GT5 damage model lacks impact (Eurogamer article)

I for one is pretty content with the amount of damage that has been displayed. What I am not happy about is that damage is limited to specific cars, or "sets of cars". Ofcourse this will be revealed in due time, but my worst fear would be, say for example driving a Nissan GTR online which is damageable, only to be bumped and totally destroyed by a invincible Ferrari. That would be freaking ridiculous.
 
Why do people keep saying this. Kaz has already confirmed 16 cars on track and we already have that in Prologue, he won't go back on his word now.
They probably only showed 10 cars as that is what was probably thought to be appropriate for a short 3min race, also probably to make sure there is not too much tearing on screen that the critics will pick up on. They still have many optimiseations to make.
Any way looking at how many things were missing from that build, and been told that the E3 trailer was confirmed real time, i wouldn't be surprised if this was either an old build, or has been cut down big time. Hence why there was no conference. They are clearly trying to show as little as possible before the big blow out at TGS. As of right now PD want's GT mobile to have the limelight.

No, KY said in an interview a while back (before damage confirmation) that if they did implement damage the car count would have to drop.
 
Apparently you do. Debris is things that fall off. The door and several small pieces fell off and were left on track.

That depends if you look at the car as a whole, or a piece of the car as a whole.
(It was bound to get ridiculous)

If a headlight falls of, it's debris in your point of view (dislodged from the car itself).
Not in my point of view, if the headlight stays completely intact.
Same thing with doors, bonnet, spoilers.

In my point of view debris are tiny pieces shattering everywhere, things that in normal life should be brushed off the track by marchalls.

But hey fine, let's all call it debris.
Well I want my debris to deform, crack, scratch, brake, shatter, ... since Kaz always said he wanted to implement realistic damage.
 
I for one is pretty content with the amount of damage that has been displayed. What I am not happy about is that damage is limited to specific cars, or "sets of cars". Ofcourse this will be revealed in due time, but my worst fear would be, say for example driving a Nissan GTR online which is damageable, only to be bumped and totally destroyed by a invincible Ferrari. That would be freaking ridiculous.

:irked: For god sakes people, this wont happen. \
A. If it is for 'sets' of cars. Then only those sets would race each other.
B. There will/may be an option for damage on/off for races.
C. Its a 3 min demo. Stop looking into it like its the final product.
 
in e3 trailer we see deformation in a simple jump!!!!!! here we didnt see one in some tremendous wall crash...
THIS IS A DEMO IN ARCADE MODE!!!!!!!! AND MAYBE LIKE FAMINE TOLD, IN STANDARD DAMAGE...
 
:irked: For god sakes people, this wont happen. \

How do you know? Do you have a source on this?
OK, so I'm being a bit OTT.

A. If it is for 'sets' of cars. Then only those sets would race each other.

A logical statement, but again, speculation

B. There will/may be an option for damage on/off for races.

Most likely.

C. Its a 3 min demo. Stop looking into it like its the final product.

I don't think anybody is doing that, in all seriousness. But this is all we have to go on and we have been led to believe that this game is more finished than the evidence suggests.
 
a number of removable parts: front and rear bumpers, doors, the bonnet – these are the elements of the vehicle that work loose then fly away leaving just the barebones of the car.

This means the Possibility of changing Parts like Bodykits? :D :D
 
Has any one played the new dirt 2 demo? I have. If you want to see bad damage modeling play it. I was doing 120 mph and hit a pole. Not that much damage was done. Cracked wind screen, bonet was normal and all I had was minor wheel damage and when YOU hit a rock YOU do about 10 flips and no damage. Also if you pull the hand brake whilst accelerating you get engine damage, so don't complain about GT5 damage.
 
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Has any one played the new dirt 2 demo? I have. If you want to see bad damage modeling play it. I was doing 120 mph and hit a pole. Not that much damage was done. Cracked wind screen, bonet was normal and all I had was minor wheel damage and when YOU hit a rock YOU do about 10 flips and no damage. Also if you pull the hand brake whilst accelerating you get engine damage, so don't complain about GT5 damage.

Key word, DEMO.

DiRT 1 had amazing damage :sly:
 
One-car, one-track, 3-minute demo.

Remember these words.
Remembered those words, getting bored of hearing those words... Why are you lot so defensive about it all? Fact is, what we saw is what we are going to get unless they decide to release the game December 2010. One car, on one track, even for just 3 minutes is more than enough to see what the damage model is like. Put simply, it sucks, and would be better left off until they get it right and then give us an update.
 
...

I hate to say this but this is why I always looked down on the people who cried and moaned about damage in GT. Truth is the majority of them don't want damage to add to the difficulty of the game, most of them would turn it off when they're racing for real, they want super realistic damage for that 5 minute cheap thrill of driving backwards and seeing how badly you can tear apart a car.

For those who car about the racing like me, I want to see damage to add to the difficulty. Doesn't have to be super realistic, as long as I get punished for errors and I can see where I damaged the car.

My suggestion is that all the people who care so much about the ability to see dents on their car go play NFS, Burnout, Grid or some other arcade racer. Oh and join the "reverse lights and skid marks" crew.

Why?

Because the only developers who put a large amount of time into developing intricate damage models are those who don't know the most important thing about a sim racing game are the driving physics.

Some of the greatest racing simulations of all time, NASCAR 2003 (hoods and bumpers crumple up, that's it), rfactor (bumpers, hoods, tires, noses fall off, that's it), iRacing, GTR2 (bumpers, hoods, tires, noses fall off, that's it) have "poor" damage models as judged by the Burnout obsessed who need to see their car destroyed all the way from paint peeling off for slight run ins with the wall to their engine flying out of the car in big crashes

GTR2 crash, "poor" damage by the Burnout crowd's standards



I could post more. In rfactor I can brush the wall at 100mph+ in an open wheel car and keep driving with no ill effect when in real life my race would be done.

I could go on and on but NO game has ever modeled damage correctly. If you thought PD was going to implement some industry changing damage model on the first go with damage you only have yourself to blame for setting your expectations too high.

Let's get real people.

99.99% of the time your going to be driving in Gran Turismo, NOT crashing. So let's get our priorities straight. How have the physics changed? That is the most important part. Not if the paint scratches when you rub a wall

00.01% of the time you will be crashing.

PD has said a long time ago the cars are made in parts. When you crash the parts, from the hood, to bumper to doors will fall off depending on where the impact happened.

The damage model is just fine to me. Could it be better? Yes, and so could the damage model of every racing game on the market, even some of the greatest sim racers of all time have nowhere near realistic looking/behaving damage.

Fact is damage is in and it's in the way I thought it would be in, as in pieces of the car falling off. For those of you hoping to see cars get wadded up, then that's your fault for having unrealistic expectations that had no reason to be true.

If you want more then that go play Burnout, because Gran Turismo, like other great racing sims, is a real driving simulator, not a crashing simulator.


Couldn't agree more, I just hope PD haven't paid too much attention to the "we want damage" mob and have overlooked weather, even fog and rain would do, doesn't even have to be dynamic, I want to drive round Monaco in heavy realistic rain soooo bad it hurts !
 
Why PD put work in progress demo at GamesCon? Its enough time to develop for a GT game.. we are talking about 4 big years...Why dont PD put GT5 trial version? If Kazunori doesnt announce the date he will lost of Fans..Like me. I cant be patient anymore.
Kazu must put these his TGS list
-Weather Changes coz he said GT takes New Standart
-Day&Night Cycles
-Full finished Crash test
-Vinyl Editor
Online lobby private races and communications Online trade cars buy or sell etc
-The DATE we ve been 5 years
-New tracks --bored of it trial mountain deep forest grand valley...
-Collectors Edition
-Cars and Tracks list
 
Remembered those words, getting bored of hearing those words... Why are you lot so defensive about it all? Fact is, what we saw is what we are going to get unless they decide to release the game December 2010. One car, on one track, even for just 3 minutes is more than enough to see what the damage model is like. Put simply, it sucks, and would be better left off until they get it right and then give us an update.

3 minutes is long enough to judge the damage in the demo PD provided. Fact is, we all know that the full version of GT5 is going to better than this demo and to judge the full game based on this demo is ridiculous.
 
Have you seen the type of driving on most Gamescon videos? Do you think PD wants to present GT5 has a very hard sim for casual gamers? How many would complete half a lap with a full damage model?
 
What is the point of debris if it doesnt flatten your tires? A "1 car, 1 track, 3min demo" couldnt leave out the most important part of damage if it is there in the final game, could it?
 
Seems like Eurogamer knows alot about cars, especially Sabura's. 👍



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I hope the damage will improve, but knowing KY I think it guaranteed will.
 
If a company choose to show a demo to the public, of course the content of their demo is going to be judged. In this context (huge title, been in development since before the ps3, almost no info been released, officially said to be basically finished), the demo is of course going to be the subject of much interest and scrutiny.

It's not surprising to me at all that the damage model is being criticised, and although I'm a loyal GT fan, I don't see the need to defend it. All we have is what they've shown, and it doesn't look too hot, so it should receive all the criticism it's got coming to it, until we see otherwise.

We may well get completely different damage modes in the full game that behave very differently, but that's just speculation.
 

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