GT4 HP vs GT5 HP

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Perhaps they tried to implement some sort of cap to reflect the power level that are sustainable?
Just because a car can run that much power for qualifying doesn't mean they can run a full race like that.

This sounds like the perfect thing for the engine rebuild to fix. If you overtune your engine, you get a warning that driving for prolonged periods with high HP will damage your engine. After a while your high HP engine will lose say 60% due to power overload, and you do the engine rebuild and it goes back to stock HP.

Of course you'd have to be able to remove the overtuning as well so you don't ruin the engine every time to try it.

I guess this should only be possible in an "expert" mode, say after you get to level 30, so that the kids dont start crying when they blow up their stupidly overtuned engines.
 
I've always been annoyed at the unrealistic HP levels for cars in GT games. Skylines, RB26DETT'ed ones anyway, are all capable of over 1,000hp - like a guy in the Skyline club/same city i'm in has a 1,200hp+ R32 GT-R. Supras are the same.
 
You can run a sub 4:50 on nurb in gt4 with the minolta.

Now you can run a sub 3.30 on the Nurby, how's that for realism 👍

This topic needs some happy stuff.

puppies-in-a-wagon.jpg
 
why dont you play wipeout then ?
Realism shenanigans aside. I dont believe any of us would be able to take a 1000 HP car through a corner at decent speed. Why are you asking for the fail ? :)
 
why dont you play wipeout then ?
Realism shenanigans aside. I dont believe any of us would be able to take a 1000 HP car through a corner at decent speed. Why are you asking for the fail ? :)
Thats what the straights are for. ;)
 
I like the idea of blowing up an engine and needing to use the engine rebuild function to fix it. In fairness NFS games all have the possibilty of blowing up an engine and they are far from realistic so I think GT5 should have it.

The BHP levels of some cars are pretty poor such as the RB26 and 1JZ engines, E46 M3 is capable of 1200 with a Supercharger and 480 N/A is actually pretty optimistic in the game to be honest.

The Chevelles and Chargers would easily be capable of 1000bhp or too in reality and obviously all the older big turbo engined race cars like the R92, Chaparals and Minolta should be capable of more.

Other thing is the difference between turbo size is pathetic too on many cars. A small turbo is only maybe 50-100bhp less than the biggest turbo on a car with already pretty decent power
 
The minolta and r92 both were capable of 1300 HP during qualifying.

the 2d and 2j are both big ass v8's and easily capable of 1000 hp.

many cars are just ****ed.

Yes, during qualifying. The cars could only run at that power level for a very short period of time. It'd not be realistic to allow 1300BHP for an extended period of time as they'd just blow in real life. How much could they produce in race trim?
 
I was looking up GT4 HP #s last night, for fully tuned cars.

Jeez everything is so much better tuning wise in GT4, the tuned HP are realistic and there are more tuning options, you can go for a NA tune or a turbo/supercharger tune and it is all just so much better.

2D in GT5 <600 HP
2D in GT4 >1000 HP

2J >1100 HP
R92, Minolta >1200 HP
All race cars >1000 Pretty Much.

Makes me not even want to play this game anymore. They really need to fix it.
You couldnt control that kind of power anyways.
 
You couldnt control that kind of power anyways.

I find my Minolta easier to drive with the Turbo added than without for some weird reason.

Maybe qualifying trim could become available, possibly as an option in online races and free runs. To be honest how many online races would be classed as 'endurance' races? In A-Spec as well I think cars could survive qualifying trim for the duration of most races.

As for engine blowouts I'd like to see them in GT6. If PD are no longer required to keep cars running then that'd be the end of your race. If cars still have to keep running then the car could crawl back to pits, and when you leave the pits it'll have a noticable drop in power, as if it's not running on all cylinders.
 
I find my Minolta easier to drive with the Turbo added than without for some weird reason.

Maybe qualifying trim could become available, possibly as an option in online races and free runs. To be honest how many online races would be classed as 'endurance' races? In A-Spec as well I think cars could survive qualifying trim for the duration of most races.

As for engine blowouts I'd like to see them in GT6. If PD are no longer required to keep cars running then that'd be the end of your race. If cars still have to keep running then the car could crawl back to pits, and when you leave the pits it'll have a noticable drop in power, as if it's not running on all cylinders.

I've noticed when upgrading turbos on older cars (F40 for example) that it seems like turbo lag is reduced, which makes sense since newer turbos are more efficient and have less lag...that can definitely improve driveablility.

As far as "OMG why can't I have a 1400HP Supra" or something...why? Why would you want a 1200HP Minolta? What are you racing it against that would be competitive? No, they're not allowing you to explore every tuning possibility of the machine, but it shouldn't be preventing you from enjoying (or dominating) with that vehicle.

I'd like to be able to tune something to ridiculous HP for the hell of it, but if I tried to run a 900HP Supra against a 900HP Minolta, the race car is going to dominate me every time. There's not that much practicality about it other than just seeing what absurd numbers you can create.

People already complain the game is too easy. If you could boost every car to 1000HP it'll just be that much easier.
 
I remember to have in GT4 a 900HP Mitsubishi GTO, something impossible to do in GT5 :(

I think it's odd that a dodge SRT4 can get up to what? 650 - 750 hp?
But at the same time an NSX can't get much more than 500hp?
Plus I've met people who have 800hp + Honda accords. Yet I could only get like 320 or something out of the one on GT5.
 
Why on earth would you want that much power in a FWD car?

edit: off topic, nevermind.

On topic though, as I said earlier, it's possible that PD put limits to somewhat show "safe" power levels for various cars. I would be surprised if an 800hp accord could run a race at the limit without something going wrong.
 
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Why on earth would you want that much power in a FWD car?

edit: off topic, nevermind.

On topic though, as I said earlier, it's possible that PD put limits to somewhat show "safe" power levels for various cars. I would be surprised if an 800hp accord could run a race at the limit without something going wrong.

They have a 1500hp, 500kg car that goes around hairpins at 200 mph... I doubt the limits are there to help us stay on the road.

Why on earth would you want that much power in a FWD car?

Epic burnoutz!!1!
?
lol
 
It seems GT5 is a little bit more realistic in this aspect. Maybe GT5 considers what an engine is capable of handling with basic modifications...

Anyways, I really don´t care. I usually only add around 30 to 40 HP in my cars, since I like them stock, with a slight enhancement to acomodate to my driving likes. Stock specs rule!

NFSCARBON1
I find my Minolta easier to drive with the Turbo added than without for some weird reason.

I find your comment quite interesting. Although like I said above, I don´t like to tune cars, I myself experienced the same thing in GT4 with the TVR Speed Twelve. For some reason, when adding a turbo, the huge lag made it easier to exit corners at full throttle. That thing made like 1200HP, but it was alot easier to drive.
 
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They have a 1500hp, 500kg car that goes around hairpins at 200 mph... I doubt the limits are there to help us stay on the road.

I should have been more clear, I meant safe limits for the engine itself. The first post mentions that the cars ran high HP numbers in qualifying. That's cool and all, but qualifying is not a race. Putting out more power obviously demands more of the various parts in the engine/drivetrain, and eventually something is going to break.

So as a hypothesis, perhaps PD decided that for car X, it was possible to run a race with a certain amount of power without ridiculous engine problems.

As an example, I was reading something about the RS200 Evo the other day, and forgive me if my numbers are a bit off, but in full race trim at max power the car could run for ~10 hours between full engine rebuilds.
So imagine taking that car and adding more power to it. How long would it last then?

Manufacturers typically do not allow random mechanical failure to be depicted in games, so perhaps this was PDs way of showing the point at which a car ceased to be reliable?
 
freedomweasel
As an example, I was reading something about the RS200 Evo the other day, and forgive me if my numbers are a bit off, but in full race trim at max power the car could run for ~10 hours between full engine rebuilds.
So imagine taking that car and adding more power to it. How long would it last then?

Not that long, my uncle used to run an rs200 in rallycross many years ago and it needed an engine check after every event, they werent cheap engines either but they dont last long running at 750+
 
Not that long, my uncle used to run an rs200 in rallycross many years ago and it needed an engine check after every event, they werent cheap engines either but they dont last long running at 750+

You and FreedomWeasel make a good point...

...But it really doesn't matter since engines never break down in this game at all. I can be doing 200+mph in 6th gear and drop it to 1st with no side effect.

Or at least it would be cool if we could run those high tunes, just for short races and we would have problems in Endurance races and such.

Plus as I said, some cars already can be tuned to ridiculous amounts of horsepower which I guess would totally destroy them in a race lasting any longer than a couple minutes. (SRT4)

Question: The Samba Bus, Kubelwagen, and Shimwagen can be tuned from about 24hp to over 100hp (200 in the case of the samba bus) wouldn't those engines be ruined in short order as you say or are those just uber strong engines?
 
Fact of the matter is it needs fixing, Real life highly tuned Nissan Skylines and Toyota Supras can hit the 1000bhp mark, Heck even a super highly modified Audi 80 managed 1500bhp in real life with the basic Audi engine block, Also most high level racers between the 70s-80s were capable quite easily of near 1000bhp, I reckon PD toned it all down to make the idiotic Redbull Xwing star fighter whatever it is look more impressive.

Edit... Nitrous Oxide needs bringing back for the Lancia Delta Rally Car as in real life they filled the rollcage with the stuff talk about mental.
 
Fact of the matter is it needs fixing, Real life highly tuned Nissan Skylines and Toyota Supras can hit the 1000bhp mark, Heck even a super highly modified Audi 80 managed 1500bhp in real life with the basic Audi engine block, Also most high level racers between the 70s-80s were capable quite easily of near 1000bhp, I reckon PD toned it all down to make the idiotic Redbull Xwing star fighter whatever it is look more impressive.

but those 1000+HP skylines and supras are just for show, running on a dyno to show people how powerful they are and maybe a drag event.

But not racing around a track
 
ghostrider135
Edit... Nitrous Oxide needs bringing back for the Lancia Delta Rally Car as in real life they filled the rollcage with the stuff talk about mental.

Dont know where you got that information from but that was just a rumour.
 
And this is why I miss the engine swaps from Forza.
Best feature in a racing game to date.
 
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