagining things, in a good way. Things like placing themselves just right to cover off the inside without compromising their exit too much, braking early to get me on the switchback, leaving space when going side by side but also holding their line and not folding immediately, lifting and giving up the corner if there's no room rather than pushing you, etc.
  • I'm not a good driver at all (highest I've ever been is upper half B rank in DR), but across all other racing games I've played I've never had the feeling of a) the AI is operating under the same rules as me and b) the AI is legitimately faster than me, simultaneously. Saw some people on here say they still found it too easy so ymmv, but I had a couple races where I finished last on merit. No crashes, no spins, just a sheer lack of speed.
I already enjoyed the Sophy Quick Races when they were added but there's only so many 3lap races you can do before getting bored. Might be the best update so far for me.
 
Hi everybody. I made three custom races with Sophie enabled and….i ended first in all three races in a relatively easy way. I mean, I’m a B grade driver but I found Sophie in the custom races even too easy. It’s just my sensation? Thanks
Hello. Many of us that play in Custom Races recommend selecting Boost Weak in the Race Settings for Regular AI and GT SOPHY. You will have competitive races.
 
The issue affecting the FFB on Logitech and Thrustmaster wheels is a disaster. We're on the eve of the Nations Cup, and if this problem isn't resolved, I probably won't participate.

This issue affects at least wheels that use TrueForce (Logitech Pro Wheel) or T-DFB (Thrustmaster T-GT2).
 
I built one fully tuned(all NA motor- it’s got the sound, so cool), 17” wheels, standard body, slammed super touring style. I’m going to buy the other 14 colors and they’ll be my BTCC cars until we get a proper FF sedan from 1988-2001.
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I want one. My wife said, “Oh, that’s nice. Go for it.”. :)

Edit: Found one. Six hours away from me. ;)
Is $4800 a good price? It is 19 years old.
 
Is $4800 a good price? It is 19 years old.
No. I’m from the states, cars that old and that condition should be $500, but I learned living here people feel they should get back the on the lot price it cost.:rolleyes::lol: In greenbacks, it converts to about $3000. Think that’s worth $3000?
 
I am going to use sophy to try and tune my real life MX5 for me, bit by bit. I have just sent 19 MX5 out on the nurburgring all with only race suspension added and the only changes in ride height to start with. Also put in some cars with standard suspension for control.
I made them different colours so I can make a note of what cars have the different suspension settings.
I wonder what would be the shortest laps on the 24hr layout would be for settings to show their difference to results more than random.. I have tried 3 laps. At least I dont have to drive any of it.

3 Laps 24hr Ring completed. i went through the replay and started thinking it showed nothing at all, random colours all together. Then I noticed all at the back were just one colour, interesting! They were the cars that had the lowest ride height setting, 90mm for the MX5 ND 2015. Pleased with first set of data.
 
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I'm not sure if the significance of what the 'type A' aero for the front of the Kangoo is translates internationally. In the early 2000s the Renault Laguna and Renault Espace splitters (I believe this one is an Espace splitter, being slightly deeper) were indescribably desirable in the European modified car scene, you could fit them to pretty much anything with reasonable front overhang, and were fitted to everything. Not just euro cars either, lots of 200sx, silvias etc wore them, and it wasn't just a cheap addition (You could pick them up for around £10 from scrapyards, genuine ones are now worth hundreds when they do show up) people would fit them to bodykits to further lower the front bumpers profile.
I'm not from Europe but know of the Laguna/Espace lip lore and the first thing I said when I saw it was "oh ****!" lol.

The Kangoo rules.
 
So,regarding the new Sophy custom races,now people have had a chance to try them out.If we use a stock car from my garage for Sophy,Renault Clio Sport,to use,then when we get to the car settings page if I add the previously removed performance parts to my car to up the horse power,are these parts also added to the Sophy cars or do theirs remain stock?
I asked earlier this morning but at that time the update hadnt been out long so didnt expect any info.
 
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