GT5 drifting and update 2.09

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JR86

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To our surprise (in a good way), Polyphony has released the 2.09 patch for GT5. With some tweaks to sound and other stuff, 2 fixes/improvements seem to be most important to drifting in GT5. That is the improvement of drift mode scoring and the same physics for online and offline.

While I haven't tried it yet, it will be interesting to see what has changed with the drift scoring. Beforehand the drift scoring could be abused by using the Speed 12 and drifting in high gears. If the system is now changed then maybe it is more balanced and more useable for us drifters who don't use the drift scoring option. The online and online physics are now suppose to be the same as well meaning that when drifting online the car should tend to slide less and grip more. The physics were not terribly different but for those who drift online a lot it can turn out to be quite a change seeing many people tune their cars to run well with the online physics. Thankfully, this is no problem to me as even though I often drift online, I practice offline with offline-suited tuning all the time.

While bot changes aren't substantial to drifting on GT5 they do pose some effect to it. But at least that effect is in a good way. So, what do you guys think?
 
Fixed an issue where the online control characteristics differed from the offline characteristics.

Online and offline physics could now be the same? Meaning easier car setups as it'll feel the same no matter what? :sly:

Can't wait to try it, anyone know if backwards entries score? Pulled a big one in my Rx7 once and it lost my 5k points :dopey:
 
First off I would like to say I am talking about it on the wheel not the controller.

I love the offline physics more than the online since day 1. Always felt like the cars were too light online. Offline you got a better feeling for the cars.

Now it feels like offline physics online. I am so happy.

The cars under steer like they should. Greater feeling from every aspect (racing/drifting/cruising)
 
Haven't tried it out, but I'm very happy to hear about the change in online physics. I too have always prefered the offline physics, but have always tuned for online, as that's where I do most of my drifting. Guess the one downside is now I have to retune all my cars lol.
 
Backing to the basics... i have my own feelings about the online and offline physics, but i would like to see someone pointing exactly what and why is diferent.
 
From what I've seen from racing today, cars seem to carry momentum MUCH more than before. If you go too fast into a corner (was experiencing this on Trial mountain at the end of the North West straight) the back will start to slide and swing out even without throttle. The weight transfer through even a minor 's' bend is noticeable a good distance after the corner and you have to be much more careful about mixing weight transfers, crests, dips and breaking zones. Do a few grip laps around Trial mountain and see what you think. I was experiencing strong effects in an Amuse S2000 with Sports Soft tyres.
 
Maybe your answer lies with a clue here > https://www.gtplanet.net/forum/showthread.php?p=7592433#post7592433

Im guessing this is on the right track to fathom out your question ? Maybe

Thanks for the link, ill give a good read.

EDIT: After read every post, im not satisfied at all with the whole explanation. Its very confusing, because we had an old drift mode, witch was diferent from time attack mode, witch was slightly diferent than online drifting in a loby set for drifting. And now the old drift mode changed, the online physics changed (not only for drifting), and what else more have changed too...

Oh well... i never thought i´d say it, but this thread needs some GhostZ appearence. As soon as possible.
 
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haven't tried it yet but if it is more like the offline physics i think its awesome. i have tried both online and offline. i feel offline is easier to control.
 
Quick update, drifting 2.09 is AWESOME! :D

The stronger momentum of the cars allows you to throw the car sideways and let off the throttle more, the weight will carry the drift sideways in a more tolerant way now.

Weight transfers feel fast and snappy on my new 350, and all is good fun!
 
I was able to run more camber and toe because it seemed to allow more grip. I re tuned my Z4 and it feels wonderful. Only thing I need to get used to again is how the car slides. I was at Madrid sliding into walls trying to figure it out.
 
Just work on lining up the cars trajectory through the corner before worrying about angle, should help anyone who's struggling.

You do have to set the drift up slightly different but once you get the hang you can go a bit crazy with the wheel and throw some mad fun initiations. I found it very easy to send the car exactly where I wanted and correct it when needed, this included hugging the inside walls of SSr5 very close lap after lap.

The new physics very much suits my style and I drifted for a good few hours with few major accidents. Works well for fast tandeming, it all feels more natural to me!
 
Basicaly all i did so far to get back the domain on my cars is decrease a bit the LSD numbers and increase 1 number all the rear dampers and rear anti-roll bar. It stills showing a nervous rear, specialy accelerating in the corner exit, but its already a bit better than using the old setups.
 
I personally hate it. I have to re tune my perfectly smooth feeling I had on my jzx100. I canstill drift it, but I can't get as much angle. And when I do i have to do a bit of counter steering which I consider to be a correction. Hopelly a friend of mine who's drifting style is almost the same can help me re-tune it :(
 
I personally hate it. I have to re tune my perfectly smooth feeling I had on my jzx100. I canstill drift it, but I can't get as much angle. And when I do i have to do a bit of counter steering which I consider to be a correction. Hopelly a friend of mine who's drifting style is almost the same can help me re-tune it :(

You call countersteering a correction? Countersteering is pretty much the main part of drifting XD
 
Quick update, drifting 2.09 is AWESOME! :D

The stronger momentum of the cars allows you to throw the car sideways and let off the throttle more, the weight will carry the drift sideways in a more tolerant way now.

Weight transfers feel fast and snappy on my new 350, and all is good fun!

^This 👍
 
You call countersteering a correction? Countersteering is pretty much the main part of drifting XD

Small countersteering I can understand is done. But the way I drift is totally different than anyones. I focus on angle, line, and smoothness. With smoothness I mean to have as less countersteering as I can get. That shows that I've learned to drift my car at the perfect point where I am able to drift any section as the palm of my hand. Countersteering, you do when you are a beginner, at that point people always tell you, the best way to drift at a low skill level is by countersteering. But as your skills improve, the use of countersteering decreases. Countersteering at pro level shows that you are not a 100% sure of the angle and speed you are getting.

PS:This is for wheels only lol. I know DS3 without countersteering is almost never dine since with the controller you have less control on your car.

PS:This is IMO
 
Countersteering is for beginners? That's like blasphemy, or you're simply interested in using drifting as a means to quickly get around a corner(or you're an awd user)..you CANNOT get far in any type of drifting competition, nor effectively tandem using the zero-countersteer method, period...coming from another wheel user...or maybe I'm wrong on this, please could someone scour youtube, vimeo, etc..,and post a link of a successful competitive drifter that doesn't use countersteer?
 
What Shiro is referring to is turning to the corner to add extra angle. He likes to hold maximum angle for as long as possible with out really moving the wheel.
 
What Shiro is referring to is turning to the corner to add extra angle. He likes to hold maximum angle for as long as possible with out really moving the wheel.

He hasn't made that very clear then has he XD

I use a wheel too.

A 'pro' drift would be full-lock countersteer every corner, holding the car at the maximum angle possible (Not reverse entries, but maintained, smooth drifts).
 
Yeah, I kinda didn't made it clear. Its more understandable if I say it as steering. To do much steering while drifting. We kinda use the word countersteering for different things :lol: With counter steering you mean (in kinder garden words) drift left with front wheels going right :dopey: Lol.I use it to reffer to by example, drifting right, front wheels left, but having to do some steering with the wheels flapping left and right.
Now that I see it its kinda me the one who is using the term the wrong way :lol:
 
He hasn't made that very clear then has he XD

I use a wheel too.

A 'pro' drift would be full-lock countersteer every corner, holding the car at the maximum angle possible (Not reverse entries, but maintained, smooth drifts).

^ this is what my drift style is. To mantain angle at any corner. Thanks for tranlating lol

Edit: Doble post :FacePalm:
 
I tune the cars now how my friend who drifts in real life and it works perfectly for me love the new update on physics btw.
 
I love the update I'm fairly new to the wheel and this update has made things much easier for me. One thing I have noticed is I'm not fighting with the wheel so much now.also I am finding it much easier to hold long drifts and do fast entry's.
 
Glad it made you wheel guys happier. It has completely made the controller crap. I officially am going to quit getting on now. Its just plain sucks.
 
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