- 11,206
- Sweden
- eran0004
I made a clear example saying I would trade some tracks for others (so not new tracks but there should have been others to start with).
So what has that got to do with the 1.13 update then?
Further SPA was, I thought at least, a clear example of something they could have offered since they already have the data. Thinking of it you are right, they have data for almost all of those if not all of them.
But Spa is modelled by PS3 standards. It would not look good in GT Sport.
Why don’t you suggest to FIA to start having reverse layouts and see what they say? Please let me know
What makes you think that FIA would object against tracks that also have a reverse layout? As long as the track is designed with a reverse layout in mind (kerbs, gravel traps, barriers, pit entry and exit, distance to turn 1) I'm pretty sure they'd be fine with it.
Just like they're fine with tracks having multiple layouts.
As a genuine question though I would be curios to know how much time it takes them to create layouts.
Depends on how big the changes are. In some cases you can create a new layout by just adding a new curve to connect two parts of the track. In other cases they just use the same scenery to build an entirely new track, and that obviously takes a bit more time.
By that standard also new fantasy tracks should be quick, it should be just remodelling the old ones they had.
You mean the old ones from GT6? That's not related to this. They would have to rebuild everything to meet the standards of the GT Sport graphics. That's not the same thing as adding a couple of new curves to create a new layout.
New fantasy tracks are probably faster than modelling new real tracks though, as you don't need the same reference material and you don't have to stay close to an original.