Gran Turismo Sport: General Discussion

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Ever been to a real race? The colors POP. Jeff Gordon's 24 on the door isn't just yellow, it's bright day glow yellow. TV broadcasts dull the colors a lot. I'll take real live bright and vivid any day.
Not anything against your point, as it is valid, but its all a bit funny since that's been a claim against Forza's graphics for some time now.
 
After looking at the gameplay video from today and seeing the Hyundai Genesis Gr. 3, its unbelievable how much representation there is in Gr. 3/GT3 catergory with 16 cars so far! We can only hope for more, but we will see in the next few months what other manufacturers are represented in the catergory. The only car at the moment I wish was replaced with something else is the Peugeot VGT Gr. 3, since it is out-of-place IMO. Overall, pretty impressed with the category...👍
 
Not anything against your point, as it is valid, but its all a bit funny since that's been a claim against Forza's graphics for some time now.
Yeah, it's kinda funny how people spin the facts to fit their narrative. I preferred GT5 color palette, the more recent games have failed to reach that yet alone exceed it. GTS looks very unrealistic to me, lots of blown up colors and sun reflection everywhere, but I get why they did it - they have to appeal to kids now as well and make it pop.
 
Yeah, it's kinda funny how people spin the facts to fit their narrative. I preferred GT5 color palette, the more recent games have failed to reach that yet alone exceed it. GTS looks very unrealistic to me, lots of blown up colors and sun reflection everywhere, but I get why they did it - they have to appeal to kids now as well and make it pop.
Maybe not unrealistic but I understand what you mean.
 
Notice in last pic the buttons are on the exact same position on the steering wheel. Makes you wonder what they did during all these years if they merely cleaned some premiums... PD the real patience simulator.
I get what you're saying, and I doubt they actually did throw everything out and start from scratch; but if they got it right the first time, I don't think you can really say that it's proof that the just fiddled with their current assets to update them.
 
The graphics to me actually look on point along with motion of the cars; the replay footage looks a lot more natural to me than GT6's replay footage. It feels more like I'm watching an actual race than footage of a racing game. For lighting, I honestly don't see it as unrealistic, but I guess I don't pay enough attention to real world racing, so I can understand why other people might think the lighting isn't so good here.

Another thing I do like more now are how the cars sound, it's a nice improvement over the previous sounds I heard from the London build. The audio is still missing a few things like the crackle noise of the exhaust and shifting clicks, but it's fine otherwise.
 
Not anything against your point, as it is valid, but its all a bit funny since that's been a claim against Forza's graphics for some time now.

Lighting here has nothing to do with Forza. Forza always had very bad lighting and always looked like a cartoon game. GT always had realistic lighting. I really don't know how can you guys compare the lighting in GTS with forza. For me they are at completely different levels.
 
I agree. It is hard to see the real life through the TV screen.

@ImaRobot ESPN is notorious for cranking up the brightness and saturation during baseball games. I have Extra Inings so I'm able to watch my team's (Cubs) broadcast instead of the ESPN broadcast. It's visually painful to watch games on ESPN. White uniforms with pinstripes look just white as the pinstripes are washed out compared to the local broadcast.

This is probably similar to the complaint about Forza. They are boosting all colors on every thing beyond a natural look. Like watching your tv in TORCH or dynamic mode.
 
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Not anything against your point, as it is valid, but its all a bit funny since that's been a claim against Forza's graphics for some time now.

It's not like this is the first time this has happened in this section, though.

When FM6 launched without dynamic time nor weather, there were all sorts of critics. When it was confirmed GTS wouldn't have them, some people were quick to praise the new focus on framerate.

FM5 was a launch title with a car lineup drastically smaller than the previous game. It was raked over the coals. GTS is coming three years into the PS4's lifecycle, with a car list barely more than 1/10th the previous game (or, if we want to look at only the Premiums in GT6, it's still about 1/4 or so). Some people are quick to praise this new focus on quality.

Forza – and even Driveclub – have been derided as "cartoony" for years by some in comparison to the "realism" of GT6. GT Sport adds dollops of colour and life to the otherwise drab looks of GT6 (IMO, making it less realistic, but massively more appealing to look at), and some people are quick to praise.

Personally, I'm happy with the focus on 60fps in spite of the dropped dynamic systems, and I think GT Sport is looking pretty good (the Photomode is still one of the most interesting aspects to me).

I'd be annoyed if they wasted time doing something as trivially superficial as move some gameplay-inconsequential "switches" about.

Right there with you. Though I maintain that's one of the avenues I'd love to see racing game producers explore: as cars get ever more complicated, universal traction and stability control seems increasingly archaic. If all the clever antics of Ferrari's manettino switch are done by electronics, couldn't they be translated to the games? I'd love to be able to fiddle with all the different modes of cars like the 488 or, since we're talking about Gran Turismo, a GT-R. :D
 
GT6:

renaultsportclio3xbqlh.jpg


GTS:

interior_renault_spor3pky0.jpg



GT6:

chevroletcorvettestinhcpsk.jpg


GTS:

interior_chevrolet_coddutm.jpg



GT6:

audir183kgp3z.jpg


GTS:

granturismosport_screrekhr.jpg
Yay the C7 finally gets the race tachometer instead of the street mode digital displays! Hope there's an option to switch between them though...
 
Lighting here has nothing to do with Forza. Forza always had very bad lighting and always looked like a cartoon game. GT always had realistic lighting. I really don't know how can you guys compare the lighting in GTS with forza. For me they are at completely different levels.
Tell me, where did I say any of that? You might want to re-read my post. I didn't compare lighting from either game, I never even mentioned the lighting.

It's not like this is the first time this has happened in this section, though.

Personally, I'm happy with the focus on 60fps in spite of the dropped dynamic systems, and I think GT Sport is looking pretty good (the Photomode is still one of the most interesting aspects to me).
Oh I've noticed that, its nothing new here, but funny seeing what happens when the shoe is on the other foot.

I'm also happy with the choice on optimization and functionality this time around. I'm also just fine with the way it looks as well.
 
Lighting here has nothing to do with Forza. Forza always had very bad lighting and always looked like a cartoon game. GT always had realistic lighting. I really don't know how can you guys compare the lighting in GTS with forza. For me they are at completely different levels.
Eh, agree to disagree, it looks good in scapes, on track doesn't look too different to forza or pcars for example. Very similar look.

Funny too when people make up facts altogther.

Like "they've blown up the colours to appeal to kids" for example......
Sounds like a decent explanation to a drastic change in art direction. Either that or the previous art director left and they have a new one.
 
Those new pictures are amazing. And holy 🤬 at the new replay, that looks just incredible. I hope someone from the media upload this to gamersyde.

And these pictures show something I had already realised before: there's a big difference in graphic quality between the spectator and the normal mode.


New video? ... gif time:












@jpbonadio bro, I love your giffing efforts, great choices as ever.

Also, I'm with you on the lighting, general visual quality, it looks fantastic. The depth of field and motion blur effects are so subtle and well done.
 
Graphics wise everything is fine, the sound is so bad I feel offended though....
There's still a lot that needs to be done, the sound, visual effects like backfires, damage, all that stuff that helps the immersion is missing, still. This is the first GT I'm not hyped for and it makes me a bit sad.

I hope there will be a demo of some sort, I want to be impressed by the physics at least.
 
Ditto !



GT Sport look gorgeous, very photorealistic. I can't wait to see it on my TV directly.

That's one thing where I'm a bit more cautious, as when I played it on a nice big TV, the aliasing was very evident.

I have hope that it'll be fixed though, going by the rate of some other visual improvements since the London event.
 
The Gamersyde upload of the 2nd in-game trailer (the one released just before E3) is a much better gauge of image quality, I think...

It looks great still, but there are jaggies evident. Give it a try, the link was posted a couple pages back.

👍
 
So GTA will run only at live events with a GTS demo in a handful of countries in July then everyone else will take part in November when the game launches.


Guess not having that public beta really messed things up.
 

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