GT4 HD HUD and User Interface Texture pack for PCSX2

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Made an account to post this, so hello everyone!

Over the past month I've been working diligently on a very special project, a mod for Gran Turismo 4.
This is my first major contribution to the Gran Turismo modding scene and I am very proud and excited to release it to the public!
The mod is a full remastering of the GT4 user interface and heads up display, as a PCSX2 dump/replace texture pack.
And, special thanks to Nenkai for his Gran Turismo 4 Save Editor, as I could not have done it without it.

I've made a youtube video showcasing the differences and features so go check it out.

Written Feature List:

1. HD HUD and UI textures:
All menus, text, and the in-race HUD have been redone in much higher resolution. These textures have greatly improved the game's overall look when playing in HD on PCSX2. My goal with this texture pack was to give the game a 'remastered' look and I think it succeeds in achieving that. This was accomplished with a combination of fully redrawn/replaced textures from scratch, and ai upscales.

2. 16:9 aspect ratio-corrected UI textures:
All UI textures that were still 4:3 stretched when in 16:9 mode have now been 'squished' horizontally to make them display in their correct aspect ratio when in 16:9 mode. This was done by widening the horizontal canvas size of the textures by 33%, rather than simply squishing the actual visual data of the texture, as to not reduce the horizontal resolution.

3. Typo Corrections:
Due to some text being stored as a texture, I was able to correct a couple typos that Polyphony made.
1. GT Auto's "cleand" -- cleaned
2. Main menu's "EUROPIAN STREET" -- EUROPEAN STREET

4. Secret Menu instructions added to the options menu background:
The options menu now has instructions on how to access the secret menu on the right side of the screen.

5. Alternate textures:
Included in this pack are some alternate textures that you can replace if desired:

1. Blanked replay watermark textures:
These allow the viewing of replays without the "REPLAY" and the "Gran Turismo 4" watermark
from ever appearing. This may be preferable to some players that wish to watch/record replays
without the watermarks appearing.
2. Odd numbers in the 10,000 RPM and 12,000 RPM tachometers:
Two Alternate tachometer textures that have the odd numbers included.

6. End-user mods:
With all of the texture work already done and textures organized, end-users can easily modify the existing textures in this pack any way
they want using image editing software. End-users can make the UI/HUD look any way they desire. Alternate colors, designs,
etc. are now possible.

7. Compatible with ALL revisions/versions of Gran Turismo 4:
Tested Versions:
Gran Turismo 4 NTSC-U USA/Canadian release SCUS-97328
Gran Turismo 4 PAL UK/European release SCES-51719
Gran Turismo 4 Online Public Beta NTSC-U USA release SCUS-97436
Gran Turismo 4 NTSC-J Japanese release SCPS-17001
Gran Turismo 4 NTSC-J Korean release SCKA-30001

8. By sheer coincidence, a lot of textures in this pack also apply to Tourist trophy. If you add this to your tourist trophy's replacement folder, it will get a visual improvement as well. (Some things will look a bit wonky though)

AB2HUDAFTER.png
b6.png
b4.png

Youtube Video:

Links:
MEGA: https://mega.nz/file/RCxyQITA#xldeHVH8XjY89A00xzlA6N-D1PntuKWEkHcWK_l_CWA
Google Drive:
 
That's a great pack!
I'm honest, I use just the HUD elements/replay overlay/other text replacement from the pack. My goal is to "delete" all the HUD (that is basically done) elements, for a clean screen. If you want, I can share edits I've made for include in your pack. Lastly, there are just small things that seems doesn't dump:

1679848753378.png


image.png



Apart that, all is done, here is how looks:

1679848826337.png


1679848872436.png
 
This is mega-awesome! ...However, not perfect just yet. I found a couple of mistakes in the textures when looking around the menus;
-Chaparral logo in American Cars dealership is not replaced, same with Vauxhall in British Cars.
-Land Rover logo is all wonky, keeps switching back and forth to the new and old texture in British Cars (possibly a problem in the emulator's end).
-This might be just my own personal preference and it's nothing huge, but VW, Cizeta and Alpine logos could be a bit brighter, to match the other logos better. They seem a little out-of-place. Again, nothing major, and probably just my own imagination ;)
-The arrow pointing at 'Event' in dealerships is always there, even when there are no events available for the manufacturer in question. In this case, there is supposed to be a simple dot-texture showing instead. In the hi-res textures, this dot-texture happens to be an arrow pointing to the right, this causes it to appear also when there are no legendary cars available. (I fixed it myself by replacing the texture).
manufacturer.png

-The highlight flash in the Tuning Shop is wider than the highlighted textures themselves.
tuning.png


But the mistakes aside, the texture pack looks absolutely beautiful, and is one of the last things we needed for a complete fanmade remaster of this (now even more) timeless masterpiece of a videogame. THANK YOU FOR KEEPING IT ALIVE!!!
 
I have successfully tested the pack on latest pcsx2 qt build, on both GT4 and GT Online, and the result is great!

However, the hud pack does not seem to work on v1.7.3727 build on neither versions of the game, wich was the last wxWidget build with support for USB settings. Since I use an old GT Driving Force Wheel, I have to stick to that version cuz QT support is crap atm. The HD retexture mod works on it btw, so I'm thinking maybe I need to take the files out of their folders ?

This is really amazing work, thank you !!
 
What's up with the "Real Circuit Tours" art in Extreme events? Half the tracks listed aren't even in the game, and the French flag is swapped with the Italian one even though there's no real life Italian tracks in the game.
This is the only weird thing I can find in it, it's really really nice otherwise.

1681213333521.png
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Not sure what has gone wrong here with my game. Specific numbers (like the number 3 and 6) are rendered disproportionately in the race UI and various text across the game is not aligned straight or is not spaced out correctly.
 

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That's a great pack!
I'm honest, I use just the HUD elements/replay overlay/other text replacement from the pack. My goal is to "delete" all the HUD (that is basically done) elements, for a clean screen. If you want, I can share edits I've made for include in your pack. Lastly, there are just small things that seems doesn't dump:

View attachment 1242791

image.png



Apart that, all is done, here is how looks:

View attachment 1242792

View attachment 1242793
How did you remove the little blue circle that would usually appear on the g-force meter at the bottom of the screen? I hate that piece of HUD, and dont like the way it looks. But i couldnt find where to delete the sprite for that circle thing. Would really appreciate if you told me how you did that. ^^
 
That's a great pack!
I'm honest, I use just the HUD elements/replay overlay/other text replacement from the pack. My goal is to "delete" all the HUD (that is basically done) elements, for a clean screen. If you want, I can share edits I've made for include in your pack. Lastly, there are just small things that seems doesn't dump:

View attachment 1242791

image.png



Apart that, all is done, here is how looks:

View attachment 1242792

View attachment 1242793
Hey, can you tell me please how you removed the g-force bar fully on the bottom of the screen? I really dont like how it looks, so i tried to remove it, but couldnt find the texture for the circle thingy that appears. I would really appreciate if you told me how you did that. ^^
 
Hey, can you tell me please how you removed the g-force bar fully on the bottom of the screen? I really dont like how it looks, so i tried to remove it, but couldnt find the texture for the circle thingy that appears. I would really appreciate if you told me how you did that. ^^
Just dump the texture and make it invisible
 
I am going insane over this. I have made sure my settings are exactly the same as in the video and followed the procedure but it will not use the HD UI. I've tried the SCUS 97328 and the SCUS-97436 and none work (yes I made sure I did not use the public beta files on the US version and vice-versa, MULTIPLE times). Also using the latest nightly available right now.

Even removed all the retexture mod files to make sure there wasn't any conflict. It looks like the numbers will work but not the text.
 
I am going insane over this. I have made sure my settings are exactly the same as in the video and followed the procedure but it will not use the HD UI. I've tried the SCUS 97328 and the SCUS-97436 and none work (yes I made sure I did not use the public beta files on the US version and vice-versa, MULTIPLE times). Also using the latest nightly available right now.

Even removed all the retexture mod files to make sure there wasn't any conflict. It looks like the numbers will work but not the text.


Well... Fixed. Used the mega link instead which was a very different download from the google drive.
 
Just dump the texture and make it invisible
hi, can you help me, where can I download the texture to hide the g-force meter, thank you very much

Obviously I sincerely thank those who waste time of their lives to give us such beauties, thanks to Silent and to all those who contributed to making this fantastic game shine Thank you thank you thank you thank you


EDIT ok I went to "attempts"...I managed to replace the largest part (I used the one for the replay...) but I can't get rid of the blue dot
 

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Hello, I'm running the game in French. The big "É" from words like "Épreuves/Échappements" isn't showing anymore.

Regards
 
File b9c95188e4fe7436-396a18873bc689f7-r10e000001680000-00006653.png within the Simulation Mode Menu folder doesn't work or is being conflicted with so it doesn't render such as the other files (the file is for the GT mode background). I've notice that every single person who uses this mod has this exact same issue consistent across various different PCSX2 builds.

I have to say I'm surprised nobody has brought this up sooner, it's the most jarring thing in the world, to have the background all upscaled and just having this one tile that isn't. I brought this up on a different thread ages ago but I was wrong about what was causing it at the time.


Edit (The fix): File 'b9c95188e4fe7436-396a18873bc689f7-r10e000001680000-00006653.png' must be renamed to '83da545cd588888c-910bdcc02954f67c-r360x270-00002653.png' in order to render correctly.

You're welcome
 
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File b9c95188e4fe7436-396a18873bc689f7-r10e000001680000-00006653.png within the Simulation Mode Menu folder doesn't work or is being conflicted with so it doesn't render such as the other files (the file is for the GT mode background). I've notice that every single person who uses this mod has this exact same issue consistent across various different PCSX2 builds.

I have to say I'm surprised nobody has brought this up sooner, it's the most jarring thing in the world, to have the background all upscaled and just having this one tile that isn't. I brought this up on a different thread ages ago but I was wrong about what was causing it at the time.


Edit (The fix): File 'b9c95188e4fe7436-396a18873bc689f7-r10e000001680000-00006653.png' must be renamed to '83da545cd588888c-910bdcc02954f67c-r360x270-00002653.png' in order to render correctly.

You're welcome
Hi, don't ask me why or how but, the opposite of your solution fixed the problem for me! But thank you because without your post it would never been fixed for me!
 
Hi, don't ask me why or how but, the opposite of your solution fixed the problem for me! But thank you because without your post it would never been fixed for me!
Interesting, I guess my solution wasn't quite the fix I thought it was, Hatersbby expanded on this in his thread mentioning how PCSX2 handles texture dumping. I'm glad you were able to fix the issue on your end, this issue is something that's been bugging me for a really long time and I actually made a post a while back when people were talking about the issues with Twin Ring having a really bad texture issues, I originally thought it was an update to the emulator as it was still working for me on an older build.

Regardless, Hopefully a more definite answer for these issues arise in the future.
 
File b9c95188e4fe7436-396a18873bc689f7-r10e000001680000-00006653.png within the Simulation Mode Menu folder doesn't work or is being conflicted with so it doesn't render such as the other files (the file is for the GT mode background). I've notice that every single person who uses this mod has this exact same issue consistent across various different PCSX2 builds.

I have to say I'm surprised nobody has brought this up sooner, it's the most jarring thing in the world, to have the background all upscaled and just having this one tile that isn't. I brought this up on a different thread ages ago but I was wrong about what was causing it at the time.


Edit (The fix): File 'b9c95188e4fe7436-396a18873bc689f7-r10e000001680000-00006653.png' must be renamed to '83da545cd588888c-910bdcc02954f67c-r360x270-00002653.png' in order to render correctly.

You're welcome

OK so, to answer about this texture problem, the problem here is that the file 'b9c95188e4fe7436-396a18873bc689f7-r10e000001680000-00006653.png' is for the NTSC retail version of the game and the '83da545cd588888c-910bdcc02954f67c-r360x270-00002653.png' is for the Public Online Beta.

Hope it can help to understand why the texture works or not. I just found it few minutes ago by trying the Spec II mod!
 
Does anyone else have visible transparent boxes around their menu icons and the lap counter?
I sure do and the more I look at it, the easier it is to spot and get annoyed by
Not to say the texture pack is no good as I am having a great time using it alongside the Retexture "mod" and Spec II
Perhaps a fix can be found even if requiring some manual changes

Gran Turismo 4 [Online Public Beta]_SCUS-97436_20240925153018.png

totally didn't originally attempt to upload a roughly 9.5k x 5.5k large screenshot as I used the internal resolution setting with PCSX2 (probably capped as I am running at "8K UHD"), so I changed it to my display's 1440p res
 
Does anyone else have visible transparent boxes around their menu icons and the lap counter?
Made an account just to say this: change the Dithering to Force 32-bit to get rid of most of the boxes. Don't know if it impacts anything else, but it fixed for me.

Another thing is the lap counter: the texture file with lap numbers has a non-zero value in the transparent alpha section. Using a image editing program I made the background fully transparent, which removed the boxes from that as well.

Lap counter texture file is located in "replacements\text files Japanese kor usa pal shared\4d9e0d734df7ea2-3b5968f7e53dcde6-r5f000000000000-00005dd4.png"

Edit: Also, if you're using both HD HUD and the Retexture Mod and the top-left corners of text boxes (like in garage) look out of place: there seems to be an extra UI texture in a wrong folder: "replacements\cars\nissan\r34 gtr\e3657aba31a2c279-393804ddf500d37b-rc000000150000-00005154.png". Don't know if it is part of the car (highly unlikely) so it should be safe to delete to fix those boxes.
 
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I have downloaded the folder from mega, but i can't open it as it says the zip is "invalid"?
I have done various other zip folders today with no issue
 
There was a propblem with the GT Auto description text with the OPB version of the game with the HD HUD texture pack, the reworked texture did't show properly and use the original game texture instead.
Rename the texture in your replacement folder with "d923f74f80ee105d-b412a21e20daf0cb-r232x45-00001a13.png".

Only for the OPB version with Spec II Mod, not other version like PAL/NTSC-U that work as intended.
 

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Got issues on some manufacturers' logos:

Pagani logo is not re-textured properly in Italian dealer menu and garage
Lancia logo has white edge missing on left (?)
Jagura logo is not re-textured properly in dealer page (but rest are okay)
 

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Got issues on some manufacturers' logos:

Pagani logo is not re-textured properly in Italian dealer menu and garage
Lancia logo has white edge missing on left (?)
Jagura logo is not re-textured properly in dealer page (but rest are okay)
Do you use Spec II mod? I made a little search on my side but even with a dump, it tried a rename for the Pagani logo but seams not working. I don't know what hash this texture uses but i tried 2 differents i found in the dump folder but no results... Need help from Silentwarior1 to fix it!

About Lancia, it's how the HD version of the texture has been made, it's like he tried a light effect on the side of the badge and the result looks like this. On the replacement folder you can see, the logo is clean.

And to finish with the Jaguar logo, for me it's ok, i can't notice a bad texture! But as i say, i play on the Spec II Mod.
 

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