GT Sport Livery Editor Thread

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I may have missed it, but has their been any measuring system shown relating to the livery editor? A set of coordinates?

Without them, it will be a relative nightmare to use efficiently.
 
It doesn't look like it yet, but I hope they add it. NFS sucked when it came to that. I hope we get something à la Forza (premake sticker / line of text in a separate editor), it seems likely we will anyway. But I don't know.
image.png
 
Regarding the decal 'sets' that are a limited selection of decals for any certain car; it could be hinting at the idea of restricting decals to certain championships, not cars. For example, the Audi's VLN livery could have only been created from the pool of decals exclusive to the VLN, for example the Bilstein logo, Zurich number insignia, etc. With road cars, it's likely to be more relaxed. Of course, I could be wrong.
 
I may have missed it, but has their been any measuring system shown relating to the livery editor? A set of coordinates?

Without them, it will be a relative nightmare to use efficiently.


I don't know if this would be of much use at all, seeing as the vast majority of the cars will have racing kit bodies, but i was wondering for cars that are the usual road going type...One of the many things i do as a job, is set up decals and graphics for fitting to vehicles ( mainly fleets of vans etc ) and I have a DVD from impact graphics solutions ltd that has every vehicle from all the major manufacturers, in .ai format and at 1.20 scale. All have both sides, rear, front-on and top in 2D. They're used to make graphics accurately to be routed in vinyls or printed and fit as they should, exactly to the real life vehicles. Would it be of any use to anyone if i could post up links to said .ai files if requested ? Some kind of drop box or something ? I assume maybe people would be able to test out things in adobe illustrator first at a 1.20 scale to see how it should look on the in-game car, using the in-game editors livery packs ? I don't know if i'm just confusing the issue ?

That garish livery i uploaded somewhere else here was made in that way, though using a mixture of illustrator and Google Sketchup, that time :embarrassed:

IU dunno, it may be of no use whatsoever, but if someone needs a car shape to work with, feel free to ask. The office at work, has the latest 2016 DVD i believe, whereas mine here at home is only up until 2014, so i might not be able to get one to you right away as it'd have to wait until i'm back in the office during the week.

You might say, just drop box the entire DVD, but the problem with that is the vehicle files are not named vehicles, they're all just numbers that you refer to in the accompanying manual and there's no way i have the time to sit and scan in all of that too :P

Miku_S2000.jpg


even if only just to plan out potential liveries. I understand that it's most unlikely we'll be able to import our own designs, to make super complicated and garish ones like mine above, but maybe if we can get approximations of the shapes that come with the game, we could plan out something onto a blank template, like below:

iwok6c.jpg


What d;you guys think...is there any potential with this, or just no use at all, when it comes to translating what is done on a PC to what can be done in-game ?
 
Makes sense. Realistic sponsors as well. If q car is sponsored by only Bilstein and not K&
I have a DVD from impact graphics solutions ltd that has every vehicle from all the major manufacturers, in .ai format and at 1.20 scale. All have both sides, rear, front-on and top in 2D. They're used to make graphics accurately to be routed in vinyls or printed and fit as they should, exactly to the real life vehicles. Would it be of any use to anyone if i could post up links to said .ai files if requested ? Some kind of drop box or something ? I assume maybe people would be able to test out things in adobe illustrator first at a 1.20 scale to see how it should look on the in-game car, using the in-game editors livery packs ? I don't know if i'm just confusing the issue ?
Yes please. I'd love a few templates! (Nissan. Anything you can cough up is much apreciated!)

Edit: ok maybe more than just Nissan. :D
 
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I don't know if this would be of much use at all, seeing as the vast majority of the cars will have racing kit bodies, but i was wondering for cars that are the usual road going type...One of the many things i do as a job, is set up decals and graphics for fitting to vehicles ( mainly fleets of vans etc ) and I have a DVD from impact graphics solutions ltd that has every vehicle from all the major manufacturers, in .ai format and at 1.20 scale. All have both sides, rear, front-on and top in 2D. They're used to make graphics accurately to be routed in vinyls or printed and fit as they should, exactly to the real life vehicles. Would it be of any use to anyone if i could post up links to said .ai files if requested ? Some kind of drop box or something ? I assume maybe people would be able to test out things in adobe illustrator first at a 1.20 scale to see how it should look on the in-game car, using the in-game editors livery packs ? I don't know if i'm just confusing the issue ?

That garish livery i uploaded somewhere else here was made in that way, though using a mixture of illustrator and Google Sketchup, that time :embarrassed:

IU dunno, it may be of no use whatsoever, but if someone needs a car shape to work with, feel free to ask. The office at work, has the latest 2016 DVD i believe, whereas mine here at home is only up until 2014, so i might not be able to get one to you right away as it'd have to wait until i'm back in the office during the week.

You might say, just drop box the entire DVD, but the problem with that is the vehicle files are not named vehicles, they're all just numbers that you refer to in the accompanying manual and there's no way i have the time to sit and scan in all of that too :P

Miku_S2000.jpg


even if only just to plan out potential liveries. I understand that it's most unlikely we'll be able to import our own designs, to make super complicated and garish ones like mine above, but maybe if we can get approximations of the shapes that come with the game, we could plan out something onto a blank template, like below:

iwok6c.jpg


What d;you guys think...is there any potential with this, or just no use at all, when it comes to translating what is done on a PC to what can be done in-game ?

Considering Impact has a shop for these, no, that wouldn't be acceptable at all.
 
Regarding the decal 'sets' that are a limited selection of decals for any certain car; it could be hinting at the idea of restricting decals to certain championships, not cars. For example, the Audi's VLN livery could have only been created from the pool of decals exclusive to the VLN, for example the Bilstein logo, Zurich number insignia, etc. With road cars, it's likely to be more relaxed. Of course, I could be wrong.

I think it's possible that you're right, I still think it's most likely that the decal limitations will be manufacturer-specific as in that-other-game.

It would be more complex (and irritating for the player) if a per-championship rule was implemented... you could end up with a situation where you decal your car but then find that decals are removed in certain races or, even worse, that your livery is just marked ineligible.
 
we could plan out something onto a blank template, like below:

iwok6c.jpg


What d;you guys think...is there any potential with this, or just no use at all, when it comes to translating what is done on a PC to what can be done in-game ?
Yes please. I'd love a few templates! (Nissan. Anything you can cough up is much apreciated!)
Templates have to be like this tho! :D (like a unwrap uvw file), In that way, it can be much easier to work due that poligons are extended for a much easier position, and when it gets added, the stickers adapt themselfs to the car shape rather than skewing and rotating it up too much :D
dp7ck6.png
 
Templates have to be like this tho! :D (like a unwrap uvw file), In that way, it can be much easier to work due that poligons are extended for a much easier position, and when it gets added, the stickers adapt themselfs to the car shape rather than skewing and rotating it up too much :D
dp7ck6.png

That's a poor example, surely? Think of flat-mapping a decal on the upper-rear quarter, for example, in 3D it's going to stretch horribly across the horizontal surface. I think I'd prefer it to be like Forza where, for the most part at least, the mapping is in 3D rather than 2D.
 
That's a poor example, surely? Think of flat-mapping a decal on the upper-rear quarter, for example, in 3D it's going to stretch horribly across the horizontal surface. I think I'd prefer it to be like Forza where, for the most part at least, the mapping is in 3D rather than 2D.

This ^

Although I like the idea of being able to do stuff in Photoshop or Illustrator (importing png's), I'd much rather be able to do the stuff in 3D as opposed to a template.

Also, no offence to @Sploshington (great design 👍 ) but looking at how badly that livery lines up, is another reason I'd choose 3D model over template.

Miku_S2000.jpg
 
Templates have to be like this tho! :D (like a unwrap uvw file), In that way, it can be much easier to work due that poligons are extended for a much easier position, and when it gets added, the stickers adapt themselfs to the car shape rather than skewing and rotating it up too much :D
dp7ck6.png

Amen brother. Just open Photoshop, add a center line, and copy-paste one side of the livery to the other.

We would not even need visual carbon fiber or paint anymore if they do the Livery Editor right.
 
You can map a texture any way you want; that's why it's a map. A major concern is how easy the map is for an artist to use. PD don't (just) use full body textures like that, though, they map a collection of smaller images onto the car where detail is needed and have the engine render that as-is - it's been that way since the PS2. It's a lot like the decal projection approach in the livery editor, in fact...

PD have made USB interfaces for their previous games, going back to the PS2, no reason they won't for this one.

That edit (decal) button is interesting.

The "limited pallette" of decals might be because they're "user decals", set up specifically for the trailer, or it could just be the ones the car came with. That'd be pretty cool actually, if you're able to easily make simple changes to existing liveries. It does not mean they are the only ones available or that it will necessarily be limited in any other way. It doesn't mean that it won't, of course.
 
I think it's possible that you're right, I still think it's most likely that the decal limitations will be manufacturer-specific as in that-other-game.
If you mean Forza, they are not, other than the carmaker logos. Everything else from tires to oils to whatever are universal. I wouldn't worry about it.

In fact, as with every other feature of Gran Turismo, I expect some marvelous tutorial threads which will teach you how the thing works and how to use every feature, down to what manufacturers make parts for specific car makes, and what the guidelines are for various racing leagues and what they allow in a livery. Perhaps, if we can make our own number plaques, even to what the sponsor locations are all about. If we will end up being able to define our own clubs and leagues, a big huge wish to be sure, all this will be handy for budding league managers.
 
If PD at least gives us the ability to import TrueType fonts, then I'll be pleased.

I doubt there'll be any kind of image importer at all, font-based or otherwise. For alphanums you'll most likely have to use the provided sets.
 
Considering Impact has a shop for these, no, that wouldn't be acceptable at all.

Totally fair enough. I accept and won't break the rules on here if you mods don't want me to upload anything for all people to share. If it's deemed to break copyright rules, then i won't do it. Seems like they won't really be useful anyway, judging by the posts underneath and that's totally cool. I was just asking for people to say one way or the other and it seems that people know what they're talking about so no worries.


Also, no offence to @Sploshington (great design 👍 ) but looking at how badly that livery lines up, is another reason I'd choose 3D model over template.

Totally cool and absolutely no offence taken. Constructive criticism is always welcomed by me 👍 The more people, with a better knowledge of how these things work than myself, tell me where i'm going wrong ( in a constructive way ) the more i learn. So it's totally cool. To be honest, i probably didn't think it through enough and that's why you see the faults that you do. :cheers:
 
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Totally cool and absolutely no offence taken. Constructive criticism is always welcomed by me 👍 The more people, with a better knowledge of how these things work then myself, tell me where i'm going wrong ( in a constructive way ) the more i learn. So it's totally cool. To be honest, i probably didn't think it through enough and that's why you see the faults that you do. :cheers:
To be honest, I have no knowledge of making a good template design, so I really shouldn't criticise. I just picked up on a few flaws I could see. 👍

If we were talking about 3D livery editing (game engine based), then I feel I could critique a bit more constructively, as I feel it's something I'm fairly good at (though obviously not beyond criticism myself). And I'm sure I'm not alone, there's plenty of talented livery artist here on GTP.

With regards to the livery editor, I'm really hoping for Forza levels of capabilities (or beyond), but TBH i'd even be happy with TDU2 levels. Heck, I'd be happy with just being able to add a stripe or two. :lol:
 
Project Cars has the livery thing down pat. Some cars have 30+ livery options. Depending on how many cars can race online, players may not see two of the same styles, unless numbers and colours could be changed.

Would be interesting to see if livery modification is based on type of race event.
 
I was about to share this myself, as it's very good news. One thing though, I think the level of hyperdoubt around here is too overstated. With the game six months from release, I'd think any features mentioned as "in" are settled on. Still, while it would be awesome to make my own Tenacious Motorworks decal, it wouldn't kill me if that was taken away from me. I'm ecstatic that we're getting a Livery Editor this powerful.
 
Here's confirmation that you can create your own stickers: (around 5:00 min)



But this is Kaz speaking so we shouldn't trust this completely until there's actual footage of it in the final game.


I hope its not a mistake in translation, for me Yamauchi intends we will be able to create ours sets of livery (stikers) to share with friends
 
I'm keen on it too. PCARS has liveries littered with fantasy companies (Masculine Tires?! :D) and along with a few funny examples like the twist on Michelin, they work pretty well. Teams of racers could make up their own company decals and share them, along with their liveries.

A number of us were involved with the making of GT Planet liveries for cars in Forza 3 back in the day, and I was heavily involved in the making of decal "sheets" to share with the community, featuring logos of GT Planet, SONY, Playstation 3 Spiderman font, Polyphony Digital and Gran Turismo logos, lots of goodies. And with Sport's Livery Editor, people are talking about doing it all over again, and being able to make these decals will be a big part of realizing this, not to mention racing teams, leagues, clubs, etc. GT Sport is going to make E3 very interesting this year.
 
A difficulty I can foresee is in the sharing aspect. A high resolution image of the entire livery is potentially a poor way to share the liveries when there are 20+ cars on track.

An alternative is to only send shape or image IDs and their creation parameters, layers etc., to effectively recreate the livery in the editor from the files already in the game. That should be far more efficient.

However, the difficulty comes if these custom decals are indeed user-made, effectively necessitating some kind of hybrid approach. I.e. image files for the decals and an arrangement file to describe how to place them on the car.

With efficient packaging it might work fine, hopefully without the need to limit either the individual size of decals, the total pixel size of all decals in a livery and / or layers and numbers of shapes etc. The downloading of other players' liveries is critical to the appeal of the GT Live aspect, I'd say, so it needs to work flawlessly.

EDIT: Oh and there is a possible rendering limitation if the liveries are not flattened, as I suspect they won't be; that almost certainly implies limits to livery complexity will be applied, but hopefully not too mean.
 
Are any of you guys/gals well versed in designing liveries ? I won't ask for tuition at all, as I'm not going to assume that i could take up your free time with no return, that'd be foolish of me.

But do you know of any links that might have a lot of references on what to/not to do when thinking out a livery ? Or is it all totally subjective in your mind ?

Only because, if it DOES indeed turn out that we can draw up all of our own stuff, i presume in Photoshop etc ( i use Adobe products for work, so don't need links for those kinds of tutorials, more looking at things from a design point of view, rather than tools for the job ) I am completely beside myself with excitement :drool:
 
Are any of you guys/gals well versed in designing liveries ? I won't ask for tuition at all, as I'm not going to assume that i could take up your free time with no return, that'd be foolish of me.

But do you know of any links that might have a lot of references on what to/not to do when thinking out a livery ? Or is it all totally subjective in your mind ?

Only because, if it DOES indeed turn out that we can draw up all of our own stuff, i presume in Photoshop etc ( i use Adobe products for work, so don't need links for those kinds of tutorials, more looking at things from a design point of view, rather than tools for the job ) I am completely beside myself with excitement :drool:
I remember back in Forza Horizon I made the Romero Britto Audi A4. Took ages but it was lots of fun. I guess I wouldn't be able to recreate it in Photoshop, (I use Photoshop daily but not exactly in this sense) so I hope for a livery editor à la Forza mixed with NFS.
And as for thinking out a livery, just watch a bunch of pictures of carswith liveries, try to Then find one that works for your car, and either recreate it or modify it with your personal touch :)
I'd be happy to help out if you need anything, currently trying out the HKS S15 livery on an S14 in Photoshop as we speak hahaha.
I can't wait for GTS to launch. I have so many liveries planned out. :D
 
Yeah, there's no standard style - although there are several classics, of course - you don't need to conform to anything, be creative and have fun!

One thing I will say is that liveries were originally intended to make your team's car immediately distinguishable from others. Whilst that was primarily for the benefit of those on the pit wall, it helps spectators, too. ;)
 
Yeah, there's no standard style - although there are several classics, of course - you don't need to conform to anything, be creative and have fun!

One thing I will say is that liveries were originally intended to make your team's car immediately distinguishable from others. Whilst that was primarily for the benefit of those on the pit wall, it helps spectators, too. ;)


Thanks for the replies above guys. You're totally correct I think. Sure, I might make a Miku livery for myself, but i imagine there'll be several out there ( isn't there a BMW specific one already in the real world? ). Making something really unique, whilst remaining relatively tasteful IS the way to go i agree. I need to spend some time just trawling google images of liveries and taking note of some clever and unique ideas and trying to amalgamate those into something that is my own, not a copyrighted character. It's tricky, when it comes to plagiarism, i feel, because i personally fall in love with someone else's original idea so much that it tends to show through in my own design, rather than being something totally mine. Shame, but all it is is practice and i'll hopefully get something good in the end :cheers:
 
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