GT5/6 also had 500,000 polygons.Regarding the diminishing returns aspect, it may just be down to how the devs want to present the vehicles. Especially with GTS, the dynamic scapes got some very close up and varied angles on all of the vehicles, so in PDs case pushing the polygon count might possibly be warranted.
Moreso in GT5/6, everything looked REAL good til you got an angle or a closeup that had some jaggies or sharp polys that made the quality seem a little inconsistent. Not so much in GTS, so it seems like around 500K might be the sweet spot for now. With GT7 keeping the same count, I suppose the extra power from the PS5 gave them the opportunity to focus on the environment/lighting to bring it up to par with the cars.
The article this forum is from mentions GT5 had 500k....not sure if I recall correctly, but wasn't GT6 already hitting those number per premium car? ...or was it already back in GT5
Remember this video back in 2009? How time flies 😁
I'm no expert but it seems to me that this may be the sweet spot beyond which the level of diminishing returns ramps up big-time.I wonder if the 500k polygons becomes the sweet spot for an accurate and efficient representation from now on, PD would keep carrying over vehicle assets for future installments, and focus in new additions. Which btw I would support, the more the better 😁.
I'd be amazed if it doesn't just look like GTS at 1080p on PS4. I anticipated it'll lack some of the finer details and have less intense particle effects and ray tracing but I can't see it being much different to GTS.Bit off topic but this is all fine and well but I really hope we see PS4 footage or someone reviews the PS4 version. I know we keep getting told it's a matter of only resolution (1080p?) And FPS (30 or 60 at all times?) However I really need to see it on action. Still going to wait until after reviews.
I'll reserve judgement for when we've properly seen the new Forza Motorport. It could look amazing, or it could retain that strange fake look with wonky lighting from previous games.To me, this and Forza Motorsport Reboot are both going to be the best looking Simcade racing games by this gen.
Remember this video back in 2009? How time flies 😁
I think is this one:Or the Alfa Romeo Giulia Quadrifoglio render everyone thought was a GT6/Sport photo. (I only vaguely remember it, couldn’t find the pic I’m talking about)
I think is this one:
Problem is that some GT5 and GT6 models are really wack in terms of proportions since they were done using photos and blueprints rather than 3d scanning the real cars like GT Sport and GT7 models. So yeah while some could be and have been spruced up and brought over some have to be and have been completely redone like the R32 which had super iffy proportions before the new scanned in model in GT Sport.If they have the same number of Polygons since GT5, why they didn't use the old GT5 models?
Unless it is with different formats and not compatible or convertible.