- 51,150
- Australia
- SpacedustDaddy
Could they? We just don't know. besides, I'm not sure loyalty factors in. Kaz"ain't studying that. He expects us "loyal" players to just accept licence tests for new to the franchise players, so "loyal us remember how it was when we first played Gran Turismo.surely they could just ramp it up slightly, you know.. to give their loyal fanbase what they've been asking for 2yrs now & not overshoot themselves..?
New Gran Turismo 7 Details: PS4 vs PS5, Driving Physics, GT Cafe, and More Revealed in Kazunori Yamauchi Interview
A week on from the big Gran Turismo 7 reveal and launch date announcement, GTPlanet got the chance to sit down with Gran Turismo series creator Kazunori Yamauchi for an extensive one-on-one interview on the latest title. Although there was plenty of information to dig through after the grand unve
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The not having new 2023 cars was answered. Having cars from past games is also a possible known reason due to licencing. Again, we just won't know until Kaz wants us to know. That or someone, somewhere, shares something, from their own account:Having said all of that, Yamauchi acknowledged how that might come across to franchise’s long-term, hard-core fans, and directly acknowledged recent criticisms. “Some of the core users of Gran Turismo might feel a lot of this stuff that’s appearing in the game to be kind of redundant and explaining too much. There will be characters appearing in car dealerships, in the tuning shops, and at the races, explaining all these different things to them, and I’m sure some of them will be like ‘Oh, just skip all this, we don’t need this’.
“But I want them to kind of remember the feeling they had when they first started playing these games, when they first discovered all of these things for themselves, and imagine how this will get across to the new generation.”
Gran Turismo Car Models Now Made in Three Months, Outsourced to India
Back in August 2018, we brought you some rather interesting information on the inner workings of the Gran Turismo series: after two decades of almost exclusive in-house development, Polyphony Digital had decided to bring in some external talent by outsourcing some of its vehicle modeling tasks. W
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