Could the delay for gt5 be because sony want to flagship ps3d with gt5 ?.
Its all confirmed that next year the ps3 is going to do 3d and gt5 has been shown at ces running in the format, just an idea..
People who doubt the power of 3D have obviously not watched Avatar. When I saw the shot early in the movie with them inside the spaceship thing look at the holograms, I was like OMMGGGG. Gt5 + depth perception + head tracking = virtual reality, calling it now.
So just because you don't have the means to use a feature then that feature shouldn't be in??? . Not everyone has a wheel, does that mean the game shouldn't support gaming wheels? Giving the game 3d support would not mean you have to use a 3d TV to play it. You'd be able to play it as normal on a normal TV.
It wouldn't take much if any of PD's resources. The kind of work involved would probably not be handled by Kaz and his staff, it would more probably be handled by a different Sony studio that specialises with the 3d technology. As for PS3 rescources, again I don't think displaying the image in a 3d dispalyable format would actually require more power from the PS3.
You do realise that Sony already have versions of GT5 and GT5 demos running in 3d don't you? It is not more taxing on the PS3. The PS3 does not have to render twice the data der frame. You guys are going on like the option would be terrible, it would just be an option for thoes who can, like the multi screen support for thoes with 3 TV's, 3 PS3's and 3 copies of the game. Having the option there regardless of it being heavilly used or not isn't detracting from the game to thoes who can't use it. It makes perfect sense to me for the option to be in the game, either at launch, or to bepatched in at some point. Sony are very keen on pushing 3d technology into peoples homes and they will use games (in fact they already are to a degree) as one avenue to promote the technology.
You do realise that Sony already have versions of GT5 and GT5 demos running in 3d don't you? It is not more taxing on the PS3. The PS3 does not have to render twice the data der frame. You guys are going on like the option would be terrible, it would just be an option for thoes who can, like the multi screen support for thoes with 3 TV's, 3 PS3's and 3 copies of the game. Having the option there regardless of it being heavilly used or not isn't detracting from the game to thoes who can't use it. It makes perfect sense to me for the option to be in the game, either at launch, or to bepatched in at some point. Sony are very keen on pushing 3d technology into peoples homes and they will use games (in fact they already are to a degree) as one avenue to promote the technology.
No, to do two complete renders per frame means to render twice the data. No console could do that with any but the more graphically simple games. Needing two renders per frame, one for each eye and needing two complete renders per frame are not the same thing. The PS3 is not rendering twice the data per frame in the GT5 3D demo compared to GT5.I know Sony have shown some games running with this, supposedly only with a system update which brings up some questions in my mind as to how long they've been working on this and is it part of the reason for the longer dev time cross platform games have taken on the PS3, I also know for a fact that two complete renders per frame are required, one for each eye.
No, to do two complete renders per frame means to render twice the data. No console could do that with any but the more graphically simple games. Needing two renders per frome, one for each eye and needing two complete renders per frame are not the same thing. The P3S is not rendering twice the data per frame in the GT5 3D demo compared to GT5.
Again, I don't see this as adding time onto a games development, mainly because it's specility teams that would handle this sort of thing and not the game developers themselves. And secondly, beacuse it's not the kind of feature that would be difficult to patch in at a later date if the timing wasn't right for the games launch.
Yes, each eye sees from a different viewpoint, different position, different scene geometry, different clipping, different culling, different occlusion, different lighting.
It's not so much a game engine issue as a display issue, yes the game developers usually create a game with a certain resolution in mind but displaying the game in 3D won't change the resolution. It's as simple as giving the left eye view lines 1, 3, 5, 7 etc and the right eye view lines 2, 4, 6, 8 etc and maybe alternating the layers. Ultimately there's still the same number of pixels being rendered on screen. The developers would not need to be involved in this, it's not something thats built deep into a game engine. It'd all be handled by whoever is implementing the 3D view.Yes, each eye sees from a different viewpoint, different position, different scene geometry, different clipping, different culling, different occlusion, different lighting.
I agree with you that a graphics pipeline could be set up in such a way so that it's not two entirely seperate renders but unless Sony have done something really wild from the initial design of the PS3 and kept it secret they are not going to be done in parallel so yes, it takes more power to render stereoscopic.
That graphics pipeline is created by the developer, if it's not optimised for stereoscopic rendering then you will need two full seperate renders so yes, the game/graphics engine developers have a big part in that.
Every pixel on the same 2D screen has a slightly different viewpoint, different position, different scene geometry, different clipping, different culling, different occlusion, different lighting.
Rendering in 3D is no different to doubling the screen resolution as far as resources go. Your just shifting your pixels slightly further to the right. We`ll get a hit to the resolution and anti-aliasing by having 3D, but that`s cool. If they`re hitting 1080p now with AA, then it`s pretty reasonable to expect 3D in 720p.
It`s not going to cause any delays and having depth perception will help to judge speed and braking points. Shrinking my lap times.
Bring it on I say.
DaveAIt's not so much a game engine issue as a display issue, yes the game developers usually create a game with a certain resolution in mind but displaying the game in 3D won't change the resolution. It's as simple as giving the left eye view lines 1, 3, 5, 7 etc and the right eye view lines 2, 4, 6, 8 etc and maybe alternating the layers. Ultimately there's still the same number of pixels being rendered on screen. The developers would not need to be involved in this, it's not something thats built deep into a game engine. It'd all be handled by whoever is implementing the 3D view.
I've just looked into some information on the new NVidia 3D technology and I have the odd and even frames idea wrong. That is a method of falsley increaseing screen resolution as I'm sure your aware and I figured that was how Sony achieved the 3D view in thier PS3 demos. But NVidia are alternating entire frames between the left and right perspective, so frame 1 is left, frame 2 right, frame 3 left etc. Again though, this does not require the computer to process any more data than it would otherwise be rendering per frame. Which was my original point, that the PS3 is not capable doubling the rendring data for GT5, but Sony have GT5 in 3D, although I couldn't find anytihng that stated how it was achieved, it would make sense that it's similar in principal to what NVidia have done to overcome the technical barriers that a home computer would have.If it's as simple as that can you please explain how the rasteriser deals with the odd and even rows?
But NVidia are alternating entire frames between the left and right perspective, so frame 1 is left, frame 2 right, frame 3 left etc. Again though, this does not require the computer to process any more data than it would otherwise be rendering per frame.