As per title, I'm finding this stuff more lethal than a fully icy track,
The slightest 1/4 wheel on the grass and you're doomed. Ok, so don't put a wheel on the grass. Well I try but small mistakes happen, especially when you have a violently twisting wheel. It's like the grass is permanently wet and speaking of which, in the wet, the grass effect is the same as in the dry.
I've seen 1000's of real races, in dry conditions drivers get away with a little puff of grass or dirt flying up, but here it's instant spin city. It doesn't appear to be realistic. I've also seen this become a tactic with online races. You only need to push someone a tiny bit on the grass, then spend the next few seconds watching them trying to sort it out in your mirrors. It's a real harsh fun killer online. Oh and of course, the race director then gives you a penalty, like you need another after losing 5-10 seconds in a spin. I don't ever remember a real race where a driver got a warning for touching the grass and/or spinning.
Kerbs are bad too, particularly the inside kerb. Not at all convincing. They kind of suck you off the inside of the track... and onto the grass, and you're doomed again. I'm guessing this is a feature of having pro drivers help develop the game who don't make such mistakes to test it properly for authenticity, but the average joe is going to.
Admittedly I haven't run on grass IRL but a have touched grass in karts before with half a wheel and nothing particularly spectacular happens.
If the devs aim for maximum realism, anyone else think this needs to be looked at?