I use the standard ps3 headset ("Official PS3 Wireless 7.1 Virtual Surround Sound Headset"), what sound setting is the best for it? Small theatre seems to be the general preference as for dynamic range, having looked around this thread a bit, but what's the optimal speaker layout? 7.1 or Virtual Surround I would guess? I've tried both, but have trouble testing which option provides the best directionality and sound quality. I know a "7.1" headset cannot compete with an actual 7.1 speaker setup for directionality. I just want to make sure I make the best with what I have. Thanks!
Depends on how well your ear-brain, head and shoulders match up with the virtualisation Sony are using - each person needs bespoke "
settings" to get the best out of it. If the virtual surround setting does nothing over straight 7.1, chances are you're not a close match to the "average" Sony used.
What virtual surround over headphones does better (for me) than discrete speakers using the classic channel per speaker mixing (i.e. practically all home theatre setups) is the sense of envelopment and fullness of sound, whilst the speakers win out on directionality (marginally) and the full-body sound experience, at the expense of the obvious sense of discrete sound sources, i.e. of being sat amongst a load of speakers.
What's supposed to be much better is the treatment of the speakers as an array of "exciters" to create a circular or spherical sound field, rather than as discrete sources - this means they all work together to create a much better sense of envelopment, and individual speakers "disappear". Each output sound channel is a component of the spherical harmonics that represent the sound field's "vibration", and each speaker gets a mix of each harmonic appropriate to its position in the array. That's in theory, at least, it needs some setting up and there's generally very little support despite it being pioneered in the 1970s, although Codemasters use
it in their racing games. Check out "ambisonics" in general for more information, and try not to get too hung up on the vertical element, there are improvements to be had even using 2D speaker arrays and headphones (as Codies demonstrate).