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What I think would be even more interesting than new fantasy tracks (absolutely nothing wrong with fantasy tracks by the way, even within the context of a sim) is the integration of the course creator into A-Spec, where new tracks are randomly generated making the events having far less repeatedness and fresh each time you enter.

I don't see why a big jump is unrealistic by the way, don't like it? Easy, slow your speed beforehand (a real driver would).
 
Of course it's unrealistic. No track designer in real life given a blank canvas would purposely build a track with a huge jump in it. Small jumps forged by nature, usually on street circuits? Yes. Custom built tracks? No.
 
SSR7 is the most boring piece of road ever, it's not a track, it's just a straight that isn't straight enough to test top speed,

SSR7 is a good place for online cruising and highway battle wangan style, if you know what I mean:sly: I've had many great races there, 6 or more street JDM cars at a time racing at over 300km/h.
 
It's a hill, not a jump, it becomes a jump because people drive fast up the hill (me included).
Ofcourse they intended it that way and with no consequences regarding suspension damage it basically begs to be used that way, if it were a real layout drivers would use it differently, nobody drives around San Francisco the way they did in Bullit.
 
well its a sim after all, what do you want? mario kart with real cars?

You mean Blur? :D

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SSR7 is a good place for online cruising and highway battle wangan style, if you know what I mean:sly: I've had many great races there, 6 or more street JDM cars at a time racing at over 300km/h.

Yes, I love it for that matter.

Driving happens in a lot of other places, other than circuit only.
 
It's a hill, not a jump, it becomes a jump because people drive fast up the hill (me included).
Ofcourse they intended it that way and with no consequences regarding suspension damage it basically begs to be used that way, if it were a real layout drivers would use it differently, nobody drives around San Francisco the way they did in Bullit.

It would never be sanctioned as a real layout, that's the whole point.
 
Look my underlying point is that Cape Ring is the only full scale fictional track they designed for GT5. Surely you agree with that, in a development point of view? SSR7 is two straight pieces of road connected at either end with a corner, if that's what you're aiming for you can't go too far wrong, can you? Cape Ring isn't like that, it was an attempt by PD to create a fictional racing circuit the same way a real life circuit would be designed and as i've already made clear in my opinion, it's awful.

Just another episode of Simon the Grump and his Accusational Assumptions? :P
I jest, but there's a difference between saying "I don't like it" and "PD wasted time making it", especially when you have no idea how long it took and don't have the definitive opinion on whether it truly is a "waste" either way.

Regarding jumps, I'm with SHIRAKAWA_Akira on this, in that when I first drove the Eiger course I was annoyed that there was no consequence for driving too fast over the jump, not that it was there in the first place. Jumps are constant features in rally stages, for instance, which are basically impromptu racing tracks, often "designed" to take a specific route because of the features that are present on it.

It just seems that, amongst some people, there is this push towards some sort of "racing ideal" that essentially appears to mimic modern-day GT racing. Which is of course ironic given GT racing evolved from point-to-point racing on (often not closed-off) public roads, pretty much as soon as more than one person had a motorcar. In that sense, we should really be celebrating more forms of racing, not trying to converge every racing game into a single, clinical, modern motorsports simulator.
 
Well it's pretty simple. I don't like the track ergo I think any time they spent making it was wasted in my opinion.

As I've already said, I've no real problem with original circuits, I like a lot of them, some of them I don't.
 
It would never be sanctioned as a real layout, that's the whole point.

What I consider to be most important for a convincing fantasy track is not whether it would currently be sanctioned or not due to safety concerns but whether it's actually possible to build it.
I doubt the Nordschleife would be sanctioned these days.

The most unconvincing thing about Cape Ring to me is the spiral or loop, even though it looks beautiful and is fun to use, it just looks mightily expensive to construct for the single use of being part of a track, especially considering the rest of the layout compared. :lol:
 
Well they still race on the Nordschleife don't they so yes, it's sanctioned for motor racing in some form. Nobody would ever race on Cape Ring in real life full stop, they would have the bump smoothed/flattened out first.

Also I never said being sanctioned was most important for a fantasy track, I was just pointing out why it's not realistic.
 
SimonK
Well they still race on the Nordschleife don't they so yes, it's sanctioned for motor racing in some form.

Sadly, not for long. The Ring will cease most if its operations at the end of this year, due to a lack of funding.
 
Well they still race on the Nordschleife don't they so yes, it's sanctioned for motor racing in some form. Nobody would ever race on Cape Ring in real life full stop, they would have the bump smoothed/flattened out first.

Also I never said being sanctioned was most important for a fantasy track, I was just pointing out why it's not realistic.

True, should've used 'approved' perhaps (as in new tracks being created), and I didn't say you claimed being sanctioned was the most important factor, I just said it wasn't the most important to me.
 
Well they still race on the Nordschleife don't they so yes, it's sanctioned for motor racing in some form. Nobody would ever race on Cape Ring in real life full stop, they would have the bump smoothed/flattened out first.

Also I never said being sanctioned was most important for a fantasy track, I was just pointing out why it's not realistic.

Actually, they removed a lot of bumps and jumps from the Nordschleife over the years in order to retain approval of F1 drivers (during the ground-effect era...) and, hence, the FIA. I think the major issue was really a lack of armco and run-off, but they went and neutered the circuit anyway.

Realism doesn't factor into it, though, it's not meant to be "sanctioned" for anything. Sanctioning exists purely for health and safety reasons, which are non-consequential in a game (unless you choose it to be), so you can do what ever you like. Funny, though, that the Nordschleife is only "sanctioned" for use in one direction, yet they run rally stages on it in reverse - again GT and F1 racing are not the totality of motorsport.

It's not realistic to expect a game to treat fantasy tracks in the same way we treat real circuits in real life, unless the sole purpose of the game is to simulate that process: "Gran Turismo, the real health and safety simulator" :D
 
Sadly, not for long. The Ring will cease most if its operations at the end of this year, due to a lack of funding.

Indeed.

True, should've used 'approved' perhaps (as in new tracks being created), and I didn't say you claimed being sanctioned was the most important factor, I just said it wasn't the most important to me.

I know, this all just goes back to your original statement though:

I don't see why a big jump is unrealistic by the way

I was just trying to make a case that it was unrealistic. I really need to stop procrastinating however and get done what I'm supposed to be doing right now. 💡
 
Ignoring the circus event that is Global Rallycross, very few circuits have "jumps" that drivers must be careful to not go too quickly over. The Nordschleife is as bad as it gets.

It just doesn't make sense in the real world for drivers to need to slow down in order to survive the course, and if it becomes a case of "he who abuses the car most goes fastest", it becomes dangerous.

GT5 replays at Eiger and Cape Ring are cringe worthy, when the cars take the jumps and land on invisible pillows with suspension that a CORR truck would kill for. Any pretending it's realistic is well and truly over. Get rid of them, I say. They add nothing.
 
Ignoring the circus event that is Global Rallycross, very few circuits have "jumps" that drivers must be careful to not go too quickly over. The Nordschleife is as bad as it gets.

It just doesn't make sense in the real world for drivers to need to slow down in order to survive the course, and if it becomes a case of "he who abuses the car most goes fastest", it becomes dangerous.

GT5 replays at Eiger and Cape Ring are cringe worthy, when the cars take the jumps and land on invisible pillows with suspension that a CORR truck would kill for. Any pretending it's realistic is well and truly over. Get rid of them, I say. They add nothing.

Are you seriously suggesting that drivers should be able to drive at full speed all the time? Wouldn't that reduce all "circuits" to straight lines?

The jumps are only unrealistic in the sense that there is no real consequence to driving too quickly over them.
There are other circuits that have jumps in them, and yes, driving at the right speed for the section of the track you're on is part of the challenge to any track.
 
Are you seriously suggesting that drivers should be able to drive at full speed all the time? Wouldn't that reduce all "circuits" to straight lines?

The jumps are only unrealistic in the sense that there is no real consequence to driving too quickly over them.
There are other circuits that have jumps in them, and yes, driving at the right speed for the section of the track you're on is part of the challenge to any track.

You shouldn't have to ordinarily slow down on a straight piece of road is his point, I think.
 
You shouldn't have to ordinarily slow down on a straight piece of road is his point, I think.

And yet you do, all the time. They're called braking zones. ;)
I'm tired of people trying to outline what constitutes "real" racing. Racing is racing, end of. GT games aren't even solely about racing in the first place.

EDIT: entertainingly, it seems like it would be OK to put a jump on a bend, which of course is more "dangerous" (although the course creator seems to favour this approach...)
EDIT: What of the Hunaudières? There's a massive bump in the middle of that, which drivers avoid, naturally, because it's faster to do so than lift and go over it. Surely they shouldn't have to deviate from the optimal line to avoid such an unrealistic feature? Or what about the exit from Casino at Monaco?
 
Funny, you know what I mean. If GT isn't about racing what else is it you're doing once you take a car to a race track and drive against opponents in an attempt to be first? Racing is racing yes, but GT is clearly trying to simulate close to real world racing, it's not Wacky Races or Mario Kart. Having a jump in the middle of a straight it something you expect in the latter, not the former.
 
Funny, you know what I mean. If GT isn't about racing what else is it you're doing once you take a car to a race track and drive against opponents in an attempt to be first? Racing is racing yes, but GT is clearly trying to simulate close to real world racing, it's not Wacky Races or Mario Kart. Having a jump in the middle of a straight it something you expect in the latter, not the former.

Funny, when I play GT I actually do very little racing. :irked:
GT is merely a tool for driving cars in different situations, some of which would be considered racing; either against the clock and separately, or against the clock with all competitors starting simultaneously - players can do with that tool whatever they wish, no matter how much it might upset your sensibilities, that's the unique joy of games.
Keep your so-called "realism", I'd rather the authenticity of the experience (however partial) in those situations which would otherwise be difficult for me to experience.

Finally, the only difference between a bump and a jump is speed; if bumps are OK, so are jumps (especially when taken at the right speed).
C.f. Lime Rock Park, or Cadwell Park among others - don't even get me started on rally.
 
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