Can you indicate where is this disconnection you said?I think the one think that pulls me out of it being an immersive track is how bland the road textures are and how they don’t seem to really be connected to the landscape. Kinda like slot car track being laid through the landscape.
Your mistake is thinking that any of the things you listed are design priorities for PD. They are not; the game is designed the way it is on purpose. If you don't like it, PD doesn't care. Play something else and go bother people on their forums.And in the meantime, we are waiting since a year a lot of things that do not seem to take so much time to implement (like a decent career mode, more events on many tracks, events for different types of car)
Wrong thread.And in the meantime, we are waiting since a year a lot of things that do not seem to take so much time to implement (like a decent career mode, more events on many tracks, events for different types of car)
I think custom designed software platforms are holding a lot of devs back. If they made the switch to Unreal 5 for GT8 they could probably achieve a lot more visual realism with a lot less effort.A surprising amount of details carried over into the game; PD certainly do their homework.
Though the comparison shows the franchise still has a ways to go for environmental textures.
I'd argue that there are MORE valleys in this version than the original. I can't remember any definitive valleys standing out on the OG layoutBut where is the Valley?
I understood the original environment to be just in a big valley...like the track itself is in a flat area but there are hills in almost every direction if you look in the background. It was never all that clear to be honest...and GT1/2 even had a city skyline behind turn 1 that I never really remembered and which didn't appear again after GT2. I suspect they just a chose some geographical features that sounded nice together for the original tracks. Trial Mountain, Deep Forest, Grand Valley.I'd argue that there are MORE valleys in this version than the original. I can't remember any definitive valleys standing out on the OG layout
Thus making everyone's complaints about the "lack of valleys" in the current Grand Valley even more stupid.I understood the original environment to be just in a big valley...like the track itself is in a flat area but there are hills in almost every direction if you look in the background. It was never all that clear to be honest...and GT1/2 even had a city skyline behind turn 1 that I never really remembered and which didn't appear again after GT2. I suspect they just a chose some geographical features that sounded nice together for the original tracks. Trial Mountain, Deep Forest, Grand Valley.
Stupid because you disagree? You can't convince me that Grand Valley is an appropriate name for the new track. In fact its a ridiculous name. I also don't care that it's a dumb name, because the track itself is fine and that's what matters. But the name still doesn't make sense.Thus making everyone's complaints about the "lack of valleys" in the current Grand Valley even more stupid.
There are several valleys present in the current Grand Valley map. Whether or you you consider them "grand" is a matter of perspective; people have been complaining about the "lack of valleys" which is factually false.Stupid because you disagree? You can't convince me that Grand Valley is an appropriate name for the new track. In fact its a ridiculous name. I also don't care that it's a dumb name, because the track itself is fine and that's what matters. But the name still doesn't make sense.
Alsace works better for me in reverse...This track is for me only one that works good in both direction, other reverse layouts are just wrong to me, but this just works because of many details in both directions.