GT Sport - Trailers, Videos and Screenshots

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It's typical PD going for quantity over quality IMO. With 1000+ scapes there are bound to be a lot of them that don't look as natural and convincing as others. Some of them we've seen do look very convincing but that one does just look wrong in many ways, I'm not sure anyone could believe that car was really there.
 
It's typical PD going for quantity over quality IMO. With 1000+ scapes there are bound to be a lot of them that don't look as natural and convincing as others. Some of them we've seen do look very convincing but that one does just look wrong in many ways, I'm not sure anyone could believe that car was really there.
Isn't it an automated system though? The fact that it looks wrong is probably because of the way the program edits the car into the scene, not because "PD didn't do that one right". I'm pretty sure that's how they are doing it anyway.
I know it's a photograph, that's why I said the trees aren't giving off shadows from their pretty solid trunks. If the real trees don't give off dark shadows, then the car wouldn't either.
Well, the car is way closer to the ground and covering more space than the tree. How would the light be getting underneath the car in order for there to be virtually no shadow from it?
 
Isn't it an automated system though? The fact that it looks wrong is probably because of the way the program edits the car into the scene, not because "PD didn't do that one right". I'm pretty sure that's how they are doing it anyway.

I don't see how it could be, each one is going to need to be set up to scale the car properly, position it in the right place apply the correct lighting based on the photograph, apply shadows etc. You couldn't do that automatically. No automated tool could know how to do that.
 
I don't see how it could be, each one is going to need to be set up to scale the car properly, position it in the right place apply the correct lighting based on the photograph, apply shadows etc. You couldn't do that automatically. No automated tool could know how to do that.
Hmm... good point. But I don't know, I still maintain that almost the whole issue with it is the shadow of the car, which is also the biggest problem I have had with most of the scapes I've seen. This one is particularly obvious though. Surely it wouldn't be difficult to fix it.
 
I don't see how it could be, each one is going to need to be set up to scale the car properly, position it in the right place apply the correct lighting based on the photograph, apply shadows etc. You couldn't do that automatically. No automated tool could know how to do that.
There are a lot of variables to get the cars looking right in the scapes, it must be quite complex. However with 1000+ of them maybe PD found a simplified solution (even automation) that works (mostly - just might be too simple sometimes ;)).
Who knows, my mind still boggles with the whole scapes thing. :)
 
Hmm... good point. But I don't know, I still maintain that almost the whole issue with it is the shadow of the car, which is also the biggest problem I have had with most of the scapes I've seen. This one is particularly obvious though.. Surely it wouldn't be difficult to fix it.

I'm no photography expert but to me the lighting just doesn't seem natural, it's under a tree canopy, the ground is under shadow but the car seems overly bright and well lit, especially in the bonnet/windscreen area. Then yeah, the front splitter area looks weird without a shadow under it.

It's pretty hard to fool the human eye and as I say I assume some scapes will do a much better job than others. To be fair though I think that's only the second one we've seen that is really bad, the other being the Ferrari 458 looking far too large in scale in a Tokyo shot.
 
Regarding the Audi scape, it just looks to me like the light is coming from behind and above where the photo is taken. I think plenty of light could get under the car, look at the base of the tree behind, fully illuminated in sunlight. Surely the sun would have to be overhead for the Audi to cast an outline shadow? I don't know, but I don't think it's as off as it appears at first glance.
 
Regarding the Audi scape, it just looks to me like the light is coming from behind and above where the photo is taken. I think plenty of light could get under the car, look at the base of the tree behind, fully illuminated in sunlight. Surely the sun would have to be overhead for the Audi to cast an outline shadow? I don't know, but I don't think it's as off as it appears at first glance.
The only real way that a shadow could be reduced as much as it has been here is if the sun is halfway behind the horizon. For example:
large.jpg

The sun is significantly lower. And the car is way higher off the ground. And the shadow is still darker than the one in the scape.
 
The only real way that a shadow could be reduced as much as it has been here is if the sun is halfway behind the horizon. For example:
large.jpg

The sun is significantly lower. And the car is way higher off the ground. And the shadow is still darker than the one in the scape.
You guys should know that you can add light sources in Scapes..
 
Yeah I find that quite unbelievable that they would use a photo like that in the promotion of their game (it's from the website) - surely they could have picked a better shot! :rolleyes:
Agreed. But I dunno I feel the cars are gonna look really awkward in some parts in the scapes, and how they will look in certain parts will rather be laughable imo, especially that Ferrari one that was parked close to the Mini!
 
Bottom is the GT3 version, top is original version I believe. I know the bottom is GT3 for sure, it was playable on Gamescom, and clearly marked as GT3. (Models look identical, though)
The RS.01 is a Gr.3 car the livery is the only thing thats changed IIRC
 
There are problems with it. @Nato_777 pointed them out. Regardless of whether or not you accept them, they do exist, and being rude to others for not sharing your opinion is not acceptable.
Yes you're right, i didn't see his comment on the previous page
But i replied to the last comments about lighting / shadow, there are right to me, except the missing shadow under the car who must cover the light part on the road, i dont talk about the darkness of the shadow who is correct
 
Yes you're right, i didn't see his comment on the previous page
But i replied to the last comments about lighting / shadow, there are right to me, except the missing shadow under the car who must cover the light part on the road, i dont talk about the darkness of the shadow who is correct

If you think the car looks right that is your opinion, don't tell people with different opinions they are wrong though. Our eyes see what they see and to us it's not right at all.
 
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The interaction with the ground and the front wheel on the Audi is terrible! Actually that whole photo is bad, the perspective feels off and car shadow seems non-existent, I hope they can get the scapes working better than that!
Yuck. Still early days of course (PD's saving grace...) but that looks very off.
 
Yuck. Still early days of course (PD's saving grace...) but that looks very off.
This makes me wonder if there could be problems using too much zoom lens in the scapes. The perspective of the R8 makes it appear to be have been shot with a wide angle zoomed out lens but the same 'zoom' doesn't seem to be represented in the scape. This could be an issue in all scapes to some degree and careful use of the zoom might be necessary to manage it.
 
This makes me wonder if there could be problems using too much zoom lens in the scapes. The perspective of the R8 makes it appear to be have been shot with a wide angle zoomed out lens but the same 'zoom' doesn't seem to be represented in the scape. This could be an issue in all scapes to some degree and careful use of the zoom might be necessary to manage it.

yes i ve noticed this in a few more of the scapes shots. the wide angle distorts the proportions of the cars. Some people not aware of what a lense angle can do commenting the car looks off but actually its just the lens effect. But of course when this does not affect the rest of the image you get a pretty weird result...
 
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