- 87,083
- Rule 12
- GTP_Famine
Nope, both the Aston Martin DB3S and Shelby Cobra Daytona can do it without much difficulty.I appreciate it sir, but it looks like only the 20M cars can win that race.
Nope, both the Aston Martin DB3S and Shelby Cobra Daytona can do it without much difficulty.I appreciate it sir, but it looks like only the 20M cars can win that race.
Nope, both the Aston Martin DB3S and Shelby Cobra Daytona can do it without much difficulty.
I think this one with the vintage Shell gas and diesel pumps with the Fiat 500 and the early Harley would make an awesome scape too.Those locations especially the 911 GT2RS and Jaguar XJR-9 shots would be great for Scapes.
Our Revival (with some rules fudging) evening last night:I think I might start running proper track day lobbies on Goodwood. Classics only. There needs to be someone doing it. Look out for it in the following weeks. 👍
You're not the only one. Spotted an XJ13 while sampling the Nostalgia race earlier today.In the Nostalgic Goodwood race I am pretty sure I came across an XJ13, a Gr.X car.
Gr.4 is great there. Actually ran a race there last night with Gr.1 for 20 laps in the 787B and it was great. There’s a few spots you can easily hit the 190’s and brake just fine for the corner. It’s a wonderful trackSo far I like the course a lot. The long sweeping turns really punish people that initiate the straights with a poor exit. Something about the sweeping turns gives the course a frantic pace as if everyone is trying to hurry to the bathroom all at once. People have criticized the course for really only being good for slower road cars but it seemed fine for GR4, where getting out of rhythm with the natural line would force you to let off the throttle to stay on the course.
Goodwood is a fantastic addition. Finally a track that is rarely found in games (aside from being a mod in rFactor or Assetto Corsa). Great flow and proper old school track with small margin of error. It feels properly bumpy, with little ruts here and there that can throw you off the line (and off the track!) if you're not careful. I just wish we have an unchicaned version, as that ruins the end of the lap for me. That aside, dawn and dusk time of day looks unbelievable. Probably the best and most natural track lighting in the whole game besides Nordschleife. Here's hoping the Hillclimb also gets added at some point in the future 👍
Ran a few n300-n400 races last night and overall I really enjoyed the new track. Much better than Autopolis, which I did not like at all tbh.
A very positive surprise indeed.
This is the discussion thread for a recent post on GTPlanet:
This article was published by Kyle Patrick (@SlipZtrEm) on May 30th, 2019 in the Gran Turismo Sport category.
I'm pretty sure I raced against one too.You're not the only one. Spotted an XJ13 while sampling the Nostalgia race earlier today.
Good to see a lot of positive reactions to this track. It obviously wasn't a bad decision to put it in, and I hope we get some more classic touring and sports cars. But here's one thing I would like: a Goodwood Revival special event where you have the St Mary's Trophy, Whitsun Trophy, Chichester Cup, Sussex Trophy etc. Not too dissimilar to the Hillclimb Special Event in GT6.
I feel like what you’re saying is what a lot of us feel especially in regards to F1. Racing back in the day was real racing. Now it’s kind of just ****.Was having a great time barrelling round Goodwood in a tuned classic Mini and I was thinking how much like Thruxton (another airfield perimeter road circuit) it is, and the original Silverstone layout was also thus. Then look at Le Mans, the original Monza, original Hockenheim, all long straights, fast circuits, that racers would test their cars against. Seems, especially with the airfield circuits, it was a case of finding somewhere available to drive fast. And then, as the sport progressed, the cars would be adapted/built to go fast on the tracks, and downforce and ‘air management’ became a thing and cars got grippier and faster. But now it seems that the tracks (at least F1) are being adapted/built to accommodate the cars (bends/chicanes to slow them, artificially conceived overtaking opportunities etc). Don’t know if there’s a point, per se, to this just a random thought.
Are we back to chasing the rabbit worse than before with the new events in League? I did Super Formula at Autopolis and there was a pack of cars running and then a leader about 18-20 seconds in front of everyone that was hard to catch. Same with Goodwood in amateur nostalgic car festival. Somehow a Miura was able to defy laws of physics and was way out of reach at around 25 seconds from the next AI in line.
I don't understand how this is possible. They have to program this because that fast Miura was in third place to start and there was another Miura by the back of the pack that had no where near this pace. I dislike having to use only 2 cars to have a chance at winning or tuning some other vintage car to wazoo just to compete which is unrealistic. Ya, it gives something to strive for I guess.
I however do like the fact that maybe some of this new AI programming relies more on driver skill then the cars statistics. It gets monotonous when you know what car is always going to win just because its the fastest can in it's category. Would be nice if there were more randomness to AI in League but more importantly, Custom Races.
What wheel are you using? The track is as smooth as a pool table just like most of the tracks in GTS which have a non-existed, lack luster FFB.