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It has been confirmed by both manufacturers and developers in the past that rules on damage have been stipulated by the license. Bear in mind the Kunos developer in that interview states they can "put" damage not that the damange they are allowsed to "put" is unrestricted. A very common stipulation by manufacturers is that the car must remain drivable at all times, i.e. you cannot damage the car to an extent that it becomes undriveable.Damage being restricted due to licensing has never actually been proven to my knowledge. I mean, logic tells you that there certainly would be a limit, they aren't going to want them to see their cars crushed to nothing, but there has never been anyone that has come out and said they can't significantly damage road cars, AFAIK.
The Kunos guy even said years ago it was an "urban myth" and the only restrictions were to showing blood and injury.
Damage is just really hard to do well with hyper detailed modern cars. People always point to BeamNG but those cars are specifically made from the start to support that and are limited in other ways, namely detail.
A quote from Kazanori (quite old but relevant) says "It's not all manufacturers, but there is a trend generally speaking that manufacturers have become a little bit more lenient towards the direction we would like to head, in terms of allowing for damage on cars in games."
You do see that in other games - there are ways - it's just that with the range of cars we have, it's more difficult.": https://www.eurogamer.net/articles/i_gt4_ps2
Develpoers, System 3 are also on record as stating that convincing Ferrari to put damage on the cars was a “big challenge”: http://archive.videogamesdaily.com/features/markcale_iv_jun08_p1.asp
Another quote from Kazanori stated "Some car makers don't mind car damage, others forbid it": https://n4g.com/news/93684/kazunori-yamauchi-talks-about-gran-turismo-5#c-681372
Stances may or may not be softening further, but there is very much a reason why racing games like Dirt Rally feature more complex damage and deformation models than games that feature licensed road cars.
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