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So the usual Kazunori Yamauchi 'interview' then!A lot of words in that article without much actual substance.
😊Literally every activity outside of "a few selection of" single-player races pays horribly. Offline players would rather create custom grids and races, but the payout for that hobby is trash. Payouts for creating anything are non-existent.
When the game first came out I thought people could "sell" their designs to make a bit of money.“To try and cover all of their demands and needs is very difficult, actually,”
Especially if you don't equally incentivize playing in different parts of the game, I love that there is a community of livery creators but they should be getting credits for their designs based on relative usage and likes. Online payouts are still laughably low, forcing players to choose if they are racing or grinding for their session.
Players shouldn't have to turn the game into a job, to earn credits. Literally every activity outside of single-player races pays horribly. Offline players would rather create custom grids and races, but the payout for that hobby is trash. Payouts for creating anything are non-existent.
If only we could have a decent search engine in the "collections", that do not rest to zero when going back to a search after looking a livery and that give more filters and sorting options... (like wide body or not, modifiable or not, ordered by number of likes and so on)When the game first came out I thought people could "sell" their designs to make a bit of money.
I honestly don't think that would be a great idea. I'm certainly not against some kind of reward system for liveries/decals, but I don't think there's any good way of doing it, and the last thing the game needs is another aspect of the economy that doesn't work the way it should.I love that there is a community of livery creators but they should be getting credits for their designs based on relative usage and likes.
Why not? Seems pretty straight forward, really, and it's all extra income after you've already done your work. You'd have to do nothing extra to obtain after that fact. They can give you something like 1000 Credits per download, and a hundred or so per race it's actually used in. Hell, I'd even opt for more seeing how broken this games economy is. Or get a monthly review of those same parameters and get a lump sum of credits at the end of every month. Incentivizing you(or not) to get better/make do more.I honestly don't think that would be a great idea. I'm certainly not against some kind of reward system for liveries/decals, but I don't think there's any good way of doing it, and the last thing the game needs is another aspect of the economy that doesn't work the way it should.
For me personally it wouldn't change anything, that rate of return would make Sport Mode earnings look like a lottery win. But generally speaking I don't think it would incentivize quality, more just like/repost-whoring and spamming new liveries... it's blatantly obvious that the current like/repost system doesn't particularly reward quality or variety and I think that would only get worse once people figured out how to game the system.Why not? Seems pretty straight forward, really, and it's all extra income after you've already done your work. You'd have to do nothing extra to obtain after that fact. They can give you something like 1000 Credits per download, and a hundred or so per race it's actually used in. Hell, I'd even opt for more seeing how broken this games economy is. Or get a monthly review of those same parameters and get a lump sum of credits at the end of every month. Incentivizing you(or not) to get better/make do more.
Given the highly vocalized complaints about GT Sport when it came out with its lack of Single Player Content due to a focus on racing, do you think this could actually be an acceptable option? If so, how?I would personally like to see a GT sport 2, which focuses on race cars throughout history. I think GT 8 would just be much of the same as we have now, but a GT Sport 2 title, would focus more on the online competition, taking all the elements from GT7's dynamism and placing it in a highly competitive racing model.
Then you can understand why I'm indifferent to your vague idea of it not working. You're presuming they'll mess it up because they've messed up things in the past. By that logic, we shouldn't add anything. I'm sorry, but your concerns are outside of the scope of this discussion. Do you make similar posts toward anyone who suggests ideas on improving the game? Because your logic would apply to all of those people too.I honestly don't think that would be a great idea. I'm certainly not against some kind of reward system for liveries/decals, but I don't think there's any good way of doing it, and the last thing the game needs is another aspect of the economy that doesn't work the way it should.
No, I clearly said that it's because I don't think there's "any" good way of doing it, at least not within the scope of a discussion about more fairly rewarding players for their time.You're presuming they'll mess it up because they've messed up things in the past.
I didn't see any ideas that would improve the game, more a vague idea of something that could be changed for the sake of it, possibly to the detriment of what is actually shared, whilst not achieving it's goal of delivering credits to people that spend a lot of time making liveries.. i.e. not work as it should.Do you make similar posts toward anyone who suggests ideas on improving the game?
It's less personally and more so how it would work for the Community. It would be a nice feature to add for those that are actually putting in good effort. Whether it incentivizes quality or not shouldn't be that big an issue, as those that are actually good are very likely to weed out those that aren't. Even if it's not the best, and you happen to be uploading things that people want that aren't readily available, that's a good enough reason as well. That people have ****** work already in place shouldn't weed out the fact that there should be incentives for people actually doing good work.For me personally it wouldn't change anything, that rate of return would make Sport Mode earnings look like a lottery win. But generally speaking I don't think it would incentivize quality, more just like/repost-whoring and spamming new liveries... it's blatantly obvious that the current like/repost system doesn't particularly reward quality or variety and I think that would only get worse once people figured out how to game the system.
The other aspect... decals. Same problem with the added dimension that someone could reasonably be earning millions by slapping high quality decals on a low-effort livery and the person that might have spent hours on the decals gets nothing. Massive quantities of appalling auto traced decals would be uploaded and pretty much everything uploaded to GTS would get ripped and reposted straightaway, again without the reward going to the people that put in the effort.
As somebody with potentially 4 figure hours invested in liveries, like I say I'm not against some kind of reward, but I genuinely believe the sharing mechanic is better with everything being gratis.
Vague? I specified where payouts need to be increased. I know I hurt your feelings by using the word but applying it to my post, is pretty petty.No, I clearly said that it's because I don't think there's "any" good way of doing it, at least not within the scope of a discussion about more fairly rewarding players for their time.
I didn't see any ideas that would improve the game, more a vague idea of something that could be changed for the sake of it, possibly to the detriment of what is actually shared, whilst not achieving it's goal of delivering credits to people that spend a lot of time making liveries.. i.e. not work as it should.
That's all fine in a best case scenario and if the worse that happens is it rewards people that put in both good effort and spam the crap out of the showcase then so be it, that's not what I'm saying is a bad thing - and it's also not a system that rewards people anything even approaching equally for time spent in the livery editor as either playing or grinding - which appeared to be the original premise. It's also a best case that doesn't acknowledge it would probably make the showcase worse and a more difficult place to actually find anything worthwhile because it would incentivise everyone to upload any old crap in the vain hope it might pick up a bit of traction.It's less personally and more so how it would work for the Community. It would be a nice feature to add for those that are actually putting in good effort. Whether it incentivizes quality or not shouldn't be that big an issue, as those that are actually good are very likely to weed out those that aren't. Even if it's not the best, and you happen to be uploading things that people want that aren't readily available, that's a good enough reason as well. That people have ****** work already in place shouldn't weed out the fact that there should be incentives for people actually doing good work.
There's no problem with people making decent credits off the system unless you're either suggesting it's a good way to equalise the return for time spent in the livery editor, or referring to my point about decals - the reasoning behind which should be obvious.And what exactly is the problem with people actually making decent credits off this type of system? How does that affect you in particular?
I think your issues may stem from the economy itself, which I noted as already being bad, as a reason to dismiss others making credits off their work
Vague? I specified where payouts need to be increased. I know I hurt your feelings by using the word but applying it to my post, is pretty petty.
they should be getting credits for their designs based on relative usage and likes.
Especially if you don't equally incentivize playing in different parts of the game
Of course, you can't see any ideas that would improve the game, you've already expressed that you have no faith in the developer executing any plans.
You're not contributing anything to the discussion here other than to vaguely naysay things that you dislike for whatever vague non-descript reason that you failed to express.
You're definitely right, it isn't going to reward equally for time spent in a livery editory, and it shouldn't at all. Like you mention, you can be the absolute worst, dog ****, creator(not even intentionally) but still spend a lot of time the in editor. Alternatively to that you can just AFK the livery editor if thats the case, and still win. I'm also not talking about the like/share system either. I'm talking specifically about downloads and in-race use. The actual download income will be relatively small to the use income if people are just spamming downloads in some way or another. It's a better method than focusing on like/shares like you said. A tally/counter can be incorporated into each as a filtering system as that would give a better idea of who is actually worthwhile.That's all fine in a best case scenario and if the worse that happens is it rewards people that put in both good effort and spam the crap out of the showcase then so be it, that's not what I'm saying is a bad thing - and it's also not a system that rewards people anything even approaching equally for time spent in the livery editor as either playing or grinding - which appeared to be the original premise. It's also a best case that doesn't acknowledge it would probably make the showcase worse and a more difficult place to actually find anything worthwhile because it would incentivise everyone to upload any old crap in the vain hope it might pick up a bit of traction.
My mistake, I didnt mean to assume what your issue was behind it. Either way, I was never talking about likes and shares.Not really, my issue stems from the notion that rewarding based on likes and shares is absolutely not a good mechanism for equalising earnings for those that spend a lot of time in the livery editor and would more than likely come at the expense of the already unsuitable system we have for finding things.
I don't even bother reading them anymore. Great interview with the sony ai teamSo the usual Kazunori Yamauchi 'interview' then!
disagree, lol Even Forza is more fun. For all the people who say forza is "soapbox physics" most of them can't even tune to save their life. No wonder they hate it. But at least Tuning is fun in that game. Previous GT games were a lot more responsive to tuning because the tyre model and physics model were a lot simpler. Now in GT7 we have tuning that doesn't fix the way cars behave because Kaz is too busy being himself to fix the tyre model and things like jump physics on top of the many issues. Don't get me wrong GT7 is going to be great when it's fixed. But how long must we wait for this game to be FIXED!Playing GT7 on a controller is not a chore.
Let me tell you what is a chore though: Project Cars 1. That was a total disaster and I got caught out many times. GT in comparison is really easy because you have a lot more control over the car, which takes the guesswork out of the equation. Games with unintuitive feedback require a lot more thought and it can be very frustrating, dramatically impacting your on-track performance.disagree
Well, because GT sportGiven the highly vocalized complaints about GT Sport when it came out with its lack of Single Player Content due to a focus on racing, do you think this could actually be an acceptable option? If so, how?
Because GT sport ended up being probably the most successful title in the franchise history. It sold 12.7 million copies and generated £Given the highly vocalized complaints about GT Sport when it came out with its lack of Single Player Content due to a focus on racing, do you think this could actually be an acceptable option? If so, how?
Because GT Sport was probably the most successful title in the franchise history. It sold 12.7 million copies and made $355 million in revenue. The early complaints were nothing near what they were for GT7. People look back on Sport with fondness of a time when things worked smoothly especially toward the end of its life. Trying to please the online audience and the single player audience hasn't really worked. The fact only 2-3% of the player base of GT7 take part in sport mode is a sign that there is segregation in what each camp wants from the game. With a designated sport mode title you have all your crabs in a barrel and there will be far more interaction online as a result. There are many reason GT Sport 2 would be a success, I've just posted a few of them.Given the highly vocalized complaints about GT Sport when it came out with its lack of Single Player Content due to a focus on racing, do you think this could actually be an acceptable option? If so, how?
If Forza works for you, by all means enjoy it! But the bit about tuning I would not agree with, because . . .disagree, lol Even Forza is more fun. For all the people who say forza is "soapbox physics" most of them can't even tune to save their life. No wonder they hate it.
It's now more realistic and more complex. You can't just slam the suspension and beef up the springs and expect every car to corner like it's on rails. That's true in the game and in real life.But at least Tuning is fun in that game. Previous GT games were a lot more responsive to tuning because the tyre model and physics model were a lot simpler. Now in GT7 we have tuning that doesn't fix the way cars behave because Kaz is too busy being himself to fix the tyre model and things like jump physics on top of the many issues.
You are a proponent of Forza? I'm not saying GT7 is perfect; every game has its bugs. But to make that statement, do you hold Forza to the same standard?Don't get me wrong GT7 is going to be great when it's fixed. But how long must we wait for this game to be FIXED!
I'd like to see the actual numbers for GT7 (and frankly all the Gran Turismo games) before I could agree with you on this. Granted, based on the only data we have (including what's in the GTPlanet article) that puts GT Sport behind only Gran Turismo 3 (A-Spec) in sales, and just before Gran Turismo 5.Well, because GT sport
Because GT sport ended up being probably the most successful title in the franchise history. It sold 12.7 million copies and generated £
Because GT Sport was probably the most successful title in the franchise history. It sold 12.7 million copies and made $355 million in revenue. The early complaints were nothing near what they were for GT7. People look back on Sport with fondness of a time when things worked smoothly especially toward the end of its life. Trying to please the online audience and the single player audience hasn't really worked. The fact only 2-3% of the player base of GT7 take part in sport mode is a sign that there is segregation in what each camp wants from the game. With a designated sport mode title you have all your crabs in a barrel and there will be far more interaction online as a result. There are many reason GT Sport 2 would be a success, I've just posted a few of them.
That's great Kaz but we need you to fix the CURRENT/EXISTING challenges before moving onto "new undertakings".“We are taking on new challenges and new undertakings, but we are also keeping the heritage alive as well. I think we just have to go step by step and we have to have the players understand that.”
Bro it's literally an article on the GT Planet website. It's one of the recent ones. The numbers and revenue created is right there.If Forza works for you, by all means enjoy it! But the bit about tuning I would not agree with, because . . .
It's now more realistic and more complex. You can't just slam the suspension and beef up the springs and expect every car to corner like it's on rails. That's true in the game and in real life.
You are a proponent of Forza? I'm not saying GT7 is perfect; every game has its bugs. But to make that statement, do you hold Forza to the same standard?
I'd like to see the actual numbers for GT7 (and frankly all the Gran Turismo games) before I could agree with you on this. Granted, based on the only data we have (including what's in the GTPlanet article) that puts GT Sport behind only Gran Turismo 3 (A-Spec) in sales, and just before Gran Turismo 5.
The popular Gran Turismo 4? Not even at GT5 sales level. According to what's been released. However GT Sport will have enjoyed the longest life of any game in the franchise . . . passing GT4.
Let's see how this goes.