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- kaziboi1994
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I hope it was not already posted:
CES 2010: 3D PlayStation 3 Playable
http://ps3.ign.com/articles/105/1058899p1.html
Go to the general discussion thread, i already posted it there. Nice find though
I hope it was not already posted:
CES 2010: 3D PlayStation 3 Playable
http://ps3.ign.com/articles/105/1058899p1.html
That's done on the 360 because of the lack of fast ram for the gpu, what's that got to do with this?Tricks indeed. There's something called "Tiling" you should read up on. It effectively splits the screen into multiple chunks (tiles). Forza 3 uses it for example - 2 tiles, while Resident Evil 5 uses 6 tiles I believe. It's a technique that's been used for many years now.
yep.Be 100% certain "the scene" is recalculated every frame though - it has to be, even if frame buffers are put together differently.
Yep, the TVs refresh faster than the frame updates, each frame (for each eye) could update at 30 but be displayed 2 or 3 times in that 1/30th sec.Oh and looks like the shutter based glasses will be linked to the new line of 3D Bravia HDTV's that are coming out this year - not the PS3. CES 2010 provides new information & clarification. 👍 The GT5P 3D prototype was definitely building 2 independent frames though (at 30fps per eye) and switching between them quickly. I couldn't see a GT5 update or GT6 game being done with 3D on the PS3 any differently.
Fifth wind says that reunion will happen in two forms, one greater than other and birdtamers will have freedom to decide which reunion they will attend. Greater reunion will ask for great sacrifice to be made in order to get all present and future treasures without new sacrifices needed, while smaller reunion will come in form already known, asking for more sacrifices if future treasures catches the eyes of the birdtamers.
Just a thought.
from Amar212:
Could that be referring to something to do with 3D since Sony are saying their TVs are going to be available around summertime?
Nah i think it hints more towards Downloadable content of some kind (possibly Porsche, possibly 3D, possibly track editor, could be anything)
I found this article on how the PS3 is handling 3D over on Eurogamer http://www.eurogamer.net/articles/digitalfoundry-stereo-3d-article?page=2
It`s not a super technical article, but they think the hit to frame rate is closer to doubling resolution than rendering two individual screens. They measured frame rate drops in Avatar the game when making the move to 3d and they aren`t that bad, no where near half.
They also have this quote...
RedLynx's Sebastian Aaltonen posted on the Beyond 3D Forum. "Stereoscopic views would need only very little extra processing power as the geometry passes are really cheap (they are basically just simple dual projected texture geometry with no light calculation, no shadow calculation etc). Stereoscopic rendering is really a poster child for all pixel reusing techniques."
That is a lot of extra work to be done in the few milliseconds available to draw the frame. It is not a doubling of work though, as some of the processing of the frame (e.g., rendering of shadow maps and spot light maps) can be done before you render the images for each eye.