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- i_iz_teh_pwnzor
- NiiCK xi
Here is one I've done, it takes ages to get a decent shape:
Does anyone know how to upload these tracks to share!?
Does anyone know how to upload these tracks to share!?
Anyway so the idea is you set HOW you want the track first. Then use the track generator screen and just cycle through the tracks it produces Click next, next, until you see a good track with the elements you want. ( Even with the settings specifying what you want, the program is way off most of the time )
What I have done on some tracks that I really loved the design is use the "Save As" and create different time of day & weather versions.
I still curious if there is any further theme unlocks, seven is just a odd number.
What I have done on some tracks that I really loved the design is use the "Save As" and create different time of day & weather versions.
I still curious if there is any further theme unlocks, seven is just a odd number.
Ah, the files aren't visible in the PS3's file system anywhere? That's something I was going to check out the next chance I had to fire up the game. Hopefully that will become a reality when you're able to start sharing them online with your friends. I'd like for us to be able to share, organize, and download our favorite generated tracks as a community here.I wish there was a way to have the track saved being visible in XMB like replays were in Prologue. This way you can copy them to USB to share through the net. They're probably tiny files too
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BIG props to Mic_Col for admitting one of the most obnoxious things about hard technical circuits- to me it's just not fun if you constantly have to crawl and be cautious of hidden turns and such. My whole deal with tracks is, I want to be able to have a powerful sense of what's happening up ahead and that I should be able to drive it. The Ring is brilliant at this, so often the tricky stuff elegantly reveals itself to you and then you have to traverse it. Ring GP not so much ;D
I'm currently trying to develop more of a sense for the topographic lines on the display- I think they're on too large a scale to show you much about the look of the track, but they're still a tip-off to things that will be happening on the track. Lines really close together means abrupt altitude changes and so on.
Here is the video of Chrisss01's Gauggenhoff test track in a Nissan GT-R
Pretty challanging track! Damage replay to start.
Skip to 2:24 to jump right into the action for the actual track run
Could be wider IMO
Yeah that's crazy narrow.
Okay here's a few Videos that I made. Showing the Track editor and tracks I've made that I'm pretty happy with.
I chose to do a Voice Over (hearing your own voice = yikes) talking through it all.
thanks, took a while to get it as right as possible. The blind corners are just a problem with the track maker: it always puts a corner on the crest of a hill
As soon as you change the complexity of a section to avoid that hill bend it changed the track completely
Is it possible to create a sharing network? Blah, blah, blah, blah, et cetera.
I have one question, can we take an actual track (realistic) and reproduce it into GT5? i.e. a real road course and make a true simulator of it? Elevation changes are important, but not essential.
I'm not sure if it's possible, but can someone fab it up if I get a detailed pic?
Thanks in advance.