GT Academy 2013 Drift Challenge! Also different physics in full lap?

  • Thread starter Sele1981
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Sele1981
Hi,

just started to playing the Academy 2013 a few days ago. Verry fun! But 2 things I have noticed:

1. It should be called GT Academy Drift Challenge 2013! If you take a closer look to the top positions, everybody is drifting through the corners. I think this is a step back in physics! In real life you cant drive like this and get top times. How could you train for the real Academy 2013 with drifting? I remember in Eiger Nordwand (2011), it was a totally fair GT Academy without that much drifting.

2. Is it me or are the physics different in the full lap? For example, I cant go that fast through the S corners (Qualyfing part 3) in Silverstone than in the full lap. In the full lap there is way more grip!? Or is it just me? Or do we have different tyres?
 
IMO part of being a racecar driver is adapting to conditions and adjusting to what is the fastest.
 
1. It should be called GT Academy Drift Challenge 2013! If you take a closer look to the top positions, everybody is drifting through the corners. I think this is a step back in physics! In real life you cant drive like this and get top times. How could you train for the real Academy 2013 with drifting? I remember in Eiger Nordwand (2011), it was a totally fair GT Academy without that much drifting.

I happen to be one of these "drifters". I would think people would be doing this because how the car is set up. Since the car has pleanty of power going to the back wheels, and it runs with sport hard tires, There will definatly be some sliding action going on. Also, since this is a video game (or as some people call it a simulator), people are gonna drive way more aggressivly than they would in real life. Probably because you don't have any risk of injury or death, and also you can just restart if you make a mistake.

2. Is it me or are the physics different in the full lap? For example, I cant go that fast through the S corners (Qualyfing part 3) in Silverstone than in the full lap. In the full lap there is way more grip!? Or is it just me? Or do we have different tyres?

I could be wrong, but I think this is because of the different times of the day.
 
Sliding the car in also helps to stop the car a little bit quicker and to get pointed the right direction faster. Its more of a weight transfer slide than actual drifting really.
 
It's kind of a similar technique to the one you use to drive arrive and drive karts, you have to slide them into the corners to slow them down and also to get heat into the tyres :) Still requires lots of skill
 
It definately needs a lot of skills, especially in sector 3 that S corners make me crazy :)

I also drift through the corners (after watching the replays) but I still think this is not "real life" enough. It´s not the fault of the players (they do everything to be the fastest) but I think maybe its the fault of PD!? Whatever, for me this is more a drift challenge then driving a car very fast and clean through an racing circuit.

I never used this driving style in GT5 but discovered this way of driving in GT6 Academy (missed the 2012 academys).
 
Tbh i havent seen any drifting in these Top Times in actual fact its better not drifting out of the corners getting full traction, but yes i understand what you mean.. If you brake an run into the corner on brake as you release the brake the back end will come round an as you apply throttle the back end will hold an come round an with no left right steering inputs the car will come together again :) i wouldnt call this drifting, i thought drifting was sideways out of corners on the power, i havent seen any of this :/ in fact i thought the more sideways the more wheel spin?
 
yeah, it's not drifting.

it seems like OP is trying to label and write this TT off as a competition demeaning to 'real' fast drivers such as him.

Nice try OP, but it's not gonna work, slow still = slow.
 
haha I dont say I´m fast. Just saying, in real life no team would allow you to drive like this. Not even an qualyfing lap.
 
That's true, but if this way of driving, (although, yes, impossible) was the fastest, they would encourage you to adapt and do it.
 
That's true, but if this way of driving, (although, yes, impossible) was the fastest, they would encourage you to adapt and do it.

Yes but what the OP is trying to say is that the physics are not as realistic as they should be.
 
Yes but what the OP is trying to say is that the physics are not as realistic as they should be.
GT6 isn't finished yet, the physics in the demo are still better than what's in GT5, and now, what does he/you mean by what I've highlighted?
 
I started the 2013 Events today and noticed all the sliding in the top times too. This used to bother me in years past but it doesn't ever since I came to a realization about GT Academy.

The console parts of the academy aren't about being the best at driving a race car, they are about being the best at Gran Turismo. Nothing more, nothing less.
 
Its trial braking its not drifting, its a braking technique, if u cant do it or dont like then dont play it, to be fair if you could trail brake like these top guys with great car balance control you would..
 
I'm currently trying to teach myself how to do it correctly, it's pretty tricky.

Also, on the subject of realism, in road cars on road tyres it is realistic for it to be faster through certain corners (watch The Stig on the exit of Hammerhead on faster laps, almost/all of the RWD ones he slides).
 
its my style using a limit of brake an up to the corner i slowly release as i turn the wheel while applying throttle its getting it on the limit which tricky but great :)
 
I dont think it would matter how the physics were setup for gt academy. I can almost guarantee the same guys would be up on the leaderboards. The fast guys adapt to whatever it takes to run fast.
 
I noticed the same thing with the leaders when I first looked at them. I thought, how the hell are these guys making so much time being that far out of shape? Truth is as you start getting faster around the circuit you'll find that you are doing the exact same thing. It's ALL about getting the front of the car pointed in the right direction for corner exit and keeping momentum. If you watch closely alot of these guys are short shifting on exit to keep the car from sliding out while getting the power down. In reality it's not as much as you would think, it just looks like it in the replays. Tricky yes, impossible no, if I can do it so can you. I actually find this type of trailbraking much easier with the new physics than in GT5. There is just so much more feedback about where the limit is and like others have said if you leave alone any left/right input the car will settle just like IRL. Adding L/R input will turn you around from snap back or run you off track wide from suspension travel limit. When I was younger I was part of a 1/4 mile super stock team (at Slinger Superspeedway if you've ever heard of it) and the fastest way around the track in those cars was to trailbrake the corners just like this to get good exit speed. Even with the massive banking you still had to unsettle the rear end to get the car pointed in the right direction. And still we had far more of a problem with wear and heat in the R/F tires than the R/R which might sound counter intuitive until you think about the physics of the weight transfer. Basically I am saying that parts of this ARE normal to an extent in racing albeit a bit more pronounced in this TT.

To the second point, yes, I believe the grip difference actually provides proof of track temperature modeling which I don't think many here have really begun to debate yet. Ironically I was going to start a thread about that this morning if there isn't already one I haven't seen yet.
 
The console parts of the academy aren't about being the best at driving a race car, they are about being the best at Gran Turismo. Nothing more, nothing less.

It's not even about that. First year was more of a balanced GT competition, second year was a 2 week grind, this year is a 4 week grind. They're looking for dedicated people who want it bad enough to punish and push themselves. This isn't supposed to be fun, or realistic, or preparing anyone for the real car. The time trial is purely to test character and determination.

They know they can turn any good driver into a fast driver with training. what they want is a determined hard working good driver that they can train up to a fast driver who will work their tail off to be a great driver. You have to be all-in.
 
It's not even about that. First year was more of a balanced GT competition, second year was a 2 week grind, this year is a 4 week grind. They're looking for dedicated people who want it bad enough to punish and push themselves. This isn't supposed to be fun, or realistic, or preparing anyone for the real car. The time trial is purely to test character and determination.

They know they can turn any good driver into a fast driver with training. what they want is a determined hard working good driver that they can train up to a fast driver who will work their tail off to be a great driver. You have to be all-in.
[troll mode=on]
If so, why don't they setup a TT target that they consider "good enough" to be trained (say under 2:18-2:19) and then sort people by the amount of miles driven? :)
Much better measure of dedication.
[troll mode=off]

I agree though, some aspect of TT is testing dedication.
 
Ultimate Dedication Test : no assists allowed including no ABS with locked BB at 5/5, forced cockpit view, and tire wear on fast, run as many lap - adapt to that :lol:
 
Challenge accepted. :sly:

You know that was a joke right ? ;) Tire wear on fast/fastest should be nice thing to employ though, this will reduce the amount of drifting around corners.

The no ABS thing, I was just thinking as in the race camp, the finalists were given cars with no ABS - as shown on the 370Z crashes video of the last GTA 2012 :) Why not do the same with the game format stage, maybe not with 5/5 BB, but locked BB for sure, this would filter more of the less dedicated :D
 
The no ABS thing, I was just thinking as in the race camp, the finalists were given cars with no ABS - as shown on the 370Z crashes video of the last GTA 2012 :) Why not do the same with the game format stage, maybe not with 5/5 BB, but locked BB for sure, this would filter more of the less dedicated :D

real car brake feels a lot different, and those metal brake disks actually provide some feedback.
also, brake bias setup on GT series just weird, I mean, normally 1% brake bias change is huge, can't understand what's that 0-10 means? 10% brake force increment for each change?

*is the differential too tight? very easy to power oversteer (top guys just short shift out of 2nd gear corners), and a lot of off-power understeers.
 
OMG. It's this type of driving that makes me want to quit GT Academy, how can PD give drivers who drift and are out of shape in every single corner an extra 3.5 seconds? It's unrealistic and shows people how not to drive a race course, it's ok to be aggressive, but clearly all of the top guys are treating this like a Drift Trail. :-(
 
I nearly managed to do a drift lap although I am hopeless at drifting, was on for around a 2:17.8 . Messed up final two corners though. Managed to get it around Luffield smoking tyres tight around the kerb which was quite fun.

Anyone who is good at drifting willing to do a video of a fast drift lap, really sideways?
 
What is the optimum slip angle in this time trial? 7-10degrees? More? Less? Are the fastest drivers able to quantify this?
 
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