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I still have it on pre order, however it's main use will be for photomode and video creation, as from a physics and racing point of view it's a way behind the rest of the field.
For real. In GTS, you can just race full-throttle over curbs as if they were part of a perfectly flat road. IRL, cars would spin and lose control, and damage their suspension components.
However, I still had more fun with GTS racing other people online than with PCars2, because PCars2 doesn't have match-making. In PCars2, the player skill levels vary greatly in most player-created lobbies, so you end up having huge gaps between drivers in the race, which makes it a bit boring. In GTS, the 22nd driver usually finishes only 30 seconds after the 1st driver; in PCars2, half the people leave the race before the end, and the last person is over a lap behind.
If SMS were to add a good match-making system with daily, fixed-setup races like GTS has, it could be the best console online racing game. But I doubt SMS will bother doing that. Besides, they still have so many bugs to fix.