*long winded speech about anything other than sources*
Still not getting it. You made the claim that outsourcing was more expensive, you can provide the proof.
Just so we're clear, having painted on almost all the cars in the numbered Forzas minus 5, no, it isn't a small number with minor glitches that you can conveniently work around. You will find the weirdest issues in painting a Forza livery, such as having the vinyls for a tail wing off in limbo, which have to be "found" and positioned, or showing up reversed. Have you even tried to paint one of the open wheelers in the game? Try a few and get back with me on that. It's an adventure with some of them.
The previous-generation games really don't matter in this discussion: we're talking about the current stuff. So in the month or so you played FM6 (by your own admission), you were able to explore most of the 420-ish unique models in the livery editor?
I have indeed worked with the open wheelers:
Given their basic makeup, I expect them to take to a livery editor less well than a traditional road car. As luck would have it, GT Sport won't have open-wheelers. Coincidence? Possibly.
And the models aren't all equally wonderful either. But then, just to be clear, I haven't particularly cared about that per se.
It surprises me precisely zilch that you apparently find issues in another game's model quality, when the differences are far smaller in scale than something like 15 year old PS2 assets sitting alongside models built to modern standards.
It's when Dan G gushes about how he makes the best racing game out there, and then things pop up like the Ford GT having missing nose canard on one side through THREE games.
Which, you know, was fixed THREE games ago. For someone who dislikes people repeating their criticisms of GT, you certainly take on a pot-versus-kettle personality when it comes to Forza. If I had an expensive wheel that wasn't working with a system it was designed for, I feel like I'd probably call the company about it. Not plaster a copy-paste story about it and how I'm done with the series I bought it for across increasingly-unrelated news posts on a fan site for nine months.
Indeed. I really love a few of those cars, but I am done not being able to do anything with them.
That's exactly how I feel about Standards! In an age of diminishing returns with regards to the physics engine, the lack of features they had in no way made up for a supposedly-improved drive (IMO of course). I love the 1970 Galant, but it's increasingly become a museum piece for me in GT, as there's nothing I can do to really enjoy it. I can't look inside, or even pour over the details in Photomode. I can't visually customize it beyond some atrocious wings and some wheels – but even the wheels will have to stay hilariously narrow. I can hot lap it around the 'Ring from bumper view, but I don't feel like I'm really in a unique car then. For a franchise that used the tagline "We Love Cars", and threw in a lot of strange quirks of car ownership (oil change, mileage affecting performance, car wash), it feels oddly impersonal.
That's why I'm excited about the prospect of a livery editor and Premium-only content in GT Sport. Depending on how robust the editor is, I can finally create cars that truly feel my own, in the franchise that got me into the genre. One of my favourite things to do in GT or FM is to turn off the HUD and just lap the 'Ring at around 8/10 or so. Doing it in a car that feels
mine is even better.
Just imagine if PDI spent the time giving us more race mods instead of cleaning up old assets? That's thrilling to me because I absolutely loved the Race Mods (although presets) in GT5. I want them back for GTS!
I'm still undecided on this. On one hand, I'd like a wider selection of cars, especially considering how heavily GTS skews towards new metal. A curated selection of the Standard cars most-used by the community should get Premium re-dos in GT7, IMO. I'm not a big fan of made-up cars in general, as the reason I play games like GT or FM is to drive real world cars I'd probably never get a chance to in the real world.
On the other hand: PD has always had a knack for the made-up race models. VGT does nothing for me outside of a select few (BMW's and Mazda's), but the likes of the Del Sol LM, Cerbera LM, and final-generation Celica Rally Car are some of the most iconic cars in the franchise history to me. The new 4C and F-Type GT3 cars look tasty, and just grounded enough to believe they could see life on a real track's starting grid.