GT5 Individual and Total Update Size

  • Thread starter TomBrady
  • 41 comments
  • 29,958 views
The "unlisted" changes. There's always something.

Yeah, but they're usually always code based. Code is tiny, size wise, what takes up space are models/polys and in most updates there doesn't seem to be anything like that, just code changes.
 
Chrunch Houston
GT5 is the only game I play so I’m not worried about filling up my HD.

New tracks and cars do add to the total size of the game, but one thing you guys seem to be missing is that many of these downloaded files not just being piled on to what is already there. Many of them are replacing older versions of program files that are then deleted.

Crunch Houston and I have this in common, GT5 in the only title we play. I would be please if we started getting enough content that I would actually have to start to worry.
 
GT XL doesn't come with the game. You still need to download them. I'm pretty sure GT5 nearly fills up a bluray disk with only 2 GB spared.

No it doesnt, It uses only 14gb.
How i see it, With the capacity of a single-layer Blu ray disc (25GB), even with Spec-III, GT5 still wont fill up the disc.

Racing games dont need to use many GB's even in HD era.
Some of the largest games on ps3 that use dual layer BD is killzone 3 (41gb), God of war 3 (35gb), uncharted 3 (45gb).
Motorstorm apocalypse that is a racing game and that has all this things happening on the screen uses 18GB.
 
Not true. I've deleted the installed files in GT5 (from the GT5 utilities menu, NOT THE XMB) many times, and it may ask/recommend that you install them before going online/seasonals, but you don't actually have to do it.

Anytime I need a bit of extra space, I fire up GT5, go into the options menu, scroll down to utilities, and click "delete installed game files". It gives you about 7gb, and cuts your GT5 game data down to 5900mb. The only problem is everytime you load up a car or track, it will take a little longer. Over time, slowly it will take up more and more space in your hard drive, but you don't actually need it to go online. Like I said, it will recommend you do it, but it doesn't force you.
Might be why. I did the borrrow glitch many times and deleted the data from the XMB.
 
TomBrady
Not true. I've deleted the installed files in GT5 (from the GT5 utilities menu, NOT THE XMB) many times, and it may ask/recommend that you install them before going online/seasonals, but you don't actually have to do it.

Anytime I need a bit of extra space, I fire up GT5, go into the options menu, scroll down to utilities, and click "delete installed game files". It gives you about 7gb, and cuts your GT5 game data down to 5900mb. The only problem is everytime you load up a car or track, it will take a little longer. Over time, slowly it will take up more and more space in your hard drive, but you don't actually need it to go online. Like I said, it will recommend you do it, but it doesn't force you

I only complained about one update (1.07), and I feel I have every right to. That update did nothing except take away something that was very important to me. Since then, I don't even bother with public lobbies in GT5. I've had it with people using racing softs ALL THE TIME, and 1.07 ruined my only chance to compete with proper, and realistic tires.

Otherwise, I wasn't complaining about the updates, just saying if you gotta do em all at once like I did, it sucks, Even if you have a superfast connection it's gonna take a long time, and nobody likes to deal with crap like that.

It literally took my PS3 10-12 hours to download and install all of the updates.

I'm pretty sure the other guy, like most of us, is talking about updates. It wasn't about game installation.

You can't get online or play seasonals if your GT5 isn't up to date.
 
I'm pretty sure the other guy, like most of us, is talking about updates. It wasn't about game installation.

You can't get online or play seasonals if your GT5 isn't up to date.

I'll just add that actually you cant even boot the game if your PS3 is connected to the net without updating GT5.
It pops-up the message "new update found", and if you press cancel, it returns you to the XMB.
 
"Your problem" if you want to use one of the main advertised features of the game?
Online gaming (and other online services) is a free service from Sony/PD. They can do with it whatever they want.

If you buy a game with online functions then you must count on that updates will be released, services may change and that it can be terminated at pretty much any time.

___
Maybe. He can't actually play because he's a troll and his only words in English (he's 15) , are : Hi , **** You B***. Soo he's just dumb
Who do you mean with "He"?
Your cousin or me? I hope not me......
 
Last edited:
Yea I was thinking and wondering that myself. I don't know what my download limit is. I've downloaded a bunch of stuff before and had no problems, but this week or month I'm going to be downloading a ton of stuff. I just got a new HDD, and I'm going to get all those free games from PSN for PS plus members. Not to mention I'm going to try a few game trials.

I'm hoping it's unlimited.

The worst part of it for me was my DL speeds are awful, 1.5mb/s (on speedtest dot com), but for some reason from the PSN servers, I'm lucky if I get half that. It usually takes 3-4 seconds per megabyte. That's awful

Are you sure you're comparing the same units of measurement? A bit is not the same thing as a byte; in fact a byte is 8 bits, so your speed in Megabytes (MB) should be about an eighth of that in Megabits (Mb). Download speeds are usually in bits, because obviously the numbers are higher that way. :P



As for the size of the updates, perhaps Sony should look into difference patching. As it stands, if you need to tweak one line in a very long file, buried in an archive of large files, you have to replace the whole archive.
With difference patching, you go in at the bit- or, usually, byte-level and change the relevant areas in the existing file to what they should be in the new file. It can be somewhat less effective (in terms of patch size) with compressed data, but it's probably still a lot better than changing the whole thing. There are issues with version matching, too, in that if you think you have a certain file, but it turns out to be something else, when you modify it at that low level, you'll probably just break it. But it's a bit safer to do it on a closed platform like the PS3 than, say, the PC.

Obviously new content won't benefit from this, so the larger updates we've had wouldn't be much smaller with this method, but the smaller updates would be even smaller. The patching process itself might take longer, though, and since most people have sufficient bandwidth, and physical storage is cheap, it's probably not worth all the effort.

I wonder if PD / Sony can do a sort of one-step "patch" for updating from any version of the game to the current version? It would be a huge patch (2 - 3 GB), but probably still smaller than all the incremental patches put together.
 
Are you sure you're comparing the same units of measurement? A bit is not the same thing as a byte; in fact a byte is 8 bits, so your speed in Megabytes (MB) should be about an eighth of that in Megabits (Mb). Download speeds are usually in bits, because obviously the numbers are higher that way. :P



As for the size of the updates, perhaps Sony should look into difference patching. As it stands, if you need to tweak one line in a very long file, buried in an archive of large files, you have to replace the whole archive.
With difference patching, you go in at the bit- or, usually, byte-level and change the relevant areas in the existing file to what they should be in the new file. It can be somewhat less effective (in terms of patch size) with compressed data, but it's probably still a lot better than changing the whole thing. There are issues with version matching, too, in that if you think you have a certain file, but it turns out to be something else, when you modify it at that low level, you'll probably just break it. But it's a bit safer to do it on a closed platform like the PS3 than, say, the PC.

Obviously new content won't benefit from this, so the larger updates we've had wouldn't be much smaller with this method, but the smaller updates would be even smaller. The patching process itself might take longer, though, and since most people have sufficient bandwidth, and physical storage is cheap, it's probably not worth all the effort.

I wonder if PD / Sony can do a sort of one-step "patch" for updating from any version of the game to the current version? It would be a huge patch (2 - 3 GB), but probably still smaller than all the incremental patches put together.

Yup you're right. I discovered that later on that day. It's actually 1.5 mega BITS, not bytes, so like you said it's actually 1/8th of 1.5 MB per second.

Actually I timed it, 6 seconds per megabyte, so it is what it should be. It just really really sucks man. I had no idea how bad my connection was. I've been downloading stuff for over the past week. It's so slow
 
2.07: ....4234 mb (my list somehow has 1.06 at 301mb)

2.08: ......227 mb
2.09: ......102 mb
2.10: ........55 mb
2.11: ........45 mb

Total: ....4663 mb


Updating with newer disc versions
Spec II/XL disc (V2.00): .....1593 mb
Academy disc (V2.07): .........429 mb
 
Last edited:
Back