Gran Turismo Integrale, a Player-Operated GT7 Custom Career, Launches February 21st

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theufc33
Gran Turismo Integrale is launching on February 21st, compatible with PS4 and PS5

GT Integrale Reveal.png


PLAY YOUR WAY

Motorsport - Classic - Hybrid


Powered by Gran Turismo 7 and made possible with its Custom Race feature - streamlined by specified, reusable player-input custom race settings - Gran Turismo Integrale is a full-fledged career mode with three distinct paths tailored to each play style, all designed around quickly getting you into the action without sacrificing depth, and accessible through comprehensive, yet approachable documents and mobile friendly spreadsheets for each play style.


———


Want to focus on officially sanctioned organisations?

The Motorsport path takes you on a journey from karts to endurance racers and Formula 1, with everything in-between.


———


Looking for that traditional Gran Turismo feel?

Classic sees you start out in everyday road cars - and go all the way up to race cars - taking part in themed events, including drivetrain, engine, and type of car, to name a few. Hundreds of original races await you in this roll to the top of the motoring world.


———


Want it all, at any time?

Hybrid combines both paths - each requiring unique progression - allowing you to bounce between a motorsport-first experience and that of a classic Gran Turismo career.


———


PLUS

Tons of manufacturer races utilising a wide roster of cars, mission events, one-on-one battles, a time-trial based game mode called Sector Survival, and a large collection of single races - all of which can be played without any progression. Perhaps it takes your fancy first, or serves as a nice way to decompress after a bout of competition.



ADRENALINE TO ABSORB

Gran Turismo Integrale will also launch alongside a fully featured, curated soundtrack split between menu and race playlists, both with distinct genres and tones.

Each playlist consists of existing music carefully selected to provide an intended experience while moving through the front end or battling wheel-to-wheel.

The soundtrack will be available on Spotify and can be played natively on your console through PlayStation's Spotify integration.

Gran Turismo Integrale is not affiliated with or endorsed by any artists who appear on the playlists.

It consists of just over 161 songs, with a run time of about ten hours and thirty minutes in total, with six hours of menu music, and four hours and thirty minutes of race music.

The order has been randomised, and shuffle play is recommended for a quicker way to experience more of the soundtrack while switching between menu and race playlists.



A new way to play Gran Turismo 7 is near. Let the memories of the past prepare you, or ready yourself for a journey through official motorsport championships in pursuit of the pinnacle - or both.
 
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This sounds awesome, how do I join in?
Just follow the spoiler tags for the licenses and leagues ^_^ The spoiler tags about the quick/custom play, as well as the regulations and points systems will explain the "global" variables for each event, such as "Boost" almost always being set to "Weak" unless otherwise noted.
 
Updated with new “Quick Play” details. I did not take into account that driver names can’t be changed when the grid is auto generated. As a result, for the majority of leagues in the career, points are not tallied and drivers are not tracked when in “Quick Play”. My apologies, I should’ve checked that.

Here are the new details:

In the “Quick Play” mode, outside of specific licenses and leagues, there are no seasonal points systems, and drivers are not given custom names or tracked. This is because, when letting the game generate the grid, positions and names cannot be adjusted.

Therefore, for all mainline leagues (Beginner to Elite), each race is standalone. No points are tallied, and drivers change for each race.

For most license events, as they are effectively spec one-make events, the “Custom Play” approach remains for “Quick Play.” Therefore, the points system and driver tracker is also in play in a season format.

For Tier 2 Closed-Wheel License Events (GT4 championships and BTCC), the opponent car of choice can be three or more cars across the grid, as a balance between variety and ease of play. Drivers are tracked in these license events and points systems are in play in a season format.

Endurance League Seasonal Championships retain the custom assigned grid, however the opponent car of choice can be three or more cars across the grid. This persists for all categories: Gr.4, Gr.3, Gr.2, Gr.1. As with the licenses, points and drivers are tracked in a season format.

Championship League races are much like licenses, as they are a spec series, and as such, points and drivers are tracked in a season format.

———

The following leagues do NOT have a points and driver tracker system in “Quick Play”:

  • Beginner League
  • National League
  • Professional League
  • Expert League
  • Endurance League
  • Elite League
  • Rally League
  • Legend League
  • Exclusive League
  • Manufacturer League


The following leagues DO have a points and driver tracker system in “Quick Play”:

  • License Acquisition Events
  • Endurance League Seasonal Championships
  • Championship League
  • Maestro League


As outlined in the Quick Play regulatory statement, a number of leagues are “Particular-Spec”, meaning that they require the opponent cars to be set up and customised to meet the event parameters. These are:

  • Tier 5, Tier 4, Tier 3, and Tier 1 Closed-Wheel License Acquisition Events
  • All Open-Wheel License Acquisition Events
  • Maestro League
  • Missions
———————

Outside of that, I’m working on a spreadsheet that will allow you to track the driver and team points for each league and championship. I hope to have it finished by the end of today, and I will update the post when it is done 😊

Thank you for the warm reception! Hope you’re enjoying it, and please feel free to send any feedback you may have.
 
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Wow! A lot of thought and work going into that. I feel intrigued but at the same time (maybe due to not being a native speaker and having no experience with custom races) i find it complicated and don't get everything you are explaining. I hope i will have time to tackle this in the future. Maybe i will have a lot of questions. ;)
 
Wow! A lot of thought and work going into that. I feel intrigued but at the same time (maybe due to not being a native speaker and having no experience with custom races) i find it complicated and don't get everything you are explaining. I hope i will have time to tackle this in the future. Maybe i will have a lot of questions. ;)
Hey, thank you for the kind words! I did write it a little complex, specifically trying to emulate how regulations are written. Just trying to immerse everything if that makes sense. Is there anything specific you don’t understand? I can explain more clearly 😊
 
Hey, thank you for the kind words! I did write it a little complex, specifically trying to emulate how regulations are written. Just trying to immerse everything if that makes sense. Is there anything specific you don’t understand? I can explain more clearly 😊
Thanks. It will take some time until i can get into it.
 
If you’re wondering how best to keep track of your journey, I’m building out a spreadsheet and want to share it for copy/reuse. Be sure to check back soon/frequently for updates - it’s presently built out halfway through the National league but will take some time to fully evolve. This past week (written June 20th) I’ve added a few new tricks (handling teams, driver promotions, and tier4 license events) and am pretty nicely lined up to mainly focus on adding more events for the next update. Get it while it’s hot!

Here is the live link - CUSTOM CAREER
(requires a Google account to copy, I will periodically reattach an excel file as well but it might not be latest-state)

IMG_5392.jpeg


Use the Championship Tracker tab for each series. Choose the series name at the top, track finishing positions and fastest laps and re-sort as needed. Points, event info, and drivers will update automatically, though you do have to add the series’ total points to each driver’s League/season total column (do this before clearing the grid!).

IMG_5393.jpeg


Use the “Career Home” tab to build out your garage, track your overall progression, and manage your funds. I will need to play with the payout balance/scaling, right now it uses “10 times Gran Turismo 3’s payouts,” haha. Haven’t worked prize cars in yet, we’ll figure out if we want those or not…they do kind of work against the streamlining I’ve gone for - all you need to do is list your finishing positions to build your pile of winnings. (Sidenote - if you REALLY want prize cars go use my GT3 Remake spreadsheet)

Lastly, a reminder to please keep a bookmark on the original documentation from the top of this thread. While I have pulled over much of the information needed for building each event, I haven’t gotten everything; it is not necessarily intuitive as a standalone resource nor intended to be one.

Good luck, have fun!
 

Attachments

  • GT7 Custom Career.xlsx
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The post has been updated with a change to how the grid order is set for almost all races across the career. This is intended to improve racing for certain racing series’, and also to make setting the grid easier where previously only the races of a specific motorsport round had grid order instructions. Now, the whole series follows the same approach, and indeed almost everything in the career.

Also: for seasonal series’ events with two or three races in a single round (Super Formula excluded), an option to play only one, two, or all three races in a round is now included.

Please note that these changes are still being applied to the career documents, and as such, the event details may not yet reflect these changes. Please refer to this part of the post if that is the case.

———

Setting the Grid Order for All Races in this Career

No event in the career is run under a reverse grid system. This is currently being updated, and so you may notice this in a certain event’s details - please refer to this section of the post in that case.

———

All license events are seasonal racing series’. All events within the “Seasonal Championships” section of the Endurance League are seasonal racing series’.

All other leagues which have a dedicated driver’s tab above the drop-down header are league-long championships.

Your starting position for the first race of each league-long championship league is pre-set, with the AI grid order being randomised by the player.

The next race after the first in the league, and all following races, for all future events in that league, the grid order is determined by the previous race results.

———

For the first race in a seasonal racing series, or a league in which each event is its own contained championship (noted at the top of the league), the grid position for the player will be pre-determined, and the AI grid order assigned in a random order by the player.

For each race after the first, the grid order will be determined by the previous race results. This is in effect for all leagues unless otherwise specified, all licenses, and every event in the career unless noted.

This also means that, if you finish the first event of a league, the grid order for the first race of the second event is determined by the results of event 1’s final race.

———

If an event is a seasonal racing series, the results of the final race do not set the grid for the event/series below that, which is its own individual championship. That next event’s grid order is pre-set as per the event details, and after the first race, the grid order is determined by the previous race results.

Once the final race is reached in a seasonal series, you can either start a new season (starting that same series over again) in which the grid order is determined by the final race results of the previous season, or move on to the next series below, in which your starting position for the first race is pre-set as per the event details.
 
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I was skimming through these events and noticed that there are racing teams you can join. Do we need to look for liveries for those?
 
I was skimming through these events and noticed that there are racing teams you can join. Do we need to look for liveries for those?
You don’t have to if you don’t want to. It’s really up to player choice. In the event that you don’t, the governing body could have assigned spec-liveries for all cars (you can kind of head canon it that way). With that said I’m not sure if there are liveries for some of the teams, which are lesser known.
 
I spent a little time in this thread and looking at the spreadsheets yesterday and there's just one little point I'm apparently ignorant about...

I don't see any details about how you are meant to manage your 'career bank' and garage.

Are we supposed to be creating an imaginary in-career car collection based from the winnings of our races starting at the Go-Kart series? Only spending the credits based on event earnings, ignoring our GT7 collection and credits? This would mean manually calculating our wallet balance at all times, correct?
 
I spent a little time in this thread and looking at the spreadsheets yesterday and there's just one little point I'm apparently ignorant about...

I don't see any details about how you are meant to manage your 'career bank' and garage.

Are we supposed to be creating an imaginary in-career car collection based from the winnings of our races starting at the Go-Kart series? Only spending the credits based on event earnings, ignoring our GT7 collection and credits? This would mean manually calculating our wallet balance at all times, correct?
Yes, and no. Ultimately, it’s something you can (re)invent yourself, however you end up preferring to play. The spreadsheet I posted attempts to minimize your (the player’s) inputs: win a race? Write “1” in the slot and the spreadsheet is designed to award the player a certain amount of credits. It’s all tallied up top as “winnings” and then whatever you’re recording you’ve spent on cars and upgrades is subtracted to give you your final ‘bank’ amount. Don’t like this approach? Just write whatever number you want over my formula in the “payout” column and it will be reflected up top. I’ll warn that this method is comparatively cumbersome (I tried recording exact payouts, originally), you have to spend a lot more time in the spreadsheet and can’t afford to skip through the one screen that shows your exact winnings after each race.

Something that is hard to do in the spreadsheet is capture “repeat winnings,” so if you’re a grinder and do the same event again and again, you need to take added care to continue tallying appropriately. As @Theufcveteran has built a huge number of events into this journey, my recommendation is to avoid replaying things, including accepting the occasional 8th place (etc.) if you’re like me and carry a track limits penalty through the checkered flag when using no-HUD.

The GT7 Custom Race rewards are larger than in previous GT games, so while you could theoretically use your GT7 wallet to play, you’ll probably be sitting on piles of cash for most of the playthrough. I am still fiddling with the balance as I go but right now it is a slightly-early-game-boosted version of GT3’s payouts with a 7.5x multiplier slapped on top, and per-license payouts that are just my own fixed amounts. In the long run, I am trying to optimize the balance between “progression” and “being able to afford cars in GT7’s scaled-up economy.”

As far as your garage management is concerned, you can record your purchases/tuning expenses in the top of the spreadsheet. I am using GT7’s “favorite” concept for having an easily accessible list of my ‘career cars,’ apologies if that means you’ll have to let go of your old favorites! I strongly recommend not ACTUALLY selling cars, rather go find their resale value and add it up in the spreadsheet, and then remove it from your garage “favorites.” I have had fun giving rival drivers souped up and painted versions of cars I’ve “sold,” not to mention you aren’t simply throwing funds away and can continue to tune into Hagerty/etc. in parallel while building your GT7 collection.

A final note on selling cars, when you remove the car from your “spreadsheet garage” you are effectively removing its cost from your “expenses” formula. You’ll want to add the car’s price and that of its upgrades to the “sunk cost” cell, contributing to expenses without actually having the car written into your “garage” cells.
 
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I spent a little time in this thread and looking at the spreadsheets yesterday and there's just one little point I'm apparently ignorant about...

I don't see any details about how you are meant to manage your 'career bank' and garage.

Are we supposed to be creating an imaginary in-career car collection based from the winnings of our races starting at the Go-Kart series? Only spending the credits based on event earnings, ignoring our GT7 collection and credits? This would mean manually calculating our wallet balance at all times, correct?
It is up to you. The spreadsheet allows for the tracking of your wallet and garage, as @pritchyTim explains, but if you don’t want to do that, you can use your current GT7 funds and garage for the whole career. Or mix and match if you feel like it, using the spreadsheet wallet and/or garage for one league, and your GT7 wallet and garage for another.
 
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Thanks @Theufcveteran @pritchyTim for your answers.

This might be my excuse to finally fire up an alternative account
No worries! I would say that because of GT7's linearity and how tracks are locked behind it, IMO it may be best to start while already having finished the main GT7 game, so everything is accessible. But it's totally up to you of course!
 
The MX-5 Cup has been updated with series-accurate car specifications! A big thank you to @pritchyTim for sending them over my way.

There is an update for this career coming in the next two weeks. The Legend League, Exclusive League, and Unique League will be heavily expanded to support a wide range of cars fitting into those categories.

I hope you've been enjoying the career so far!
 
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Hallo

Ich bin über diesen Thread gestolpert und habe angefangen zu lesen.
Ich möchte meine Anerkennung für diese Arbeit aussprechen.
Ich werde mich einarbeiten und diese Karriere fahren, und freue mich riesig darauf.
Danke für die tolle Arbeit !!
 
Hello, everyone! Thank you all for your support, we appreciate all of your kind words. An update for this career will be releasing on Saturday, 10th of August, at 9 PM British Summer Time/4 PM Eastern Standard Time/1 PM Pacific Time.

Here is a list of the following additions and adjustments:

  • Twenty-four new events, across the Legend, Exclusive, Unique, and Manufacturer Leagues, totalling over 110 new races.

  • Eiger Nordwand All-Day Endurance Mission, featuring the Suzuki V6 Escudo Pikes Peak Special ‘98.

  • Super Formula Shootout, a self-contained championship within the new “Seasonal Championships” section of the Elite League, features the Super Formula SF23 Honda/Toyota ‘23 across many tight and narrow tracks, where commitment is key. The license level required for the Elite League applies to the Super Formula Shootout event.

  • Formula One Heritage Championship, a full season-long, self-contained championship featuring retired Formula 1 drivers, using the Honda RA272, located within the new “Seasonal Championships” section of the Expert League. The license level required for the Expert League applies to the Formula One Heritage Championship event.

  • The PP values for the V8 Supercars, Formula 2/Formula 3, MX-5 Cup, and Porsche Carrera Cup/Supercup cars, alongside the PP for the Nissan GT-R NISMO GT500 ‘16 used in the “Blood, Sweat, and Tears” mission will be updated to their current values after the 1.50 update for Gran Turismo 7.
 
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Hello, everyone! Thank you all for your support, we appreciate all of your kind words. An update for this career will be releasing on Saturday, 10th of August, at 9 PM British Summer Time/4 PM Eastern Standard Time/1 PM Pacific Time.

Here is a list of the following additions and adjustments:

  • Twenty-four new events, across the Legend, Exclusive, Unique, and Manufacturer Leagues, totalling over 110 new races.

  • Eiger Nordwand All-Day Endurance Mission, featuring Group 1 cars.

  • Super Formula Shootout, a self-contained championship within the new “Seasonal Championships” section of the Elite League, features the Super Formula SF23 Honda/Toyota ‘23 across many tight and narrow tracks, where commitment is key. The license level required for the Elite League applies to the Super Formula Shootout event.

  • Formula One Heritage Championship, a full season-long, self-contained championship featuring retired Formula 1 drivers, using the Honda RA272, located within the new “Seasonal Championships” section of the Expert League. The license level required for the Expert League applies to the Formula One Heritage Championship event.

  • The PP values for the V8 Supercars, Formula 2/Formula 3, MX-5 Cup, and Porsche Carrera Cup/Supercup cars, alongside the PP for the Nissan GT-R NISMO GT500 ‘16 used in the “Blood, Sweat, and Tears” mission will be updated to their current values after the 1.50 update for Gran Turismo 7.
Thanks for updating 👍
But Group 1 at Eiger?!
Aaaaaaaaaaaaaaaaaaaaaaaaaaaaargh... :lol:
 
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Thanks for updating 👍
But Group 1 at Eiger?!
Aaaaaaaaaaaaaaaaaaaaaaaaaaaaargh... :lol:
I just switched it actually to the Escudo. Group 1 is just a bit too cumbersome for such a tight track. The Escudo’s lack of headlights should give it a cool visual look on track before the sun rises and as it sets.
 
If you’re wondering how best to keep track of your journey, I’m building out a spreadsheet and want to share it for copy/reuse. Be sure to check back soon/frequently for updates - it’s presently built out halfway through the National league but will take some time to fully evolve. This past week (written June 20th) I’ve added a few new tricks (handling teams, driver promotions, and tier4 license events) and am pretty nicely lined up to mainly focus on adding more events for the next update. Get it while it’s hot!

Here is the live link - CUSTOM CAREER
(requires a Google account to copy, I will periodically reattach an excel file as well but it might not be latest-state)

View attachment 1365458

Use the Championship Tracker tab for each series. Choose the series name at the top, track finishing positions and fastest laps and re-sort as needed. Points, event info, and drivers will update automatically, though you do have to add the series’ total points to each driver’s League/season total column (do this before clearing the grid!).

View attachment 1365459

Use the “Career Home” tab to build out your garage, track your overall progression, and manage your funds. I will need to play with the payout balance/scaling, right now it uses “10 times Gran Turismo 3’s payouts,” haha. Haven’t worked prize cars in yet, we’ll figure out if we want those or not…they do kind of work against the streamlining I’ve gone for - all you need to do is list your finishing positions to build your pile of winnings. (Sidenote - if you REALLY want prize cars go use my GT3 Remake spreadsheet)

Lastly, a reminder to please keep a bookmark on the original documentation from the top of this thread. While I have pulled over much of the information needed for building each event, I haven’t gotten everything; it is not necessarily intuitive as a standalone resource nor intended to be one.

Good luck, have fun!
If you follow up the Google Sheet link with a '/copy', it will take users to a page to copy the sheet into their own Google Drive :)


Jerome
 
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