- 6,361
- Nantes
- P308R
Edit: I have just learned that there is an ABS bug that turns the ABS to weak and back to default from time to time. That could be it...
Definitely what I've been experiencing. Thanks for the info đź‘Ť
Edit: I have just learned that there is an ABS bug that turns the ABS to weak and back to default from time to time. That could be it...
No you can't own it.Just in the game files? Or can you already own it?
Notice says there will be a 'game update' after maintenance, so I expect more than just a bug fix. Then again, no leaks yet.I think this is just the bug-fix so far. The big one? Maybe a few more weeks.
An update for Gran Turismo Sport has been released. The following is a list of the main features introduced:
Main Features Implemented
Fixed an issue wherein cars could not be purchased and the game would not progress, when a user first created save data using 'Gran Turismo Sport' 1.00 to 1.18 (including PlayStation®Hits version), and then applied Update 1.50 afterwards.
Please note that while this update will fix the save data so you can continue playing the game, the Garage will contain only the Gift Car that is given to you when you first start playing this game.
We deeply apologize for any inconvenience this issue may have caused.
That's the PS4's filesystem. It's not game specific.Anyone knows the technical reason why every update in GTS has to recopy the complet game (that 30 minutos copyng) ?
Thank in advance !
and one can only hope it isn't the same on PS5. Even with a SSD, it will be balls.That's the PS4's filesystem. It's not game specific.
The download is 152 Mb. The copying is another thing entirely.OMG just flashed it up and the download is 52Gb! Not really an issue as my internet speed pretty good (and just checked) but server must be overloaded as it's saying 17 HOURS to download......
I just it off and will try later.
The download is 152 Mb. The copying is another thing entirely.
Yes, but not as now.
Braking is no longer predictable, wether it is a new tire model or something else the car now sometimes brakes as usual, other times almost doesn't brake at all and other times slides. Braking points can vary from lap to lap.
It might be a combo of dirty air, cold tires and overloading tires. We don't know and no one seems able to replicate the behaviour.
I deleted the temporary files and it got better. The question is for how long...That, however, is an issue I'm experiencing with GT Sport since the very first day. Offline physics aren't the same as online physics (be it tyre usage, grip levels, braking issues) and they vary from day to day and from track to track.
Primarily, I believe it to be a network issue. I'm performing best in local lobbies, the fewer foreign drivers the better for me. Joining a foreign lobby usually even costs me 1 - 2 seconds on an average lap. Also, I don't see a solution to this problem unless everyone gets even faster internet connections.
That's the PS4's filesystem. It's not game specific.
Some games don’t even need to copy, like NFS heatEvery other game on my PS4 does copying way faster than on GT Sport, so i think it is game-specific thing
its not abug its the way it should be . If you go wide or off the racing line you will pay the price . Tire stay dirty much longer than before and you don't have to go off track off racing line will also penalize you like in real life . The break its the same you have to lift a little if you don't want them to lock . And tire damage if you beat them they over heat again like in real life . And 4 racers who want more tire info get in mind that IRL there is no info even for tires use we feel them and ts050 don't have to be nerfed she is slower that audi in pure speed its fuel that need to be adjustedIt would also be nice if they undo whatever happened in the last update that made the cars drive worse (brakes/tires?)
Oh, and a BoP update too. Nerf the TS050 and buff the Gr.4 WRX & Citroen.
It's stupid. Just cancel the download and try again.OMG just flashed it up and the download is 52Gb! Not really an issue as my internet speed pretty good (and just checked) but server must be overloaded as it's saying 17 HOURS to download......
I just it off and will try later.
Every other game on my PS4 does copying way faster than on GT Sport, so i think it is game-specific thing
I usually don't say these things but considering your record I wouldn't trust you too much about who's good and who's bad at driving.Take off your tinfoil hat buddy.
Seriously are you kidding? This feels like a dumb excuse for bad driving.
If you cannot drive it, it not in the gameAlready in the game
As I understand it, it needs to copy it to a continuous empty space of the hdd.Anyone knows the technical reason why every update in GTS has to recopy the complet game (that 30 minutos copyng) ?
Thank in advance !
Trust whatever you like i dont care.I usually don't say these things but considering your record I wouldn't trust you too much about who's good and who's bad at driving.
I usually don't say these things but considering your record I wouldn't trust you too much about who's good and who's bad at driving.
Enough.Trust whatever you like i dont care.
This isn't necessarily true. You can set up a race with the same settings as a custom arcade race. Tyre consumption is different then than in online lobbies. In the most extreme cases I had twice as much consumption online, and super soft tyres performing worse than hards - which didn't happen in offline tests on the same tracks with same settings.Handling is different between arcade mode and online lobbies as some settings are not enabled in time trial and that's why driving in lobbies is slower. There are many different reasons though why your braking can be different from lap to lap:
- Slipstream
- Dirty tires
- Slower or faster exit which influences your speed
- Tire wear
- Your fuel mix as it heavily changes your topspeed
Server latency do not affect physics. Your car physics only calculated by client side and has nothing to do with server.This isn't necessarily true. You can set up a race with the same settings as a custom arcade race. Tyre consumption is different then than in online lobbies. In the most extreme cases I had twice as much consumption online, and super soft tyres performing worse than hards - which didn't happen in offline tests on the same tracks with same settings.
Whether you want to believe it or not: server latency affects physics and tyre wear, and not everyone on track gets the same conditions to drive with.
I have seen cases where A+ drivers, which are normally a second faster than me, were a second slower than me. Or that drivers which normally lose 2 seconds on my time, were faster than me.
This doesn't happen because A+ suddenly fail to drive fast, or because I suddenly became a driving genius - that's solely because of network conditions.
That's not true. The cars need to be synchronized. Of course, if driving side by side, or close behind each other, everyone seeks his own path, or brakes a bit earlier, or a bit later - and of course this affects each other. Cars aren't necessarily where we see them on track, a car might be bumped by another eventhough each driver left space... and that's exactly where online physics act different to offline physics. Offline, the game exactly knows what happens to your car in real time. Online, however, it's awaiting response from all connected players.Server latency do not affect physics. Your car physics only calculated by client side and has nothing to do with server.