GT Sport - Trailers, Videos and Screenshots

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Same for Porsche GT3 RS at ~3:20 and 3:30, and Veneno at ~3:50. Kinda neat. Should be useful online if people use it when they're not used to race against each other. Not a realistic thing in racing situations (as far as I know) but it can help especially the people who are not very used to racing. Blue flag situations come to mind even though this was not the case in the video.

Would be useful if there was an option to race with multiple car classes.
 
I can't be the only one who finds all the historical, non car related facts a really charming feature of the game!? It's the last thing you would expect from a racing game, let alone any game. and yet, in Gran Turismo, it just works........... surprisingly well! :D

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I can't be the only one who finds all the historical, non car related facts a really charming feature of the game!? It's the last thing you would expect from a racing game, let alone any game. and yet, in Gran Turismo, it just works........... surprisingly well! :D

View attachment 663630

Does it? I mean, we had the museum feature in the past and I never saw people opening forum threads to trade up museum cards and talk about how interesting they were. I think it's one of those things you find funny the first time you see it and then never spend a minute with it again. I'd like to know how many people finished the museum cards and how many % of GT player's gameplay time was spent on that feature. Sometimes I think PD wants to do too much at the same time and falls short on the essentials.

I don't really care about Band Aid fun facts on a racing (FIA "sponsored") game. In 1984, the F1 championship was decided by half a point. That's way more interesting for the target audience of GTS I'd imagine.
 
Does it? I mean, we had the museum feature in the past and I never saw people opening forum threads to trade up museum cards and talk about how interesting they were. I think it's one of those things you find funny the first time you see it and then never spend a minute with it again. I'd like to know how many people finished the museum cards and how many % of GT player's gameplay time was spent on that feature. Sometimes I think PD wants to do too much at the same time and falls short on the essentials.

I don't really care about Band Aid fun facts on a racing (FIA "sponsored") game. In 1984, the F1 championship was decided by half a point. That's way more interesting for the target audience of GTS I'd imagine.
Well, we have music in GTS...
 
I can't be the only one who finds all the historical, non car related facts a really charming feature of the game!? It's the last thing you would expect from a racing game, let alone any game. and yet, in Gran Turismo, it just works........... surprisingly well! :D

View attachment 663630

GT has always been different and unique , that's why i love it so much.
 
Does it? I mean, we had the museum feature in the past and I never saw people opening forum threads to trade up museum cards and talk about how interesting they were. I think it's one of those things you find funny the first time you see it and then never spend a minute with it again. I'd like to know how many people finished the museum cards and how many % of GT player's gameplay time was spent on that feature. Sometimes I think PD wants to do too much at the same time and falls short on the essentials.

I don't really care about Band Aid fun facts on a racing (FIA "sponsored") game. In 1984, the F1 championship was decided by half a point. That's way more interesting for the target audience of GTS I'd imagine.
Perhaps, but the process seems more straightforward in GTS. I never engaged with the museum cards at all, simply because they never presented themselves to me. I would have to go through the menus and what not to find them. They seem to just appear in GTS, giving the menus a change in tone which I quite like. As for car related historical facts, those are there too, so no shortage of information there. In terms of UI design, GT Sport is a big step up.

It's fairly obvious that Gran Turismo presents itself as more than just a racing game. Scapes has nothing to do with racing and yet it's there because Kaz likes to think outside the box in terms of presentation and creativity. No other racing game presents itself like Gran Turismo does.

Sure, a random music fact is far detached from the origins of the internal combustion engine, but we'd be daft to think that life revolves around nothing but cars and motor racing. Outside the cars and off the tracks, there's a world out there.

GT is about embracing not just the cars, but the cultures that surround and shape them.

If there was no music to listen to, no beautiful locations to drive to, no influential figures to motivate you, the car as an invention would have far less meaning and emotional impact.
 
Perhaps, but the process seems more straightforward in GTS. I never engaged with the museum cards at all, simply because they never presented themselves to me. I would have to go through the menus and what not to find them. They seem to just appear in GTS, giving the menus a change in tone which I quite like. As for car related historical facts, those are there too, so no shortage of information there. In terms of UI design, GT Sport is a big step up.

It's fairly obvious that Gran Turismo presents itself as more than just a racing game. Scapes has nothing to do with racing and yet it's there because Kaz likes to think outside the box in terms of presentation and creativity. No other racing game presents itself like Gran Turismo does.

Sure, a random music fact is far detached from the origins of the internal combustion engine, but we'd be daft to think that life revolves around nothing but cars and motor racing. Outside the cars and off the tracks, there's a world out there.

GT is about embracing not just the cars, but the cultures that surround and shape them.

If there was no music to listen to, no beautiful locations to drive to, no influential figures to motivate you, the car as an invention would have far less meaning and emotional impact.

I fully agree with that, that the world does not revolve around cars.

Scapes, for instance, look very nice. But photomode locations were also supposed to be nice in GT6 and they were a complete disappointment compared to GT5's locations (most people in the photomode section would agree). I get very skeptical when I see something "new" coming, especially - and this is the main reason - because the car and track lists ilare so short compared to previous GTs, PC2 or FM.

I'm sure I'll spend tons of hours with scapes and entering GTPs photomode competitions as I did in the past though.

I'm hard with PD because I love GT. In fact, I pre-ordered the collector's edition this morning, hours before reading the recent good news.
 
Does it? I mean, we had the museum feature in the past and I never saw people opening forum threads to trade up museum cards and talk about how interesting they were. I think it's one of those things you find funny the first time you see it and then never spend a minute with it again. I'd like to know how many people finished the museum cards and how many % of GT player's gameplay time was spent on that feature. Sometimes I think PD wants to do too much at the same time and falls short on the essentials.

I don't really care about Band Aid fun facts on a racing (FIA "sponsored") game. In 1984, the F1 championship was decided by half a point. That's way more interesting for the target audience of GTS I'd imagine.
I'm not so sure about the last part. I think the target audience for this game might be more interested in tidbits about Amy Winehouse than the 1984 F1 Championship.

Perhaps, but the process seems more straightforward in GTS. I never engaged with the museum cards at all, simply because they never presented themselves to me. I would have to go through the menus and what not to find them. They seem to just appear in GTS, giving the menus a change in tone which I quite like. As for car related historical facts, those are there too, so no shortage of information there. In terms of UI design, GT Sport is a big step up.

It's fairly obvious that Gran Turismo presents itself as more than just a racing game. Scapes has nothing to do with racing and yet it's there because Kaz likes to think outside the box in terms of presentation and creativity. No other racing game presents itself like Gran Turismo does.

Sure, a random music fact is far detached from the origins of the internal combustion engine, but we'd be daft to think that life revolves around nothing but cars and motor racing. Outside the cars and off the tracks, there's a world out there.

GT is about embracing not just the cars, but the cultures that surround and shape them.

If there was no music to listen to, no beautiful locations to drive to, no influential figures to motivate you, the car as an invention would have far less meaning and emotional impact.
Hmmm..when did this GT not being just about cars happen? Every GT I've ever played has focused on cars, taking pictures of cars and racing.
 
Same for Porsche GT3 RS at ~3:20 and 3:30, and Veneno at ~3:50. Kinda neat. Should be useful online if people use it when they're not used to race against each other. Not a realistic thing in racing situations (as far as I know) but it can help especially the people who are not very used to racing. Blue flag situations come to mind even though this was not the case in the video.


Edit. One thing I don't like in the replay (talking about UNILAD's one here) is the fact that the wind noise is audible... I mean, we're supposed to be behind a camera while "filming" or "watching" and it sounds like we're on board of the car being filme somewhat. Watch the back straight part of the video to see what I mean.

On a postive note, the tunnel effect is not there anymore. Not as strong as it was in previous versions at least. I like that.
It is very realistic for a track day though. Some clubs will either use a point by for passing or turn signals.
 
Things I've noticed that I also haven't seen discussed here yet:

- There are some brand-specific scapes (i.e. factories and tuning garages)

- It was mentioned in one of the articles that paint chips are gone, but in the paint section from recent videos there's an option for "Special Colors" - this could mean official and/or manufacture-specific paint colors could still be available (something I was previously a little worried about being gone)

- You can now earn credits and XP from Arcade Mode
 
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I'm not so sure about the last part. I think the target audience for this game might be more interested in tidbits about Amy Winehouse than the 1984 F1 Championship.

Hmmm..when did this GT not being just about cars happen? Every GT I've ever played has focused on cars, taking pictures of cars and racing.
Is Gran Turismo like every other racing game then? I don't think so....

What about the street that got named after Kaz himself for his achievements? The career opportunities that were given through GT Academy? The designers wet dream that is the Vision Gran Turismo Project? The photo mode that Gran Turismo as a franchise pioneered and other developers took inspiration from? The historic achievement of being approved and worthy of a motorsport governing body?

Obviously, the main focus is on the cars and racing, but how often does any other racing game offer any of the extraordinary revelations and achievements that Gran Turismo has?

What I'm trying to say is, most racing games feel the same. Give the player cars to drive and tracks to race on. The same basic concept persists. You get the thrill of racing, but that's it. Gran Turismo is a rebel of sorts, because it challenges the way we see cars. They're more than just machines you race around a track. They're extensions of your personality, devices that allow you to travel the globe and explore the wonders of planet earth. No other racing game achieves this feeling better than GT in my opinion. I don't know if it's nostalgia, presentation or a combination of the two. GT just does it right for me.

It's because of Gran Turismo that I have a fascination for photography as a general practice. My taste in music has been influenced by Gran Turismo's rather unconventional use of jazz. Gran Turismo has also influenced my career path, automotive design, of which VGT is a great inspiration. And the way things are going, it looks like GT will also be telling me an interesting fact or two about Charlie Chaplin, and I'm ok with this! :D

Gran Turismo is about cars. But it's also about career prospects, historical achievements, the thrill of design.

I simply would not be the person I am today if it wasn't for Gran Turismo. I wouldn't be here on this forum and my interest in cars probably wouldn't be as significant, even with all the other racing games out there. Sounds cliche and idiotic I know, but I'm telling you how I honestly feel. THAT is the reason Gran Turismo, to me at least, is far more than just cars.

That's my opinion anyway. I understand it's not entirely relevant to this thread, but there you go.

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Oh, and let's not forget this guy eh? 'The Real Petting Simulator'.
 
- You can now earn credits and XP from Arcade Mode

This squashed any remaining concerns I had about the offline experience.

Campaign mode is my proving grounds, Arcade mode is my racing/progression/grinding/training environment, and Sport mode is where I go for intense competition and race series.

And every car in my garage is going to give me returns on the purchase 👍
 
Is Gran Turismo like every other racing game then? I don't think so....
I don't think so either. And?

What about the street that got named after Kaz himself for his achievements?
I thought we were talking about the game, not Kaz's personal achievements.
The career opportunities that were given through GT Academy?
Those are from Nissan. In the game itself it's just another TT.
The designers wet dream that is the Vision Gran Turismo Project?
Which presents itself in the game as cars we can take pictures of and race.
The photo mode that Gran Turismo as a franchise pioneered and other developers took inspiration from? The historic achievement of being approved and worthy of a motorsport governing body?
So taking pictures of cars in the game? Already acknowledged. Several games have FIA certification and well before GT. Nothing historic about it really. Inside the game however, it'll present itself as...you guessed it...racing cars in the game.
Obviously, the main focus is on the cars and racing, but how often does any other racing game offer any of the extraordinary revelations and achievements that Gran Turismo has?
Obviously the entire game is cars, racing and taking pictures. Which was my point.

What I'm trying to say is, most racing games feel the same. Give the player cars to drive and tracks to race on. The same basic concept persists. You get the thrill of racing, but that's it. Gran Turismo is a rebel of sorts, because it challenges the way we see cars. They're more than just machines you race around a track. They're extensions of your personality, devices that allow you to travel the globe and explore the wonders of planet earth. No other racing game achieves this feeling better than GT in my opinion. I don't know if it's nostalgia, presentation or a combination of the two. GT just does it right for me.
Forza has done a far better job of allowing players to customize their cars and for quite a long time. They've had ForzaVista and a livery editor for several generations now. I don't see this travelling the globe and exploring the wonders of the planet earth in any GT released so far. What I see is cars racing in a game, like many other games. The UI, the music, the overall design of the game certainly gave it a unique feel but at it's heart it's about racing and driving cars, taking pictures etc.
 
The historic achievement of being approved and worthy of a motorsport governing body?

In the time between the announcement of the FIA championship and it not yet beginning, the ACO has done something similar. Gamers got to stand on the same podium as the real-world winners at this year's Le Mans, and were officially recognized by the governing body. I'd say that's a pretty big achievement for the genre. 👍
 
Now that is what I call a Television. :D Where could I put it ?


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Is the Embargo for GT Sport Photos lifted/confirmed yet for the Beta? as I have a few screenshots and wasn't sure if it was all right to post them yet.(EU due to NDA in place) 👍

dude there's whole internet of videos and pictures of the beta, regardless of region
 

Yo holy crap, you can actually pick out which car is which. That's how much better the sounds are. Also, I want some Veneno footage NOW!

But honestly, everything about this game looks and sounds awesome. It could potentially be my greatest GT experience to date - if not my greatest ever gaming experience... Well, maybe I won't go that far but we'll see. Clearly, this looks very impressive to me right now - hands down the best presentation.
 

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