Probably the same as GT3. When you touch a wall in some area's or in some way, your car is turned in the right direction by god's hand. I don't see the advantage of it, sometimes it has annoying side effects, like in the hairpin of monaco, where your car behaves strange if you take the curb.Originally posted by enzojr
Yeah I am curious what this "auto rotate" thing is.
Originally posted by Buggy Boy
Probably the same as GT3. When you touch a wall in some area's or in some way, your car is turned in the right direction by god's hand. I don't see the advantage of it, sometimes it has annoying side effects, like in the hairpin of monaco, where your car behaves strange if you take the curb.
Originally posted by amar212
IMPORTANT: Has anyone noticed the codes for records? After you make a time on licence, you can check the times on a records section, and when you click on a certain time, the 4-lines-code is given. Where those codes can be entered?
I hope that final game will also give codes. That will be the end of the stupid and irrelevant times of circuitt records that are spreading over the internet like a disease.
Originally posted by amar212
The fuel consuption test rocks. McLaren test rocks. This game kicks ass and treats in video just made me to drool and imagine what are the beauties that are waiting for us in just few months.
I think that's what happens in real cars too, according to various sources. Your car "wants" to straighten out if you start sliding or go into a spin.Originally posted by chaser_fan
It contains that irritating 'auto-rotate' feature that tries to turn you back the correct way if you spin. You can't turn it off!
Originally posted by Tekk
Man, this is looking better and better...
Now, I think this hasn't been answered before: Do the reverse lights work??
I suspect it has something more to do with textures. ATM there are two rear lights textures: lights on & lights off. Adding reverse would double the amount of textures: lights on, reverse on; lights on reverse off; reverse on, lights off and reverse off, lights off.Originally posted by Tekk
Those programmers create highly accurate physics, breathtaking scenarios, jaw-dropping car models, top notch special effects, awesome sound fx, things that take millions of lines of code, highly advanced mathematical calculations and yet thay can't put a simple line in the game's code???? Something like this (I'm no programmer)
....
IF gear=reverse THEN
reverselight_lit=TRUE
END IF
.....
Is it THAT difficult??
NOTE: I'm not bashing PD's programmers, those guys are GODS but pleeeaase...
In GT3 they use a different texture when the brake lights are used, with a glowing light effect over the top. I'm assuming that GT4 would be just the same.Originally posted by Tekk
They didn't have to create new textures to do that. I'm pretty sure they would be capable to use the same textures and simply apply different lighting to them.
It just depends how they decided to do the textures and whether they thought the memory was worth it.I think they could do it, when you brake and thebrake lights come on the texture on the lights is seperate the the rest of the car, so they could do the same with reverse lights, it's bot a big deal though.