GT5 Car Exhaust

  • Thread starter cdcdude
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Hey guys, sorry if there is a thread on this already,

Is there anyway to enhance the sound of the car?

I noticed that even after turning the volume up the exhaust still sounds pretty weak.

Thanks!
 
I dont quiet understand what your asking. You mite want to check and see if its possible to turn down all the other sounds sfx/music and keep the engines sfx to the highest level. However im not sure if this can be done. The exhaust tone itself isnt supposed to be intense and loud in a factory car though especially with the all the other noise involved, moving against the wind, tires, other functioning and moving parts. Especially when in the cockpit view the exhaust shouldnt be deafning...
 
Are you using some sort of surroundsound system?
I found that in forza2 the sound is a lot better in 5.1 Dolby Digital than reguler stereo (2.1) even with the same speakers. The sound just seem more detailed and defined. The cams ticks a little more, turbochargers breathe a little more, wastegates and popoffs realy sound off and the exhaust seem more, i don't know, crisp, rough. But thats just my opinion.
 
Are you using some sort of surroundsound system?
I found that in forza2 the sound is a lot better in 5.1 Dolby Digital than reguler stereo (2.1) even with the same speakers. The sound just seem more detailed and defined. The cams ticks a little more, turbochargers breathe a little more, wastegates and popoffs realy sound off and the exhaust seem more, i don't know, crisp, rough. But thats just my opinion.

I do actually, its a 5.1 klipsch synergy iii setup with a 10 inch sub, great for my room. Anyway i actually tried turning up the sub and everything, but when i try to rev the engine, i just dont really get the satisfaction i want.

I understand that there are other factors like the wind and what not,
but realistically I can hear my car's exhaust in real life perfectly fine
I drive a pontiac gto stock, although I think every car still has a little rumble to it. I just dont feel like I get that as much. When I play LFS n go back to gt5, i feel like the cars in gt5 are too quiet.

anyway thanks so far for suggestions, is there actually an option to do it?
 
I'm not sure which game you're actually talking about, as GT5 is not out yet. GT5 Prologue has not been released here either, while the already released japanese version has no tuning options. You might be talking about GT4, but there, the sound of the car does change with tuning.
 
I do actually, its a 5.1 klipsch synergy iii setup with a 10 inch sub, great for my room. Anyway i actually tried turning up the sub and everything, but when i try to rev the engine, i just dont really get the satisfaction i want.

I understand that there are other factors like the wind and what not,
but realistically I can hear my car's exhaust in real life perfectly fine
I drive a pontiac gto stock, although I think every car still has a little rumble to it. I just dont feel like I get that as much. When I play LFS n go back to gt5, i feel like the cars in gt5 are too quiet.

anyway thanks so far for suggestions, is there actually an option to do it?

Is this in the incar view or every view? If it sounds to sivilized in the incar view it have to do with the realisme of it all. Almost all production cars have soundproofing. When using the Bumper/incar view in Forza 2 the sound gets more agressive as you lighten the car, hens removing soundproofing from interior. Could be something like that. Then this will proboply be the case for the full GT5 as well. Hopefully!
 
Gran Turismo has always suffered from poor sound quality when it comes to exhaust notes vs engine noises. They took too much time recording the engine note from under the hood and not enough from the back of the car. Everyone needs to understand that the distinctive and most vehicle separating feature between cars is the growl that comes from the exhaust.

I found my old post reguarding the GT5 audio hole.

This may be a dead topic, but it is relevant to my opinion. Following a search in this online database, I found no conversation surrounding details specific to the dilemma related to audible authenticity.

What sound of the car shakes our inner teenager? Is it the whine of the alternator? Is it the constant suction of air through the filter? Is it the tell tail cry of the supercharger? Or is it the exhaust pipes resonance that causes those delightful heart palpations when we depress the throttle?

For all of the cars that have been mentioned in the posts that I did find with "search" it is not the sound coming from under the hood that has our attention. Several people pointed out how the Cobra sounds amazing, yet the Corvette falls short. Does the ‘Vette deserve less attention than the Espirit? Does the Twin Turbo Supra really sound limp compared to an S2000? It is the exhaust note emitted ladies and gentlemen. That sirens song at 5000 rpm pulling us to the finish line is where it’s at. It is not the whoosh of the intake so much as the pipe that's blowing that gut wrenching tune. Not the supercharger, not the headers, not the belts and certainly not the movement of the cylinders in the bowls of the engine itself. The single most audible separator from a Civic SI and a '06 Mustang GT is the sweet sweet sound of the exhaust. I hope that all the GT4 fans are following the trend here. It's the exhaust note that turns our heads at a movie theatre, restaurant and gas station. I'm focusing on the exhaust note to make a strong and valid point. Polyphony Digital and Sony did NOT focus on the exhaust note when recording the sounds to their vehicular library. In fact I remember distinctly boom mics placed over the engine compartment for several hundred vehicles being shown in .jpg and .bmp over the course of several months before the release of GT4.

Wonder why the Camaro sounds like a Cavalier? Open up your hood Camaro owners and have someone hit the gas. You won't hear much coming from the back of the car as it is drowned out by the engine bay filled with belts, air intakes, and block vibrations. Sickening isn't it that a game so dedicated to being the ultimate driving simulator completely ignores one of the fundamental elements that drives us to push the pedal around a corner. If PD wants to make you feel like you are in it to win it, then by every avenue possible, they should figure out how to recreate (not imitate) the sound we hear as a car drives by. It is this delicious goose bump generating exhaust note.

Look at the NFS franchise. They have all but mastered the recreation of the topic at hand during different stages of upgraded glory. Polyphony could have at the very least separated inline 4s from the V8s, twin turbo inline 6s from V12s with a more distinct and palatable flare.

My solution is not just to move the mic from the front to the back of the car. That would be too easy. It seems effective yet still far too easy. We are moving forward to the PS3 generation of Gran Turismo. Using fiber optics as the medium for digital sound, 7.1 capable processing from the PS3 and memory to support our little fantasy, it's high time we see some sound processing that is worthy of a world renowned driving simulator. Keep your mic PD, keep it under the hood and blend that source over the front stage left, center and right. Add 4 more that are mounted to each corner of the car. It would be preferred to have them attached to the bumper itself. Let's all get that visual. Microphones taped to the 4 corners of your favorite GT4 machine. Do any of you see the possibilities involving sound staging? An 03 RSX TypeS is our first test subject because it is what I drive. Engine bay sounds on front left and right stage, with emphasis on intake to the front left because that is where the open element sits. Now let's add the whine of the supercharger just off center to the right, as that is where the intake manifold is. Exhaust note to the right rear in FULL FEDELITY AS RECORDED BY THE MIC RIGHT ABOVE THE EXHAST SYSTEM!!!! I hope someone at PD read that. Let's say we get creative. Laguna Seca, between turn 3 and 4, 03 RSX TypeS passes an Opel Speedster on the inside lane. The sounds of the Opel passes by the front left to rear left as the move is completed. Your tires squeal on the left as you plow into turn 4, only the speakers relative to loss of traction emanate failure.

After your heart slows down, I would like for you to respond with a yay or nay to this thought process. As this is just my opinion I expect some to disagree. And to those I say, "Think of the possibilities".
 
Great post, great ideas. But PD will never see them, they are not interested in the fans and what they would like, especially if we are not Japanese. That's why GT4 had a Dodge Ram 4x4 instead of the V10 powered Ram SRT10, they don't know much about us.
 
Great post, great ideas. But PD will never see them, they are not interested in the fans and what they would like, especially if we are not Japanese. That's why GT4 had a Dodge Ram 4x4 instead of the V10 powered Ram SRT10, they don't know much about us.


Wow do you know this as a fact? Have you consider that maybe it has been impossible to cover the entire industrial world. How could you know there not interested. In GT4 we actually had a great amount of dealerships compared to Sweden, Australia, Italy, Korea, etc. Have you considered that maybe it wouldve been hard for PD to get an SRT10 at the time since they both were released around the same period. Actually I believe that we had the second largest amount in that game next to the Japanese dealerships. And by looking at the content on this website (tuner challenges, member galleries etc.) it appears that the JDM is more popular. Thus PD knew what they were doing when they created there car list. So do not state what you do not know. 👍
 
Gran Turismo has always suffered from poor sound quality when it comes to exhaust notes vs engine noises. They took too much time recording the engine note from under the hood and not enough from the back of the car. Everyone needs to understand that the distinctive and most vehicle separating feature between cars is the growl that comes from the exhaust.

I found my old post reguarding the GT5 audio hole.

This may be a dead topic, but it is relevant to my opinion. Following a search in this online database, I found no conversation surrounding details specific to the dilemma related to audible authenticity.

What sound of the car shakes our inner teenager? Is it the whine of the alternator? Is it the constant suction of air through the filter? Is it the tell tail cry of the supercharger? Or is it the exhaust pipes resonance that causes those delightful heart palpations when we depress the throttle?

For all of the cars that have been mentioned in the posts that I did find with "search" it is not the sound coming from under the hood that has our attention. Several people pointed out how the Cobra sounds amazing, yet the Corvette falls short. Does the ‘Vette deserve less attention than the Espirit? Does the Twin Turbo Supra really sound limp compared to an S2000? It is the exhaust note emitted ladies and gentlemen. That sirens song at 5000 rpm pulling us to the finish line is where it’s at. It is not the whoosh of the intake so much as the pipe that's blowing that gut wrenching tune. Not the supercharger, not the headers, not the belts and certainly not the movement of the cylinders in the bowls of the engine itself. The single most audible separator from a Civic SI and a '06 Mustang GT is the sweet sweet sound of the exhaust. I hope that all the GT4 fans are following the trend here. It's the exhaust note that turns our heads at a movie theatre, restaurant and gas station. I'm focusing on the exhaust note to make a strong and valid point. Polyphony Digital and Sony did NOT focus on the exhaust note when recording the sounds to their vehicular library. In fact I remember distinctly boom mics placed over the engine compartment for several hundred vehicles being shown in .jpg and .bmp over the course of several months before the release of GT4.

Wonder why the Camaro sounds like a Cavalier? Open up your hood Camaro owners and have someone hit the gas. You won't hear much coming from the back of the car as it is drowned out by the engine bay filled with belts, air intakes, and block vibrations. Sickening isn't it that a game so dedicated to being the ultimate driving simulator completely ignores one of the fundamental elements that drives us to push the pedal around a corner. If PD wants to make you feel like you are in it to win it, then by every avenue possible, they should figure out how to recreate (not imitate) the sound we hear as a car drives by. It is this delicious goose bump generating exhaust note.

Look at the NFS franchise. They have all but mastered the recreation of the topic at hand during different stages of upgraded glory. Polyphony could have at the very least separated inline 4s from the V8s, twin turbo inline 6s from V12s with a more distinct and palatable flare.

My solution is not just to move the mic from the front to the back of the car. That would be too easy. It seems effective yet still far too easy. We are moving forward to the PS3 generation of Gran Turismo. Using fiber optics as the medium for digital sound, 7.1 capable processing from the PS3 and memory to support our little fantasy, it's high time we see some sound processing that is worthy of a world renowned driving simulator. Keep your mic PD, keep it under the hood and blend that source over the front stage left, center and right. Add 4 more that are mounted to each corner of the car. It would be preferred to have them attached to the bumper itself. Let's all get that visual. Microphones taped to the 4 corners of your favorite GT4 machine. Do any of you see the possibilities involving sound staging? An 03 RSX TypeS is our first test subject because it is what I drive. Engine bay sounds on front left and right stage, with emphasis on intake to the front left because that is where the open element sits. Now let's add the whine of the supercharger just off center to the right, as that is where the intake manifold is. Exhaust note to the right rear in FULL FEDELITY AS RECORDED BY THE MIC RIGHT ABOVE THE EXHAST SYSTEM!!!! I hope someone at PD read that. Let's say we get creative. Laguna Seca, between turn 3 and 4, 03 RSX TypeS passes an Opel Speedster on the inside lane. The sounds of the Opel passes by the front left to rear left as the move is completed. Your tires squeal on the left as you plow into turn 4, only the speakers relative to loss of traction emanate failure.

After your heart slows down, I would like for you to respond with a yay or nay to this thought process. As this is just my opinion I expect some to disagree. And to those I say, "Think of the possibilities".

Fantastic post! Now I feel that PD is getting better with their exhaust notes, as I have GT5p JPN version at the moment until the US version comes out.

However, yes you are completely right. I feel the notes are there, but it's still missing a bit of everything to make it true. Yes I know it's a game, and i know there is a difference between standing next to an F430 on woodward avenue, (my experience, I live in Michigan), and the GT5p F430. But they can still make it better. I watched a video of the sounds of PGR4 the other day on youtube, and some of those exhaust notes really made me think of some of the cars i've truly heard in real life, and that same "feeling came back.

PD, your doing better, but this is the one aspect I feel you're still being defeated in by some other developers. But at the same time, everything offered to us in GT5p and all of the Gran Turismo's really makes up for the lack of FANTASTIC sound. So all in all, i can live with it.
 
Yeah, with all of that effort put into the game, the audio part doesn't seem as complex as everything else; i.e. the graphics and what not.

Oh and yes, I was speaking about GT5P, sorry for not making that clear, I just thought it was a bit obvious.
 
Wow do you know this as a fact? Have you consider that maybe it has been impossible to cover the entire industrial world. How could you know there not interested. In GT4 we actually had a great amount of dealerships compared to Sweden, Australia, Italy, Korea, etc. Have you considered that maybe it wouldve been hard for PD to get an SRT10 at the time since they both were released around the same period. Actually I believe that we had the second largest amount in that game next to the Japanese dealerships. And by looking at the content on this website (tuner challenges, member galleries etc.) it appears that the JDM is more popular. Thus PD knew what they were doing when they created there car list. So do not state what you do not know. 👍

Point taken. The reason I say they don't care what the fans want is because they have no communication with us, that is a fact. Their "official" forum is no were near as good as this one is, and they have never posted there to my knowledge. It was very comforting to know that when FM2 was in development and people were posting on the "official" forum, that the devs were there reading the fans interests, complaints, and suggestions. I just wonder if PD even knows about this place, its THE only place for GT fans imo.
 
That is a great point, it really is. However it has improved in GT5:P some what, but its still not ideal, but saying that i often play GT while listing to music so it's not half as important to me as lets say the handling of the cars
 
i played forza 2 for a month a while back and sadly compaired to GT's they have the sound very very well done
 
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