Gran Turismo in 4X the Resolution of Full HD ;)

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From the Downshift Session 2008 in New York.

Gran Turismo in 4 times the resolution of Full HD Polyphony Digital also presented two technological trials for the next generation at this event. Both of the presentations, were founded on the philosophy of “achieving the highest possible quality” held over the years by Gran Turismo.

One of these, was a time trial competition using Sony’s newest digital cinema projector, the “SRX-S110”. Gran Turismo 5 prologue is already in Full HD resolution at 1920 x 1080 pixels, providing the highest resolution possible in today’s TV content. However in this time trial, the Full HD image was increased to twice the resolution both vertically and horizontally (4x the surface area), enabling game play at an ultra high resolution of 3840 x 2160 pixels. This was performed by connecting and synchronizing four Playstation 3’s outputting a quarter of the image each at 1920x1080 pixels, but you must remember this demands an extremely high quality image from the source that can withstand the ultra high resolution. It can be said that this demonstration was only made possible, because the source image was Gran Turismo.

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What supported this time trial on the display side, was the newest digital cinema projector from Sony, the SRX-110. This “4K”SXRD”(*1) projector is the next generation in projector technology, enabling a resolution of 4096 x 2160 pixels, equivalent to the high resolution image of 35mm film. The high 4000:1 device contrast ratio and a response time of 5 milliseconds, also adds to the level of breathtaking image expression introduced here.

The crowd was simply amazed by the clarity of the image displayed on the massive 220 inch screen, and the players who participated in the time trial expressed their excitement of how perfectly in focus the screen is even close up, and at the quality of Gran Turismo.

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The “SRX-S110” digital cinema projector set above the time trial seat. With its high precision LCD display device “4K SXRD”, it is able to display 8.85 million pixels, which is over 4 times the resolution of full HD.

The massive 220 inch screen where the ultra high resolution image of the SRX-110 was projected. The overwhelming resolution and high contrast completely leaves the limits of previous existing projectors in the dust. The Ultra-Real, 240fps DemonstrationThe other display was a playable demonstration on a Nano-Spindt FED / Field Emissions Display developed by Sony, with a frame rate of 240fps (240 frames per second).

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Gran Turismo 5 Prologue has already achieved a frame rate of 60p (progressive), but in this demo, Gran Turismo was made playable at four times this frame rate at 240fps.

The SXRD demonstration described above used four PS3’s to improve image quality, but this used the same to increase the frame rate.

The display used in this demonstration was the 19 inch nano-Spindt FED screen produced by FE Technologies, who is a company that has taken over the development of the FED technology that was being developed at Sony. This display contains over 10,000 electron sources called the nano-spindt emitter, per pixcel. A fluorescent substance is exposed to the electrons from the emitters to produce light, and this format is very close to a cathode-ray tube in principle. The resulting view angle is wider in comparison to a LCD panel, and it shows superior performance when displaying moving images, with no blurring of the outline.

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Structure of the nano-Spindt FED. With over 10,000 nano-Spindt emitters per pixel emitting electrons to a fluorescent substance to produce images, the principle is very close to a cathode-ray tube type display. It has many high image quality performance characteristics, with a wider view angle, superior ability to produce black color, rich tone expression, motion pictures with no blurring of the outline, etc.
Expanded view of a single pixel. The diameter of one nano-Spindt emitter is approximately 120 nanometers (left). Over 10,000 of these comprise one pixel (middle). A fluorescent substance is exposed to the electron emitted from these emitters, to produce an image (right)
Comparison of the nano-Spindt FED and LCD panel structures. The nano-Spindt FED does not have a backlight, polarized plate nor light guide plate, making the parts structure very simple. Four PS3’s were also used in this demonstration. The frame rate of a single PS3 is 60fps, or 1/60 of a second, but by having four PS3’s draw an image four times within this 1/60 of a second, a frame rate of 1/240 of a second is made possible.


You can see the shocking difference of this high frame rate Gran Turismo immediately when you see the screen. It is as though you are following a real world event happening right in front of your face with your own eyes. Any and all flickering in the movement of the vehicle, in the smoke from the tires, etc. are completely gone, and you are almost tricked into believing you are watching something in real life. The guests at the event were baffled by the quality of the image, and stared in amazement at the screen.

The event merging cars, art, design and music, reached its finale with great success, and through two revolutionary demonstrations, Gran Turismo has also succeeded in producing a clear image of the future, and the road to get there.
 
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very cool... Now I need to win the lottery so I can get 4 PS3s and the hardware necessary!! :lol:
 
That is just......... godlike. :eek::drool:
I wonder when will they break the 9000px by 9000px barrier? xD
 
I'm about to go shopping to buy what I need to copy this very setup.

  • 3 PS3's I already have one.
  • 220 inch white screen.
  • Sony SRX-110 Projector
  • All wiring and cabling needed to complete the setup.
  • Buy winning Lottery ticket to afford all the above.
 
For all the ones who already added this projector on their Santa’s list, do not forget to ask for the approximative 20 grands lens.:ill: Inputs cards will most probably be optional too...:lol:
 
I can only find £70,000 or $100,000. It's due out this month. It's one of those "If you need to ask the price then you can't afford it" items.

All I need now is to win the lottery, and get PD to hook it up for me, easy. :dopey:

http://www.akihabaranews.com/en/news_details.php?id=16722

I've only seen it at €120.000 + an extra €20.000 for one the four available optics that are needed.

http://www.cine4home.com/reviews/projectors/SonyCineAlta4K/SRX-R110.htm

It doesn't even have a DVI/HDMI input!
 
Super insano-high res is cool and all... but I can't imagine it looked very good. I can already plainly see how low-rez the textures are in 1080P - 256MB VRAM struggles in 1080P and its woefully small for 3840x2160.
Just like the small textures in GT4:HD didn't look very good either.
 
What would be great is 3 of those projectors, 12 PS3s and 3 screens to project also the side views!!! now that would be really really awesome
 
Super insano-high res is cool and all... but I can't imagine it looked very good. I can already plainly see how low-rez the textures are in 1080P - 256MB VRAM struggles in 1080P and its woefully small for 3840x2160.
Just like the small textures in GT4:HD didn't look very good either.

What do you mean? Like these "256meg Vram" textures ;) (remember it's not only about vram & other ram but also about the cell the RSX and the bandwidth they have available to each other)

killzone-project--ss-144.jpg



killzone-project--ss-142.jpg


Now yes those are 720p grabs hosted at 640x360 but isn't it a bit early to say/think that we have seen what the PS3 is capable of....also "more" ram does not necessarily mean "better". In a PC, yes but for a standalone DEDICATED system doing only that operation at that time i.e. running a game on the PS3 without all that bloated additional crap needed on a PC; I say give me "256Mb" of XDR ram at 3.2ghz ANYDAY!
 
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Just get this LCD! No need for Projection
http://www.gizmag.com/go/5257/

Current GT5P runs at 1080p at around 60 FPS.
What If PD made FULL game to be compatible with all 1-4 ps3s?

I would LOVE to buy another PS3 so that GT5 would run Really smooth at 120FPS at really HIGH QUALITY 1080p with NO JAGGIES and better SMOKE effects, weather etc... What if?
I would save some money.. would you guys? By next year PS3s will be cheaper by bit.. so why not? Or even buy another used console..

PLEASE PD make this technology of having more PS3's for better graphics available with full game!!

I like how each PS3 divides the game into 1/4th of a screen so that the small portion display can be 1080p.






Sony was right. PS3 is only TRUE HD system out there..

To think about..
All you need is 4 PS3s. 400x4=1,600 Dollars. and you have ULTRA HIGH RESOLUTION of 3840 x 2160 at 240 FRAMES PER SECOND!
PC. Hmm.. 1600 dollar PC can not run at 240 FPS and ultra High res of 3840 x 2160 with good quality game as GT5... A 4,000 dollar PC can run crisis at average 60 FPS at only 1920x1200 Sure Crisis has better graphics then GT5 and more stuff, But even if there was a GT for PC I would still say that you would not be able to have a 1600 dollar PC to run at such resolution with 240 frames.
So yeah PS3 is really a Powerful system. With Cingle CELL its a GOOD system, with 4 PS3s its a super computer for really low range of money.


This image is to help to visualize why the FPS improved significantly :)

illustration2.jpg
 
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I think you would be hard pushed to see any difference between 120FPS (2 PS3S) and 240FPS.

I too like the idea of multiple PS3s to make the game look better / support multiple monitors. Not sure whether I'd buy more PS3(s) though. Probably would if other games supported it.
 
I think it would be easy to see the difference. Many people complain that there is some slowdown from time to time. With 2 PS3s at 120 FPS and an Average of 100FPS there will be no more slow down, and unwanted jaggies etc.
 
I think it would be easy to see the difference. Many people complain that there is some slowdown from time to time. With 2 PS3s at 120 FPS and an Average of 100FPS there will be no more slow down, and unwanted jaggies etc.

I didn't say one couldn't see the difference between 60FPS and 120FPS. I said when going from 120FPS to 240FPS you wouldn't see a difference.
 
I can only find £70,000 or $100,000. It's due out this month. It's one of those "If you need to ask the price then you can't afford it" items.

All I need now is to win the lottery, and get PD to hook it up for me, easy. :dopey:

http://www.akihabaranews.com/en/news_details.php?id=16722

lol

2 options really: spend £70,000+ on 4 ps3's projector screen etc or
buy a GT3, V8 aston or well, a real car =/

if i had £70,000 i'd buy an ariel Atom 2 300 and then i dunno anything normal xD
 
I didn't say one couldn't see the difference between 60FPS and 120FPS. I said when going from 120FPS to 240FPS you wouldn't see a difference.

I see I somehow read it wrong? :confused:
 
Either that or I didn't type it correctly :) Makes sense to me though when I re-read it. No worries though :D
 
That's not actually 240 frames per second, since it's 4 screens.

Each screen is still refreshing at 60 fps.
 
What do you mean? Like these "256meg Vram" textures ;) (remember it's not only about vram & other ram but also about the cell the RSX and the bandwidth they have available to each other)
"more" ram does not necessarily mean "better".
The Cell and RSX are super sweet, don't get me wrong, but they ain't magic either - both are fundamentally limited to XDR's bandwidth. And the RSX is *capable* of fudging the 256MB limit by swapping in new textures at supah-zippy speeds, but those textures have to come from... the hard drive. HDs are sssssslllowwwww by comparison, and at some point texture swapping is just not sustainable, and that's where more ram is useful.

In a PC, yes but for a standalone DEDICATED system doing only that operation at that time i.e. running a game on the PS3 without all that bloated additional crap needed on a PC
The gap between consoles and PC is steadily shrinking. PCs can multitask very well now (reducing "bloat" to APIs, which are pretty streamlined now too), and the PS3 isn't a dedicated system either, as it always runs the OS and DRM encryption stuff in the background.

I say give me "256Mb" of XDR ram at 3.2ghz ANYDAY!
Hehe, not I... XDR ram transfer rates are slightly faster than GDDR3; GDDR5(its in the new ATI cards) transfer rate is 5 times that of GDDR3.

Your images are so small they can theoretically prove my point; they look awesome at 640x360, but what about at 720P? What if the game renders those same textures at 1080P?

Regardless of the reason, the Prologue textures are smallish and kinda repetitive at 1080P, and I can't imagine running it at "2160P" will do anything but get rid of the aliasing.

EDIT: some quick research shows that the RSX has 256MB of GDDR3, and that the XDR is the system RAM.
 
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