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I didn't see anything about it being "worse" than store exclusives. That was your assumption.
I used the In-store exclusives as an example. I might've worded it that way, but I simply referenced what many consider to be a far worse example of Pre-Order content then simply paying to have early access to certain content (which thanks to the advent of Day 1 editions, now you don't even need to pre-order for that) .
Just because some folks find them avoidable doesn't stop making them microtransactions. If that were the case we could say just about any game doesn't "technically" have them!
I didn't say whether it did or didn't, I expressed that I wasn't even sure it could be called Micro-transactions because of how historically they are flashed front and center from the get go all around but yet in GT6, it more or less hidden in menus and it only existed just for people to have an easy 1,000,000 credits.
Gran Turismo 6 had "micro" transactions and it ruined the game for alot of people, Locking things away and making someone grind in a game they paid AAA price for is morally wrong.
Exactly what was "Locked away" in micro-Transactions in GT6? Only thing I saw was three options for how much credits you wanted, nothing regarding tracks or cars or even races.