GT& Decal Upload Problems

Hello! I upload my decals, they look great on the website, but I am missing letters in the game. Any Ideas?
It could be any number of things. You can attach the SVG to a post here and we could have a look at it.
 
It could be the format of your SVG. Make sure it’s not the one used on websites (SVGX from memory) - it needs to be the super basic one.

Also if you’re using an SVG editor you need to make sure there are no transforms in the code either as the game doesn’t handle them well. There’s a thread dedicated to this on here
 
It could be any number of things. You can attach the SVG to a post here and we could have a look at it.

1735903001031.png

They Look great online when uploaded

IMG_6355.jpg

But the "MM" is missing in the game for some reason
 

Attachments

  • Wimmers-Logo-PINK-2 15kb 2.svg
    15 KB · Views: 1
Inkscape doesn't see the Ms either, but the uploader does. The uploader uses different SVG standards than the ingame engine does, but I don't know why Inkscape doesn't see them either. It's beyond my skills. @MatskiMonk

1735903682688.png
 
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Inkscape doesn't see the Ms either, but the uploader does. The uploader uses different SVG standards than the ingame engine does, but I don't know why Inkscape doesn't see them either. It's beyond my skills. @MatskiMonk

View attachment 1417893
I can see it in Inkscape (v1.3.2), but the letters M show up differently than the others. I think whatever OP used to create this, it tried to deduplicate the M letter to save some space but made it incompatible with GT7.

The letter M is defined in <defs> and then referenced twice below with <use href="#D"/> , while other letters are <path ... > elements in the last block. I tried fixing it and saving "optimized svg" in inkscape but that broke it even more 😄
1735905101209.png
 
It is because the path uses the <use> tags, which obviously don't work in GT (chalk up another one).

It should be fixed in the attached file (I can't check now).

The question is how to stop it doing it again, and that'll come down to how you made it. What editor are you using? Or did you download it from somewhere?

edit: as a workaround, if you were just to add a node to one of the straight lines on one of the M's is might force the app to write them as normal paths, rather than try and use the <use> tags.
 

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  • Wimmers-Logo-PINK v2.svg
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I use Inkscape but it does not do clones by default, you have to clone paths to get clones.
Hmmm.. it didn't look like Inkscape SVG and Daan said that Inkscape didn't recognise either of the Ms.

This is where I'm no use really. It's obvious what the problem is, but since nobody else uses the software I do, I can't recommend how to stop it.
 
Hmmm.. it didn't look like Inkscape SVG and Daan said that Inkscape didn't recognise either of the Ms.
I've had no issues with the Ms in Inkscape, that's why I know they were clones, and thus changed them to normal path by unlinking the clones. And after that no problem to upload and use the sticker on GT7.

Shared here :
 
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INKSCAPE
My last step in Inkscape is copy only the decal elements I really need into one layer in a new SVG file. Keep both files in case decal needs modification.

REDUCE FILESIZE
Use svgminify.com and/or svgomg.net to get the SVG filesize down to 15KB.

DECAL UPLOADER
Upload SVG to GT7 using Decal Uploader and test in Livery Editor.

BROKEN DECAL
If the decal is broken, re-run it through svgminify and/or svgomg and re-upload until it works in Livery Editor.
 
I think it is because Ms are clones, not paths.

Here it is in game after unlinking clones and uniting all letters into one path.

View attachment 1417958

don't know how to link the SVG here
I see, thank you! the clones must have been created during file compression. They were paths in the original before compressing it to less than 15kb

It is because the path uses the <use> tags, which obviously don't work in GT (chalk up another one).

It should be fixed in the attached file (I can't check now).

The question is how to stop it doing it again, and that'll come down to how you made it. What editor are you using? Or did you download it from somewhere?

edit: as a workaround, if you were just to add a node to one of the straight lines on one of the M's is might force the app to write them as normal paths, rather than try and use the <use> tags.
Thank you! I was able to see the differences with the file you uploaded. I made a LEFT & RIGHT version.
 

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I was able to make both a LEFT & RIGHT
 

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  • Wimmers-Logo-PINK v2 LEFT.svg
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  • Wimmers-Logo-PINK v2 RIGHT.svg
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This is my official shop logo, I wish I could retain the shadows and glows of this original, but I can figure out how to get it down to 15kb & retain the gradients. Is it possible to get this down to 15kb?
 

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  • Wimmers-Logo.svg
    3.4 MB · Views: 1
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This is my official shop logo, I kept simplifying it in inkscape to get it from 3.4mb to 15 kb. I wish I could have retained the shadows and glows of this original, but I can figure out how to get it down to 15kb & retain the gradients.
Closest I can get.

edit: fixed

1736015133682.png
 

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Gradients (and transparency) are quite finicky with decals for GT7, never managed to pull one out.

If a decal is to heavy whatever you do, there is always the possibility to make it in more than one file, you just need to have the same sized "container" with each part in its place and you paste them on top of one other.
 

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