Why 2020, why!?They skip one month (in a while) and this is the end. Lol
I honestly think the penalty system is constrained largely by the poo cpu in our ps4s.
Any grunt work the machine needs to do for the penalty system would be in the cpu I’d imagine. And it’s a potato.
So we need to temper our expectations of what this game and console can give us IMHO.
I’m hoping next gen with its beefier cpu will sort this out.
Aggressive ghosting is the only way to fix these incidents out on the track because it is a game, and it is not real life racing.Plenty could be done with the needed resources and strategies.
Agressive ghosting with speed drops that reduced accidents on track.
Required qualifying for races with minimum lap times for entrance to the race.
Qualifying laps and fastest laps used for braking points vs dive bomb assessments.
Same goes for driving lines.
Community powered voting systems after races, "how am I driving" voting post race. With every "down" requiring a up vote for another driver.
Required driving school before racing with more challenging requirements as you go up in DR and SR.
You do know there are no physical door knobs on the net, right?Did he ragequit as usual?
Don't let the door knob hit you where the good lord split you...
Plenty could be done with the needed resources and strategies.
Agressive ghosting with speed drops that reduced accidents on track.
Required qualifying for races with minimum lap times for entrance to the race.
Qualifying laps and fastest laps used for braking points vs dive bomb assessments.
Same goes for driving lines.
Community powered voting systems after races, "how am I driving" voting post race. With every "down" requiring a up vote for another driver.
Required driving school before racing with more challenging requirements as you go up in DR and SR.
Plenty could be done with the needed resources and strategies.
Agressive ghosting with speed drops that reduced accidents on track.
Required qualifying for races with minimum lap times for entrance to the race.
Qualifying laps and fastest laps used for braking points vs dive bomb assessments.
Same goes for driving lines.
Community powered voting systems after races, "how am I driving" voting post race. With every "down" requiring a up vote for another driver.
Required driving school before racing with more challenging requirements as you go up in DR and SR.
The roulette is for show. The car you win is predetermined, from the moment you installed the game.I also hope PD will fix the roulette, I am more than one week winning almost the same cars, seems like gr 3 and 4 cars has 75% of winning chances.
Nah, too complex. I would just make everyone watch two 3 minute videos about racing and sportmanship. That should take care of it.
Wouldn't it just be determined day of? Or is there some mechanic baked into your account from the start that maps out all of the cars you will ever receive through the wheel?The roulette is for show. The car you win is predetermined, from the moment you installed the game.
The latter.Wouldn't it just be determined day of? Or is there some mechanic baked into your account from the start that maps out all of the cars you will ever receive through the wheel?
Genuinely curious
That's actually a pretty brilliant way of handling it instead of needing to worry about all of the complexities of an on-the-fly generator for the gift cars.The latter.
GT5's Used Car Dealership worked the same way. It created a seed value - not sure how exactly but my guess is that it was a combination of an identifier of your PS3 console and your user ID* - and then used that value as a start point on a massive, 2.147-billion-day long list of UCD combinations. Every time you advanced a day, you simply advanced to the next set of six cars.
For GTS it seems to be exactly the same with a seed value - again probably based on a combination of an identifier of your PS4 console and your user ID** - and that puts you at the start point on a massive, 2.147-billion-day long list of prize cars... although it seems to be a list of CarIDs (to account for the addition of cars) which will roll over to the next valid value which returns a vehicle if there is no car with that CarID.
Actually, I should ask Kazunori about it, just to fill in the blanks.
*This was evidenced by the fact that two users on the same PS3 did not have the same UCD for any given day, and you could move your game save to a different PS3 and have a different UCD for the same day.
**Again, two users on the same PS4 do not get the same DWG cars at the same time, but if you delete your save and start again you get the same DWG cars each time. Move to a new console and you get different ones.
PD have been using damage in FIAs this Exhibition season. It hasn't really changed behavior. I've noticed the worse sportsmanship in FIAs!I would say that having damage on in some capacity would help a lot. Even light damage would help, especially since it wouldn't be a complete show-stopper if you took damage.
The latter.
GT5's Used Car Dealership worked the same way. It created a seed value - not sure how exactly but my guess is that it was a combination of an identifier of your PS3 console and your user ID* - and then used that value as a start point on a massive, 2.147-billion-day long list of UCD combinations. Every time you advanced a day, you simply advanced to the next set of six cars.
For GTS it seems to be exactly the same with a seed value - again probably based on a combination of an identifier of your PS4 console and your user ID** - and that puts you at the start point on a massive, 2.147-billion-day long list of prize cars... although it seems to be a list of CarIDs (to account for the addition of cars) which will roll over to the next valid value which returns a vehicle if there is no car with that CarID.
Actually, I should ask Kazunori about it, just to fill in the blanks.
*This was evidenced by the fact that two users on the same PS3 did not have the same UCD for any given day, and you could move your game save to a different PS3 and have a different UCD for the same day.
**Again, two users on the same PS4 do not get the same DWG cars at the same time, but if you delete your save and start again you get the same DWG cars each time. Move to a new console and you get different ones.
Looking forward to seeing what hatchback we get next month.
Yeah, after 39(I might go for 50 before the new GT comes out) new game starts, I've gotten the same dark grey Megane R.S. for my "New Car". My alt account(restarted only 3 times), gets a white Evo).That's actually a pretty brilliant way of handling it instead of needing to worry about all of the complexities of an on-the-fly generator for the gift cars.
Also really good of them to ensure we will be covered for gift cars from now until the heat death of the sun.
Mazda: PD would never add a modern race car at this point, apart from the ones already announced.View attachment 886312 View attachment 886313 View attachment 886314 View attachment 886315
Sign me up. I personally think that Mini looks cool don't attack me lol
Surely this mini?View attachment 886312 View attachment 886313 View attachment 886314 View attachment 886315
Sign me up. I personally think that Mini looks cool don't attack me lol
That's one strange-looking Fiat right there.I hoping for one of these myself.......
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It's given me a "semi colon" just imaginging it.....Ohhhhh yes!
I doubt it. All of the SEMA winners added to the game so far have all been in Group N.Honda: That has Gr.X written all over it.
Exactly!I doubt it. All of the SEMA winners added to the game so far have all been in Group N.