GT Sport Livery Editor Thread

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There was a clip where someone went through the racing numbers and windshield banner really quickly. I know there were different banner options but not sure of custom ones. Find the clip to see if it exists?
Well they don't exactly select it IIRC so there's no telling how in depth the option is. So far it seems you just select the type of windshield banner from a few options.
 
There was a clip where someone went through the racing numbers and windshield banner really quickly. I know there were different banner options but not sure of custom ones. Find the clip to see if it exists?
from what I was gathering, it looked as you could have either a black or white windshield banner (for the white one, see the VW VGT Supersport for example)
 
Any Pepsi Cola...? I would really like to ride in livery replica of Kevin Schwantz's Suzuki. Takes me 30yrs. back in time. I'm old s.o.b. :D

But not even the Pepsi logo looks like that today. Oh, then I'll have to try to "edit" something myself...

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For good reason too, it has 90% less layers than Forza does.

Has anything about restrictions within the importing feature been posted yet?

I don’t think so, but I’m assuming they’ll take from Forza, somewhat. Just a guess.
 
For good reason too, it has 90% less layers than Forza does.

Has anything about restrictions within the importing feature been posted yet?

In Forza, is it a layer as in Photoshop, or a layer as in 'a single item'...?
 
In Forza, is it a layer as in Photoshop, or a layer as in 'a single item'...?
I can't recall if you can compress layers into one, but I'm thinking that a layer is a single item, much like GTS.
Whatever restrictions Forza has.
Well considering Forza doesn't even have an importing feature, I fail to see how that'll work.
 
I can't recall if you can compress layers into one, but I'm thinking that a layer is a single item, much like GTS.

Well considering Forza doesn't even have an importing feature, I fail to see how that'll work.

As far as I can tell, GTS has Photoshop style layers. Is that wrong...?
 
As far as I can tell, GTS has Photoshop style layers. Is that wrong...?
To be honest, it doesn't look any different than Forza's from what I saw. Pre-selectable shapes and sizes, sponsors, and the like, all resulting into a single layer per individual selection.

Have you seen it shown differently somewhere?
 
To be honest, it doesn't look any different than Forza's from what I saw. Pre-selectable shapes and sizes, sponsors, and the like, all resulting into a single layer per individual selection.

Have you seen it shown differently somewhere?

I thought I did somewhere, but honestly I can't remember where from. I see the GTS layers more as an organisational method rather than a 'limit'.

Could well be wrong though.
 
I thought I did somewhere, but honestly I can't remember where from. I see the GTS layers more as an organisational method rather than a 'limit'.

Could well be wrong though.
I'm not sure I follow you when you say an organisational method. To me, it looks like each shape, number, or sponsor you select will be one individual layer, with no ability to add more onto that layer, but instead, you'd use the next layer for an additional item. 300 being the max of the individual layers thereafter.
 
I'm not sure I follow you when you say an organisational method. To me, it looks like each shape, number, or sponsor you select will be one individual layer, with no ability to add more onto that layer, but instead, you'd use the next layer for an additional item. 300 being the max of the individual layers thereafter.

Sorry, I didn't explain that very well.

Each Photoshop layer, you can do whatever you like within it, it's just a way of organising the workflow better. A basic example, having the background on one layer, foreground on another. Those layers can contain as much visual information as you care to put in.

I assume that when you save the finalised livery, it gets 'baked' somehow into a single file, and no matter what the complexity may be, the filesize is roughly the same.

I'm no expert though, clearly :)
 
Sorry, I didn't explain that very well.

Each Photoshop layer, you can do whatever you like within it, it's just a way of organising the workflow better. A basic example, having the background on one layer, foreground on another. Those layers can contain as much visual information as you care to put in.
I thought you meant that, but just wasn't sure. It's very much similar to that, but each layer is restricted to one single item, so it makes it completely different at the same time. I've seen nothing to suggest it otherwise yet, unless there was new info that came out that I've missed.

I assume that when you save the finalised livery, it gets 'baked' somehow into a single file, and no matter what the complexity may be, the filesize is roughly the same.
Yeah they do. As far as I know, that's how games with a livery editor like this works. The whole image gets compressed into an image when you're racing, that's why you see compression issues with Forza's in game compared to in the editor. File size is not the same though, the reason that happens is to reduce file size.

EDIT: With GTS minimal layers, maybe they wont have to compress images though. That would be a good thing to the small layer count.
 
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I thought you meant that, but just wasn't sure. It's very much similar to that, but each layer is restricted to one single item, so it makes it completely different at the same time. I've seen nothing to suggest it otherwise yet, unless there was new info that came out that I've missed.


Yeah they do. As far as I know, that's how games with a livery editor like this works. The whole image gets compressed into an image when you're racing, that's why you see compression issues with Forza's in game compared to in the editor. File size is not the same though, the reason that happens is to reduce file size.

EDIT: With GTS minimal layers, maybe they wont have to compress images though. That would be a good thing to the small layer count.

Were there compression issues also in the Forza photomode? Or just replays and in-game?

And how bad were they?
 
Were there compression issues also in the Forza photomode? Or just replays and in-game?

And how bad were they?
I think anywhere outside the actual livery editor and the homespace they where compressed. When looking at it from regular viewing distances, it looked just fine, but when you start to get too close you can see pixelated edges.

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This skyline looks pretty good, considering the difference between GTS and Forza.

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here's one in game. Look at the white Subaru font in the middle, you can see it sort of off looking, when you get closer to that it'll look uglier. One issue that presents itself is when you try to make things like text smaller, it sometimes gets distorted.

Unless I specifically go and take a photo of a close up livery, I probably wouldn't be able to show you the issues that present itself. From these photos, you'd assume what I was talking about just doesn't happen, but the issues are definitely there. Hell, even going over these, I'm beginning to think it wasn't even that much of an issue in the first place as these are looking better than I thought it was. If anything, text gets affected the most.
 
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For good reason too, it has 90% less layers than Forza does.

Has anything about restrictions within the importing feature been posted yet?
What does that have to do with anything? Increasing layer count doesn't decrease the quality of the decals.
 
What does that have to do with anything? Increasing layer count doesn't decrease the quality of the decals.
Why wouldn't it? That would seem to be exactly what's going on. They have 3000 layers and the the quality is a good bit lower than GTS' 300 layer editor, and it shows. So it would seem that Forza would use a lower quality image when racing just to try to keep a detailed editor, but not be too demanding. that's what it has to do with it.

The liveries are stored locally on Forza servers, so you can't have 3000 layers of super detailed and very sharp quality decals and vinyls like you see in the GTS editor. If the amount of layers in an editor has nothing to do with how quality is shown, than what other reason would they have to stop at only 300 layers?
 
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This livery editor is definitely a strong selling point for GT Sport , it looks like everything we could ever want in a livery editor.

I feel the same way - I'm really hoping there is no 'but xxx' when it comes to the livery editor. Fingers crossed that it is as simple as uploading any image, resize it and place on the vehicle. If so, I should be able to easily recreate one of my favorite FM3 cars:

upload_2017-9-8_11-8-18.png


I also wonder if you can edit the color of images that you upload into the game. Can't wait for more details to be revealed!
 
I feel the same way - I'm really hoping there is no 'but xxx' when it comes to the livery editor. Fingers crossed that it is as simple as uploading any image, resize it and place on the vehicle. If so, I should be able to easily recreate one of my favorite FM3 cars:
That's what I'm hoping for as well. Maybe then I'd finally be able to create a livery for myself as I'm much better with photoshop than the tools that have been in these games :lol:

I also wonder if you can edit the color of images that you upload into the game. Can't wait for more details to be revealed!
That's one thing I like about Forza's photomode. While it may be very simplistic compared to PD's, it's simple tools like that that really makes it easy when uploading photos online.
 
This livery editor is definitely a strong selling point for GT Sport , it looks like everything we could ever want in a livery editor.
My only experience with livery editor's is Forza 4.

From a distance people did amazing things, but up close pixelation became an issue. Particularly when looking out onto the bonnet. With subsequent releases and the move to 4K I assume this has improved, but GT Sport does appear to have extremely high quality assets.
 
My only experience with livery editor's is Forza 4.

From a distance people did amazing things, but up close pixelation became an issue. Particularly when looking out onto the bonnet. With subsequent releases and the move to 4K I assume this has improved, but GT Sport does appear to have extremely high quality assets.
IIRC there was a small improvement when we switched over to FM5, but I don't think much has changed since then.

I don’t know if I missed this, but is there confirmation on whether or not we can search for liveries on the livery editor?
Nothing on that yet.
 
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