- 6,598
- United Kingdom
- MSTER232
- PS3 =/= Xbox 360
Sorry, might not be making sense
I'll try and explain it another way. Let's say a car can turn it's wheel (the one with the tyre on) 40 degrees to each side, by turning the wheel (the one with your hands on) 200 degrees to each side. (purely fictional numbers for the sake of this explanation)
Now, we want to recreate this car in-game. But, our steering wheel in-game can turn 450 degrees to each side. How do we emulate the real car?
One option would be to allow the wheels (on the tarmac) to be turned to 90 degrees when the wheel (in your lap) is turned 450 degrees. This would mean that at 200 degrees, they would be turned 40 degrees. Result: you need to turn the steering wheel as much in-game as you would out-of-game. But, you can turn it farther, creating unrealistic situations.
Another option would be to limit the wheels to 40 degrees for full-lock on your steering wheel. This means you can't make "unrealistic" turns, but, it also means you have to turn the steering wheel much more....
The third (and in my opinion best) option, would be to limit both the steering angle of the steering-wheel as well as the steering angles of the wheels to their realistic values. So, you could only turn the steering-wheel 200 degrees to each side, resulting in 40 degrees on the ground. Turning further would be stopped via the FFB motor.
Unfortunately, I don't think the third option is used in GT5 (never noticed it at least) and based on my experience with the DFGT I think they use option 1. Though I'm not at all sure.
Of course, maybe I'm completely wrong alltogether
I understand it a little bit better now 👍 .