Gran Turismo Open World Game?

One more thing. Why on earth did PD have horn activation? There's something to that...

That's so you can hear it beep every time you select something in the menu. :lol: And yes I have turned it down in the options because it was very annoying. Especially when working with liveries.
 
Take a look at the GT5 trophy stats. 21.3% completed the beginner series.
And it seems all of 6% have done a rough equivalent to that in GT Sport's online mode.

I don't know - GTS seemed pretty well-received to me.
Looks to be on track to be the worst selling game in the franchise; even after appearing in half price bins within a couple months and a runaway success of a console to release on. Ended up just a smidge above the worst reviewed game in the franchise, going hit for hit with a stripped bare PSP port of GT4.

TI think that's a bit of an exaggeration TBH. Lots of games have that issue.
Seemingly ~94% of accounts on GT Sport haven't done more than 20 online races in the competitive E-Sports game that PD played up as being a full fledged Gran Turismo title. 91% haven't even done more than ten.


How many of those games are fully priced online-focused sequels to cornerstone franchises which frequently have their main purpose be ignored by the overwhelming majority of the player base?

But you should ask Kaz that question - there must be a reason why he hasn't felt the need to go in that direction for 21 years. Apparently there was talk about it for GT5, but never happened.
The second part of your post is a good primer for indicating why Kaz would be just about the last person to try and appeal to the authority of in terms of good decision making.
 
Last edited:
I'm also a big NO. It would get quite boring very quickly. This is what games like GTA are for if you want or like that kinda thing.
I'll never understand why people want to change or turn games into something eles especially when there are games out there that already do what they are looking for.

What a boring ass world this would be if everything was the same with no variety.
 
Same can be said for racing games. Each has different things. Some graphics, some car count, some with livery editor, some focus online content, etc.
Open world can have variety. GTA allows one to drive and buy guns. FH allows one to roam and street race(Add buying property, as some other games have done).
With a "Gran Tourismo: World", I figure Kaz would do things the PDI way. Whatever way that is.
 
Last edited:
I'm also a big NO. It would get quite boring very quickly. This is what games like GTA are for if you want or like that kinda thing.
I'll never understand why people want to change or turn games into something eles especially when there are games out there that already do what they are looking for.

What a boring ass world this would be if everything was the same with no variety.
That would make sense if the game in discussion was truly unique. Either way, GTA is in no way the same thing as what is being discussed.

The only ones that would be unique in this genre is games like ONRUSH, or Mario Kart, currently, in comparison to the market.
 
I'll never understand why people want to change or turn games into something eles especially when there are games out there that already do what they are looking for.

Because they're interested to see how a developer will interpret certain game concepts. It's why games like ACC can still get attention even though there are already several games that have race cars going around race tracks.

I also haven't seen anyone saying PD should stop making track based games, just that they would be interested to see how they would do an open world game. Personally I would love to see it happen as their street circuits have always been great looking.

GTS allows one to drive and buy guns.

When did this happen? :eek:

;)
 
Because they're interested to see how a developer will interpret certain game concepts. It's why games like ACC can still get attention even though there are already several games that have race cars going around race tracks.

I also haven't seen anyone saying PD should stop making track based games, just that they would be interested to see how they would do an open world game. Personally I would love to see it happen as their street circuits have always been great looking.



When did this happen? :eek:

;)
:lol: Daggone precog keypad.
 
This would only work if they set it to start in the 1990s when the original released and your progression allowed you to role play the essence of a classic GT game but with the years changing as you move forward and new cars or modification styles launching.

Having all the classic GT tracks in an open world though...
 
VXR
This would only work if they set it to start in the 1990s when the original released and your progression allowed you to role play the essence of a classic GT game but with the years changing as you move forward and new cars or modification styles launching.

Having all the classic GT tracks in an open world though...
Complete with 3 discs.
 
Test Drive Unlimited was fun but Need For Speed or GTA probably filled this niche.

If you could get the graphics of GTS in an open world race/driving simulation but without all the silly cut scenes, police chases and gun fights of other games I'd probably give it a go. But I'm probably in the minority.
 
That's so you can hear it beep every time you select something in the menu. :lol: And yes I have turned it down in the options because it was very annoying. Especially when working with liveries.
Oh no. I mean the horns in GT6. No horns available in this game.
 
Didn't someone here theorise that some original GT tracks are part of the same world? Heck it might've been me... Wherein Trial Mountain, Deep Forest, Grand Valley, Apricot Hill, Cape Ring, Midfield and High Speed Ring were all linked somehow? An open world GT game where you can access EACH TRACK would be great fun; I even drew a half-finished map of what it could look like. Then there's Special Stage City... Oh boy if only we could have that too.
 
My initial reaction to this thread was: whut? No.
It sounds great, but the things that make both games great are sort of mutually exclusive: People like open world racers as an act of escapism, where driving fast and the thrills that come are effortless & easy. Put realistic(ish) driving physics into that mix and I'm not sure it would be so enjoyable for a lot of the people who currently buy those sort of games.

But then I thought: I would actually love that :D

Practically though, if there were going to be a multiplayer open world PS4 driving game with realistic(ish) driving physics it would probably come from either Slightly Mad Studios, the PCars guys (hiring a Racing AI Programmer atm, FYI), or Codies, after their acquisition of the Evolution Studios dev team (closed after Drive Club) - would be a good project for them to work on.

I can't really see PD suddenly going down a completely different development path and risk compromising several decades' worth of very hard, highly polished work.
 
I'll never understand why people want to change or turn games into something eles especially when there are games out there that already do what they are looking for.

What a boring ass world this would be if everything was the same with no variety.

I understand your concern regarding changing an IP in a similar way to other franchises. But I have to disagree on the fear that all those games will become clones of eachother.
I think that the unique characteristics of the PD games will make a very different game than their competitors would. Furthermore a dedicated story Gran Turismo could complement Gran Turismo Sport. With making two games they could specialise both, so none have to be a jack of all traits, and thus a master of none.
As I discussed in my initial post in this thread, I think that the PD games have certain strengths (making fictional cars and tracks), which could make a very unique game. For which would probably a market seeing the sales of FOH3 and all the reactions in this thread. I know not all are positive, but it shows people feel deeply about GT, so it will get very much attention if it launches.
And lastly, maybe it is good to change things up a little. Wasn't GTS a bit controversial when it was

Didn't someone here theorise that some original GT tracks are part of the same world? Heck it might've been me... Wherein Trial Mountain, Deep Forest, Grand Valley, Apricot Hill, Cape Ring, Midfield and High Speed Ring were all linked somehow? An open world GT game where you can access EACH TRACK would be great fun; I even drew a half-finished map of what it could look like. Then there's Special Stage City... Oh boy if only we could have that too.

That could have been me. I hope that not only all iconic original circuits, but more than a few real world ones would be included as well.
 
A 1000 times NO, we don't want a Forza clone. It's already a simcade no need to completely make it a complete turd.
I've seen this sentiment thrown out a couple of times, and it still doesn't make much sense when you think about it. The mistake here is assuming that what GTS is doing is unique to the genre.

I understand your concern regarding changing an IP in a similar way to other franchises. But I have to disagree on the fear that all those games will become clones of eachother.
I think that the unique characteristics of the PD games will make a very different game than their competitors would. Furthermore a dedicated story Gran Turismo could complement Gran Turismo Sport. With making two games they could specialise both, so none have to be a jack of all traits, and thus a master of none.
I definitely agree. With how beautiful their games already are, if they take the same route as the competitors and drop the FPS to 30 for an open world game, I can only imagine what they'd be able to achieve strictly speaking about the looks of the game. With their attention to detail on many aspects of track side objects, I'm betting they can make a significantly lush world.

They can be the first to actually make one dedicated around Japan, and I'm sure they'd be the best the be able to capture that beauty.
 
A 1000 times NO, we don't want a Forza clone. It's already a simcade no need to completely make it a complete turd.

The highest-rated racing game this generation doesn't seem like a terrible target to aim for...

I'll never understand why people want to change or turn games into something eles especially when there are games out there that already do what they are looking for.

So then why aren't we all playing iRacing, then? ;)

The answer — or at least, one of them — is why some people express interest in a GT-like open world game. I know I'd definitely be interested, so long as it's a complementary title alongside the "traditional" lineup (a la Forza).

It's also an excellent gateway approach: the more casual, easier-to-pick-up game can draw players in, and then ideally they start exploring more of the genre. Having the GT brand on the open world game would very likely increase their likelihood of exploring the mainline before looking at any other franchises.

Considering PD's graphical prowess (and the old GT4 tracks like Citta di Aria or Amalfi), I can't be alone in imagining what the team could do with a big world... :drool:
 
So then why aren't we all playing iRacing, then? ;)

Lets see because GT existed long before iRacing was ever even though about.
Not everyone plays GT for the online sim experience.

Sales of GTS and PD's scramble to implement the classic GT experience along with the very low number of people who have even done a Sport Mode race should tell everyone that the move to make GT more like an IRacing only type game was the wrong move among most fans.

So making GT some pointless drive around game in an open world and getting even further and further away from the reason most people have enjoyed and stayed loyal to the GT franchise up until recently would really put an end to GT.
 
I'm surprised that no racing game has stolen the storyline from Initial D for their open world racing game. It has all of the progression elements for both a driving tutorial and a compelling progressive narrative experience especially if you strip out all of the weeb teenager stuff. It should have been an archetypal narrative structure for racing games by now.
 
For me TDU 1 was one of the best experiences I had in racing games online. It was really fun specially in hardcore mode. I spent literally hours and hours just cruising and racing people.
I'm not a PC player anymore and I don't have xbox but I imagine Forza Horizon or The Crew are now similar to what TDU was back then.

But for a GT game something like the segmented tracks of the original tnfs would be really good and enough just to give it a little variety to the race track experience. Just something like Sierra in GT6 but (important ) without kerbs:

Screenshot_20180615-183159.png
 
Last edited:
Lets see because GT existed long before iRacing was ever even though about.
Not everyone plays GT for the online sim experience.
Sure, that may be correct. However, that does not look like the point you implied nor is being discussed. It just, with this iteration, branched out into the same direction as iRacing, and the more recent, Pcars. The implication that we don't need GT to be like something else, is already off base, considering its basically doing that already. Plus the fact that you stating that we dont need it to change into something else, which is exactly why iRacing was brought up. If that was the case, we don't need to go any farther than the game that basically coined it, which wasn't GT.

So making GT some pointless drive around game in an open world and getting even further and further away from the reason most people have enjoyed and stayed loyal to the GT franchise up until recently would really put an end to GT.
Which was?
 
Last edited:
Plus the fact that you stating that we dont need it to change into something else, which is exactly why iRacing was brought up. If that was the case, we don't need to go any farther than the game that basically coined it, which wasn't GT.

Sales of GTS and PD's scramble to implement the classic GT experience along with the very low number of people who have even done a Sport Mode race should tell everyone that the move to make GT more like an IRacing only type game was the wrong move among most fans.

Well don't leave this part out that where I say exactly why GT shouldn't have changed. The numbers don't lie and show you people were not happy or even interested with the change and until a proper GT7 is released they won't be.

Which was?

Be more specific please.
 
How about, after the race, you have to drive your car into a trailer, get in the tractor trailer 18 wheeler truck, and drive it to the next track, unload, unpack all your stuff, etc...

Hah!

That'd be like that Trucking Simulator mixed with GT.

No thanks.
 
Well don't leave this part out that where I say exactly why GT shouldn't have changed. The numbers don't lie and show you people were not happy or even interested with the change and until a proper GT7 is released they won't be.
Which changes very little about the point being discussed. You talked about how a game doesnt have to turn into something else, and that it would be boring if games where the same. That's what is being brought up. If that was truely your point, than you're already against your own point because what GTS offers isn't unique to itself.

I'm not talking about happyness, or what people would have liked. I'm discussing the fact that you said something that doesn't really add up considering that GTS is basically doing what iRacing and Pcars were/are already doing, no matter if Gran Turismo as a brand came first.

Be more specific please.
I highlighted the post. I'm not sure how else to expand it other than to ask the same question. What was it about Gran Turismo that people enjoyed about it, that caused them to be so loyal?

Either way, no matter, you wouldn't be able to answer that as you can't apply your own opinion as if works for everyone.
 
Which changes very little about the point being discussed. You talked about how a game doesnt have to turn into something else, and that it would be boring if games where the same. That's what is being brought up. If that was truely your point, than you're already against your own point because what GTS offers isn't unique to itself.

I'm not talking about happyness, or what people would have liked. I'm discussing the fact that you said something that doesn't really add up considering that GTS is basically doing what iRacing and Pcars were/are already doing, no matter if Gran Turismo as a brand came first.


No I said I'll never understand why people want to change or turn games into something eles especially when there are games out there that already do what they are looking for.

Someone else brought up IRacing and the fact GTS copied them changing GT into something eles that it was not previously

Then I brought up the fact that GTS is a huge flop because of that decision. It's sales figures are the worst in GT history and The majority of people who play GTS don't play the Esports side of it. The sole purpose for GTS creation. Not hard to understand.

All that relates to the topic of this thread because now a small number of people are talking about tuning GT into an open world game. An even more niche market than Esports is.

Again your not talking about adding an open world feature in the game like maybe to the VR side of it but your talking about changing the whole game to this and will lead to another major flop.

I highlighted the post. I'm not sure how else to expand it other than to ask the same question. What was it about Gran Turismo that people enjoyed about it, that caused them to be so loyal?

Either way, no matter, you wouldn't be able to answer that as you can't apply your own opinion as if works for everyone.

Wow you can't be serious.
There are thousands of post on this site alone that answer that question of what the definition of a proper GT is or GT7 would be. So no it's not my opinion it's almost everyone's opinion on that matter.
You would have to be living under a rock to even act like you didn't know.

I can tell you that an Esports ONLY game is not among them and a open world only GT is not even in the top 1000.
 
@Rinsky I would ask you to consider the fact that when one product is supplied only by one supplier, the need for development will reduce dramatically. This can be illustrated by he difference between the cars developed in West Germany compared to East Germany. The Warschaupact cars where of appalling quality, a fact they could get away with because the only competition would be the same car in a different colour.
So extra competition will lead to better racing games in general, even if the game developed is not perfect.
 
No I said I'll never understand why people want to change or turn games into something eles especially when there are games out there that already do what they are looking for.

Someone else brought up IRacing and the fact GTS copied them changing GT into something eles that it was not previously
And you also said the world would be boring if the games where similar. That can be taken as you implying that GTS is offering something unique here, when its not really. If not that's what you were implying, than that's fine, it just happens to look like that's exactly what you meant, and even has been echoed many times throughout this thread.

Then I brought up the fact that GTS is a huge flop because of that decision. It's sales figures are the worst in GT history and The majority of people who play GTS don't play the Esports side of it. The sole purpose for GTS creation. Not hard to understand
You're right, it's not hard to understand. it's also not hard to understand that it has very little to do with what was being discussed as well. However, if changing has produced this flop, than what would staying the same as they were before do? The series was also "flopping" in comparison to prior iterations as well. So why not chase a venture that seems to be a hit? Forza has taken over the Xbox side of things with it's open world iteration, far trumping its sister company, the one that actually stemmed its creation.

The other games like NFS and The Crew have paled in comparison, and I feel that PD can be the one to do the same on the PS4 side of things, by offering something that isn't available at the standard that they'd be able to produce. They have massive potential right there, and if this game isn't doing the best with its new design decisions, and the past wasn't doing the best either, than what is actually being lost?



All that relates to the topic of this thread because now a small number of people are talking about tuning GT into an open world game. An even more niche market than Esports is.
That's where you're absolutely completely wrong, and Forza Horizon has proven that 10 fold. Easy to access games are not more niche than a more dedicated track based racer, it's just you're using that made up point to try to prove your point. The game that is being suggested will appeal to so much more people, I really have no idea how you actually think otherwise.

For record, Forza Horizon supposedly has something like 9 million accounts on the game. Keep in mind, that's not sales, but also realize that GTS is around 4-5 mil. Time difference being a one year separation between releases, but anyone would be hard pressed to assume that GTS will accumulate 100% more accounts in the same amount of time. It's a big market, much bigger than games like Pcars, GTS, and iRacing aim for.

Again your not talking about adding an open world feature in the game like maybe to the VR side of it but your talking about changing the whole game to this and will lead to another major flop.
That's just your opinion. One based off little fact given the fact that you completely left one of the most popular racing games this generation, an open world game.

However, I was never talking about changing the game completely, that's why I have been mentioning Forza. They can very much approach it in a similar manner to how T10 and PG produce their games, like @SlipZtrEm has mentioned more than once.

Wow you can't be serious.
There are thousands of post on this site alone that answer that question of what the definition of a proper GT is or GT7 would be. So no it's not my opinion it's almost everyone's opinion on that matter.
You would have to be living under a rock to even act like you didn't know.
Oh so you're saying that it's really easy to come across? So answer the question then.

I can tell you that an Esports ONLY game is not among them and a open world only GT is not even in the top 1000.
Again, to you, and your misguided opinion about an open world being even more a niche than a heavy track based sim. Again, one of the most popular, if not, the most popular racer of this generation has been an open world game. With PD's outright beauty and their attention to detail, of even the finest things, they'd make an absolute hit, especially if they can keep the physics model they have now, but a bit more simplified/with decent enough aids for all to enjoy.
 
Last edited:
Lets see because GT existed long before iRacing was ever even though about.
Not everyone plays GT for the online sim experience.

Sales of GTS and PD's scramble to implement the classic GT experience along with the very low number of people who have even done a Sport Mode race should tell everyone that the move to make GT more like an IRacing only type game was the wrong move among most fans.

Perhaps. Or perhaps PD saw the writing on the wall involving the shallower impact in terms of sales the entire genre is having and decided to focus on one aspect it saw as under-developed in the console realm.

Or maybe there's a mix of both — and other reasons. It's really hard to say.

So making GT some pointless drive around game in an open world and getting even further and further away from the reason most people have enjoyed and stayed loyal to the GT franchise up until recently would really put an end to GT.

Define "pointless".

Also, considering the proliferation of cops/cruise/drag lobbies in GT6's heyday, I think one could very much make the argument that a significant portion of the fanbase would be very interested in the proposition. Plus, I can't stress enough that, at least for me, the idea would be in addition to the more traditional approach. A spin-off, a la Horizon.

Driveclub arguably could've provided a lot of what we're talking about, had Sony not shuttered Evo.
 
Back