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We're talking about Gran Turismo. PSVR2 is the only bridge between SIM racing and actually real world driving.No. No it doesn't. While I agree VR is a huge jump between flat screen sim and real life racing, it doesn't "bridge the gap". It's like flat screen sim is maybe 25% of the way to reality, at most, and if VR doubles that, then you are still only halfway to the full experience. (And I'm being generous in that assessment). In real life, the physical aspects, the g-forces, adds soooo much input into your spacial awareness, and the physics that are happening are soooo much more apparent. Maybe our interpretation of the phrase, "bridge the gap" is the only real difference in opinion here, and I agree that VR is a HUGE step forward in realism and immersion, and yes, even in the practice of there being more of a connection between real drivers and sim drivers.
If GT were on a motion rig, then, that's another bridge. A person sitting on their couch, playing on a PlayStation console and then, becoming a real racer, PSVR2 gives the user the closest experience to real racing.
PSVR2 gives the player more information. More info of gradients, more info of sightlines, crests, undulation of the surface.
ZedNinetySix sees PSVR2 as a novelty. In what Kaz is trying to achieve with moving forward in Motorsport, I see PSVR2 as a tool. That tool, is what helps to bridge the gap between SIM Racing and real racing.
If there is no gap and it's just SIM Racing and real racing, why use the game to aid in getting through to Motorsport?
Edit: Yes @Met Entso that's what I mean with bridging the gap. I'm not expecting the physical seat of the pants. It's as you say, the brain interprets all that information and it allows me to get that sensation of feeling what the car is doing.
The headset and feedback rumbling from the headset, ear phones, controller, the cockpit view, physically tilting my head. That peripheral allows a connection the TV screen can't give.
I'd love to see Kaz take someone off the street, Never driven a car. See if they can stomach the PSVR2. Practice at a world circuit in the game. Using any cars. Go with the R34 and R35 GT3 from the OP photo. Get them straight to a track and see how they go.
Take someone else. Have them use the flat screen and same cars. Straight to the track and see how they go.
Sure, everyone are different, but that's how GT Academy was. Different people with different backgrounds. Have them Practice and see how they go.
I repeat, I feel the PSVR2 would allow a user to get up to speed, in a real race car, quicker than a person using the TV.
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