Gran Turismo Sport’s “Advanced Matchmaking System” & “Sportsmanship Points” Detailed

Well in respect to the thread title, I'm not sure we need to know every single detail 4 months from release.
We already have a reasonable grasp of how things will play out.

Even if we learn nothing more between now and release, it won't take long before everything is revealed after that anyway.
It may even take a while after the fact to come to grips with how it seems to operate.

Personally I have no issue with that.

No worries Taz, I would just like some clarification on the 'confusing' triumvirate of parameters at the heart of the game, level, class and sportsmanship at some point in the next 4 months, by, maybe, in way of a video of live play, in sports mode that shows how your performance in the race effects said parameters.

It's a big part of what they're selling me I believe and should be shown at some point.
 
I just feel that it's quite common to not fully understand any game's intricate system until you've played it and come to grips with how things work.
It's part of the adventure exploring a new game.

But as far as your sentiment on this feature, it's a fair call you wanting to learn more pre-purchase. 👍
Hopefully more will be revealed.
 
Up until GTS I would wholly agree with you. :cheers:

Like many of us here, I have played GT from the beginning and the system as.....an idea hasn't changed much, so I've pretty much known what I'm getting.

GTMode: economy, to gold events, licenses, UCD, prize cars, new cars, customise etc. Arcade mode: allow everything or not. Online lobby later.

Tweaks have been made along the way and features have been added but it's pretty much the same mechanic.

These features, are definitely an adventure in exploring a new game, part of what I love about a GT game.

But this seems to be a whole new system/mechanic. And a large chunk of the game at that.

I'm just very surprised we haven't seen any sign of it other than PowerPoint, avatar screenshot with numbers?! and flakey yellow flag and pace car.

:gtpflag::sly:


Problem is I'm so berserking for this game at the moment and every tidbit, I'm even questioning whether I'll have an offline mode/area to test and tune my online Sport Mode 4C........and if the physics will be the same. Did I dream they patched that once.
 
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There's a reason to question if there'd be time trial or test drive?

Only in my currently overactive mind. I'm excited about the game's focus, I'm worried for how narrow that focus will be, in that it could affect large tracts of the GT people are expecting.

I'm stupidly voicing these concerns like I'm doing it on behalf of everybody (which you should never do), because I'm seeing a lot of guys being very put off by what they've been shown and I feel for those.

I'm actually very excited for this version of a GT. I'd love an Enthusiast car collector, trad GT at some point, using the best things from Sport that can be utilised in that kind of game (even if just new Scapes) but I'll be very happy to build out my online racing alter ego until then.
It just has to work seamlessly I reckon, so I'm overthinking possible potholes. Take no notice. :P
 
Only in my currently overactive mind. I'm excited about the game's focus, I'm worried for how narrow that focus will be, in that it could affect large tracts of the GT people are expecting.

I'm stupidly voicing these concerns like I'm doing it on behalf of everybody (which you should never do), because I'm seeing a lot of guys being very put off by what they've been shown and I feel for those.

I'm actually very excited for this version of a GT. I'd love an Enthusiast car collector, trad GT at some point, using the best things from Sport that can be utilised in that kind of game (even if just new Scapes) but I'll be very happy to build out my online racing alter ego until then.
It just has to work seamlessly I reckon, so I'm overthinking possible potholes. Take no notice. :P
As an alternative view, I'm looking forward to be able to race against the guys I used to run with before the PS4 turned up and participation faded in GT6.

I guess it depends on peoples preferences to offline or online.
5 million offline players is great for PD, but of little use to me.
I want a strong online field, and I think GT Sport may just succeed in that area.
 
A chunk of my team mates are yet to get a PS4. I hope they'll want to play it. And I hope we have a place to go as well as my online alter ego with precious rating, I know some will outclass me so will I ever race them again?
 
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Online lobbies are your friend. :D

I doubt Sportmanship points, Driver Rating, etc. will stop that from happening, nor have any influence in changing those stats.
 
Online lobbies are your friend. :D

I doubt Sportmanship points, Driver Rating, etc. will stop that from happening, nor have any influence in changing those stats.

Yes they are indeed, so we're definitely getting them? As well as an offline mode outside the 'preparing you for sports mode' campaign?
 
Will we have them?

I'm as 100% certain as I can be without actually playing the game.
Menus have already shown 'Sports Mode' and 'Online'.

My understanding is dedicated servers for Sports Mode events, and regular servers for traditional online lobby play.
 
There's also the factor of people being able to 'cheat' the system by running around near or at the back, not getting penalties, doing time trials and levelling up. Someone's 'rating' might be good, but it doesn't guarantee their racecraft is 'good'.

Running at the back to stay out of trouble could be a way of increasing your Sportsmanship points but it would probably have a negative effect on your Driver Class.

It's probably just straight up participation, like XP in GT5 or Driver Level in Forza. You complete a race, you get points. It's a grind meter.

Basically, it's just to tap into the sense of achievement that people get for having the biggest e-willy. "I'm level 764 and you're only level 3! I'm a better person than you!" Silly, but it works for a surprising amount of people.

Even if it was just a 'grind meter' that would give you a good indication of who the trolls are - High level, bad Sportsmanship and Driver Class = Poor driver/Troll. ;)
The 3 indicators together will paint a good picture of the drivers skill and or attitude.
 
Even if it was just a 'grind meter' that would give you a good indication of who the trolls are - High level, bad Sportsmanship and Driver Class = Poor driver/Troll. ;)
The 3 indicators together will paint a good picture of the drivers skill and or attitude.

I suppose, but someone with low Sportsmanship and Driver Class could be either a poor driver or a troll, regardless of Player Level. I don't think it actually adds much value to an assessment of any player, all it is is a measure of how much someone plays. Some people can race a lot and just not be good.
 
@Johnnypenso, In my opinion, by far the most effective way to match drivers is by what lap time they can achieve in a given category. The criteria being proposed will still be crude because if the GT6 licensing system/ career thing is anything to go by, there will be any amount of drivers out there who be able to acquire that, yet still be typically separated by two or three seconds in lap time.
 
@Johnnypenso, In my opinion, by far the most effective way to match drivers is by what lap time they can achieve in a given category..

A fast driver on a track by themselves doesn't make them a good driver in a pack of cars or have any race-craft.

I'm not the fastest guy on the planet, but in a good clean online room or Quick-Match, I can drive very cleanly around other drivers, and if i'm a little slower than them overall, I just keep chasing and being consistent, and hope they make a mistake where I can capitalise on that.

The current QM at LeMans with the Historic LM Cars is a fine example,
It's not a favourite track of mine, but last night i had about 6-8 very good clean races with between 4 and 8 other cars
I won a few, came second or third a few times, but just from taking it more cautious than others, no huge dive-bombing overtakes, I was able to get up the front cleanly while the other cars were battling hard against themselves, and then end up outbraking each other and landed in the sand.

So Given the way we believe the ranking system to work,
I'd have racked up plenty of Sportsmanship Points (other than one poor fella I rear-ended accidentally at the first chicane avoiding someone else spinning off the track)

And my Driver Rating would have been helped along by mostly podium finishes in what I expect would be classed as a reasonably High Category of cars.

Can I keep up with Immortal et al. in a TT event, not a snowballs chance in hell.
Can I beat them in a 15 lap GT3 Race at Bathurst..? I guess we'll see.
 
Can I keep up with Immortal et al. in a TT event, not a snowballs chance in hell.
Can I beat them in a 15 lap GT3 Race at Bathurst..? I guess we'll see.
You don't have a snowballs chance in hell of that either unless you're one of the handful of drivers in the world close to that level:lol:. If the system works as advertised, the fastest guys will all be lumped together and we should all be racing against people at our own pace and level of etiquette. I don't ever expect to see Immortal in any race either:sly:
 
You don't have a snowballs chance in hell of that either unless you're one of the handful of drivers in the world close to that level:lol:. If the system works as advertised, the fastest guys will all be lumped together and we should all be racing against people at our own pace and level of etiquette. I don't ever expect to see Immortal in any race either:sly:
If the system wirks as advertised...
PD advertised too much in the last years to trust them... LOL :P
 
You don't have a snowballs chance in hell of that either unless you're one of the handful of drivers in the world close to that level:lol:. If the system works as advertised, the fastest guys will all be lumped together and we should all be racing against people at our own pace and level of etiquette. I don't ever expect to see Immortal in any race either:sly:

Genuine Question:
Have we seen these guys racing against a pack of others?
Pulling clean over-takes.

A 1500KG moving road-block (Me or you) kills lap times.
 
Genuine Question:
Have we seen these guys racing against a pack of others?
Pulling clean over-takes.

A 1500KG moving road-block (Me or you) kills lap times.
I've raced with many talented drivers including some GTAcademy participants. Have yet to find one that isn't skilled racing in a pack. Speed and racecraft usually go hand in hand in my experience. Racecraft is nothing more than knowing how to control your car on the edge and it's the same type of skill needed to approach the limits of the car. I've raced against drivers that were GT Academy level and they are just as fast on the track in a pack as they are running solo.
 
You don't have a snowballs chance in hell of that either unless you're one of the handful of drivers in the world close to that level:lol:. If the system works as advertised, the fastest guys will all be lumped together and we should all be racing against people at our own pace and level of etiquette. I don't ever expect to see Immortal in any race either:sly:

I'm with @Robbks though, there's a difference between speed over one lap and speed over a race. I often find myself doing well in longer online races, because even though I'm not particularly fast I'm extremely consistent and make very few errors. It's surprising (or possibly not surprising) how few people can run for 15+ minutes without making a serious error.

I'm sure at the very top it's a bit different, but there's still always that difference between the speed that you can knock out a single lap when you get hundreds of tries at it, and the speed that you can do 20 consecutive laps. Even for the best drivers there's a difference between race pace and qualifying pace.
 
Genuine Question:
Have we seen these guys racing against a pack of others?
Pulling clean over-takes.

A 1500KG moving road-block (Me or you) kills lap times.
What separates the aliens from us mortals? I say adaptability. They adapt their drivingstyle to suite track/car combination, rather than tweaking one point of LSD acc.
This ability to adapt is also very useful in racing against others.
 
I'm with @Robbks though, there's a difference between speed over one lap and speed over a race. I often find myself doing well in longer online races, because even though I'm not particularly fast I'm extremely consistent and make very few errors. It's surprising (or possibly not surprising) how few people can run for 15+ minutes without making a serious error.

I'm sure at the very top it's a bit different, but there's still always that difference between the speed that you can knock out a single lap when you get hundreds of tries at it, and the speed that you can do 20 consecutive laps. Even for the best drivers there's a difference between race pace and qualifying pace.
You think guys at the top are knocking out a single lucky lap in 100's of tries?:lol: They are running dozens of laps within a few tenths with a bunch of DQ's because they are so close to the edge. Of course their race pace will be a little slower than their qualifying pace but that's the same for everyone. They are fast because they know what the limits of the car are and they can dance around it much better than the rest of us. They don't lose that skill just because a flag drops.
What separates the aliens from us mortals? I say adaptability. They adapt their drivingstyle to suite track/car combination, rather than tweaking one point of LSD acc.
This ability to adapt is also very useful in racing against others.
To put it another way, they have a better ability to make the car do what they want it to do while the rest of us are trying to get the most out of what the car gives us.
 
Can I keep up with Immortal et al. in a TT event, not a snowballs chance in hell.
Can I beat them in a 15 lap GT3 Race at Bathurst..? I guess we'll see.

Just wondering, have you raced against these guys?

I still think it should be more specific, or at least category specific because of the huge scope of differences in all areas. Having been a regular of a very well organised series where we've sometimes struggled to get competitive drivers when the novelty of a new release has worn off, I'm always surprised to come across so many at random in the Lobby that would be welcome to our series.....and they would no doubt seriously consider racing in it as it is well respected.
 
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To put it another way, they have a better ability to make the car do what they want it to do while the rest of us are trying to get the most out of what the car gives us.

Certainly they do, but the point was that their skill in a race is not necessarily the same as their skill in a TT. They're very good drivers yes, and a lot of the skills overlap but not all.

I happen to think that some people are better at running in a race than others, and those skills are related but not equal to skill at hot laps. My personal experience supports this, down here in the bush leagues. I'm not sure if that's still what it's like at the top echelons, but I have no particular reason to think otherwise. See: Pastor Maldonado.
 
Certainly they do, but the point was that their skill in a race is not necessarily the same as their skill in a TT. They're very good drivers yes, and a lot of the skills overlap but not all.

I happen to think that some people are better at running in a race than others, and those skills are related but not equal to skill at hot laps. My personal experience supports this, down here in the bush leagues. I'm not sure if that's still what it's like at the top echelons, but I have no particular reason to think otherwise. See: Pastor Maldonado.
Your Maldonado analogy doesn't work. He drove the same in the lower ranks of racing as he did in F1. He wasn't super clean and predictable in the lower ranks and turned into a pinball wizard in F1, he was always that way. In the World Series by Renault he had a 4 race ban for dangerous driving and was banned from Monaco because he seriously injured a marshall. In one GP2 race he stalled on the dummy grid, picked up a penalty for speeding in the pitlane as he joined the race, another penalty for passing under yellow flags, and crashed into two drivers on the final lap.

If Pastor were racing in GTS he'd be with the faster guys but in with the dirtiest ones and never be racing against most of the clean drivers.
 
The thing I see about race pace vs. qualifying is the fact that sims are relatively unchanging. The car and the track are always the same in time trials, for instance.

That is not true of real life, but it evaporates in a race to a degree even in a sim because there are reasons to change your line constantly. The aliens are skilled at nailing the line time after time, but it's clear that some of them struggle when conditions vary even slightly. That requires a different kind of alien.

The same is true of the top league of real-world drivers. Some are more adaptable than others, and it tends to be the blisteringly fast one lap heroes that suffer when the heavens open, for instance. This is an old observation and has long been the subject of discussion in regard to "driver skill".



Anyway, regarding the three-way rating, I think the experience / time factor being divorced from the pace and quality factors is important. If you're "slow", you'll never "progress" beyond a certain point. That might have very undesirable ramifications for any game aspects. People should be able to progress within their own bracket, so to say.
 
What I'm worried about is what if some one purposely does bad to get with less experienced drivers?, and will you be able to race friends?
 
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