Seems like he drew the wrong conclusion, at least partially. I'll only speak for myself and friends, as I techincally belong to the older group who spends hours offline.
I'm only avoiding online because of the lack of shuffle races. Give me a 3-lap quick race at a random track and cars of the same PP are randomly assigned. I can no longer compete with tryhards who spend several hours a day finding every pixel to abuse in track limits to top the leaderboards. In GTS, I was good enough to be in the top 100 in new events for about a day with minimal laps put through. Over the days my time gets squashed. I just can't commit, as I'm sure others in my age group can't either.
I would happily race online if we had a relaxing quick plug and play mode.
Sorry to go on a COD tangent. Point is, I don't think we stopped playing online because we're old. I think we stopped because online game designed changed and is more focused on "competitive" players who abuse every little thing they can.
I'm only avoiding online because of the lack of shuffle races. Give me a 3-lap quick race at a random track and cars of the same PP are randomly assigned. I can no longer compete with tryhards who spend several hours a day finding every pixel to abuse in track limits to top the leaderboards. In GTS, I was good enough to be in the top 100 in new events for about a day with minimal laps put through. Over the days my time gets squashed. I just can't commit, as I'm sure others in my age group can't either.
I would happily race online if we had a relaxing quick plug and play mode.
The bunny hopping nonsense happened accidentally and carried over. In MW3 they gave the us much higher jumps to clear obstacles instead of mantling. People abused that. Devs thought it's cool and kept it. We now have mantling AND high jumps, sliding and dolphin dives. It's disgusting. I'd spend as much time as I did in my youth if they'd just stop designing games for new and low skill players. The Infinity Ward guy has admitted in interviews that 2019 and 2022 that they designed 6v6 specifically to create "safe spaces" for new players. They removed the ninja perk so they can soundwhore you through the wall when you're going to kill a corner camper, etc.As a 35 year old veteran of the series, that data applies to me. In my younger days (20+ years ago?! ) I certainly enjoyed Counter-Strike or Battlefield 1942 and such, but later in life, honestly maybe somewhere in my late teens/early 20s, I just had no interest or patience for it anymore.
The cycle of getting frustrated from constantly dying instantly because of some bunny-hoping no-scope AWP headshot vs that 1 in 50 game where I actually take down people and have fun seems entirely not worth my time. It only got worse as time went on and became more mainstream.
Sorry to go on a COD tangent. Point is, I don't think we stopped playing online because we're old. I think we stopped because online game designed changed and is more focused on "competitive" players who abuse every little thing they can.