GT5 Update New Tunes Coming?

killerjimbag

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Well tuners all your hard work will have to be done all over.With the new update,you can now change gear ratio's and ballast.Thanks for your tunes and back to the drawing board or should I say tuning board.đź’ˇ
 
Gear ratios yes... cars that were problematic due to extreme issues that could be addressed with ballast... yes. Taking them all back to step 1, no.

I already did put up a ballast adjusted tune for RUF "Yellow Bird" '87 ...
 
Gear ratios yes... cars that were problematic due to extreme issues that could be addressed with ballast... yes. Taking them all back to step 1, no.

I already did put up a ballast adjusted tune for RUF "Yellow Bird" '87 ...
Ballast on RR, "why not" but it's not really a solution.

The Zonda and the Yellowbird will gain a lot will gearbox changes I think. If I've got the time( not sure), I'll do a Yellowbird mkII this weekend.

And post an Escudo.
 
If solution works... then by definition it is a solution... maybe we speak different languages?!

Have to agree with BlueShift. If the solution to a handling problem is making your car heavier and slower, it's not a very good solution. I see ballast as a good way to meet minimum weight requirements for certain races, but that's it. No racer would use ballast unless required by regulations.
 
Have to agree with BlueShift. If the solution to a handling problem is making your car heavier and slower, it's not a very good solution. I see ballast as a good way to meet minimum weight requirements for certain races, but that's it. No racer would use ballast unless required by regulations.
Nope, sometimes adding more wieght in the RIGHT PLACE will give you a better and faster car, bacuse you change the overall balance and this is more important than having 5 or 10 kg more, and the game with PP system could give you some room to play with:

more weight in the right place-> more balance -> better and "neutral" suspension settings ->more hp available in the restrictions.

The magic will come from who undrestand when is a better overall solution work with ballast and when is simply not the case.
 
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^ Guy above is spot on but I'm not about to tripple post everything just said, Anybody who is seriously understands racing at tracks knows that ballasts are indeed a critical peice in TUNING and meeting regulations.
 
Anyone who has put cement bags in the trunk of a 911 knows how important ballast can be. :P

On a more serious note, when racing you trim the weight of your car to below regulation and then add ballast in the right places to optimize weight distribution.
 
I'm actually finding Weight Reduction 3 was probably a waste of money for that car, I'm going buy a dupe and leave it at WR2 first chance I get. Adding a heavy ballast just gives the car enough weight over its wheels that the LSD can function properly and not to mention once you get the weight rolling, the momentum keeps itself up to pace since you have better control of the car. The car is actually faster as a rolling paper weight in the case of the Yellow Bird.

Adding a Spec II-B for Yellow Bird in a few minutes, as alternative ballast and suspension. You can compare between Spec II-A, it will be far better driving experience.
 
Nope, sometimes adding more wieght in the RIGHT PLACE will give you a better and faster car, bacuse you change the overall balance and this is more important than having 5 or 10 kg more, and the game with PP system could give you some room to play with:

more weight in the right place-> more balance -> better and "neutral" suspension settings ->more hp available in the restrictions.

The magic will come from who undrestand when is a better overall solution work with ballast and when is simply not the case.

Exactly.

I have a Lotus Europa that is a killer tune,but you have to be very careful or it will turn around in a heartbeat.

With the ballast option i can finally fix this car's problem.
 
^ Guy above is spot on but I'm not about to tripple post everything just said, Anybody who is seriously understands racing at tracks knows that ballasts are indeed a critical peice in TUNING and meeting regulations.

I understand how ballast works. I've autocrossed for nearly a decade and done a few track days, and I've never, ever seen anyone put weights in their car unless the rule book said they had to. In any other circumstance, it's just a band-aid for poor tuning ability.
 
I understand how ballast works. I've autocrossed for nearly a decade and done a few track days, and I've never, ever seen anyone put weights in their car unless the rule book said they had to. In any other circumstance, it's just a band-aid for poor tuning ability.

... and during your "track days" just how many sub-1000KG cars with over 500HP did you drive?

Besides, comparing video game physics to reality is just absurd anyways... this game does it best but it has a slot car like effect that when the tires point down and are in contact with the track surface it feels pretty good - until you go airborne or flip or roll it then it bobbles around like a man on the moon.
 
... and during your "track days" just how many sub-1000KG cars with over 500HP did you drive?
Zero. Are you suggesting that if only I owned an Ultima GTR I'd realize my stupidity and fill the car with sandbags?
Besides, comparing video game physics to reality is just absurd anyways... this game does it best but it has a slot car like effect that when the tires point down and are in contact with the track surface it feels pretty good - until you go airborne or flip or roll it then it bobbles around like a man on the moon.

I have no idea what you're trying to say here. GT physics suck, so adding unnecessary weight is super awesome good, I guess.
 
Nope, sometimes adding more wieght in the RIGHT PLACE will give you a better and faster car, bacuse you change the overall balance and this is more important than having 5 or 10 kg more, and the game with PP system could give you some room to play with:

more weight in the right place-> more balance -> better and "neutral" suspension settings ->more hp available in the restrictions.

The magic will come from who undrestand when is a better overall solution work with ballast and when is simply not the case.

Couldnt agree more đź‘Ť

Tried it with my 05 Subaru RA Spec C with 10kg up on its butt n the rex jus more willing to turn into corners.
 
Zero. Are you suggesting that if only I owned an Ultima GTR I'd realize my stupidity and fill the car with sandbags?


I have no idea what you're trying to say here. GT physics suck, so adding unnecessary weight is super awesome good, I guess.

I wouldn't think you should, but I could see the use of a small amount of weight to balance a lightweight car where it is needed. Massive amounts of ballast might be unrealistic, but in GT it helps, especially when it's lightweight, got a butt load of HP, and there are no aero adjustments available for it. Actually, I think the weight in GT physics actually must be better than downforce because you get the benefit of weight without the consequence of drag.
 
I wouldn't think you should, but I could see the use of a small amount of weight to balance a lightweight car where it is needed. Massive amounts of ballast might be unrealistic, but in GT it helps, especially when it's lightweight, got a butt load of HP, and there are no aero adjustments available for it. Actually, I think the weight in GT physics actually must be better than downforce because you get the benefit of weight without the consequence of drag.

The sole benefit of weight is increased straight line traction. In corners weight decreases grip due to centrifugal force. Downforce increases both, although at the speeds where downforce comes into play the need for straight line grip is usually reduced.
 
No dude, not if without that weight the car is sliding and with that weight the car is not. Every loss of one tire rotation is 4ish feet further down that track you could be.
 
No dude, not if without that weight the car is sliding and with that weight the car is not. Every loss of one tire rotation is 4ish feet further down that track you could be.

Increased traction. Just like I said. Why are you disagreeing?
 
I'm talking about in turns not off the line. Case- imagine a CTR yellowbird on Sports Soft, or Nitto NT-01s if we could name them, and you are at Deep Forest Raceway, not real I know.

That's the scenario.

You have a rolling start so you don't have to sweat off the line. Would you:

A. Just hop in the car no weights added and try to turn a wickedly fast time?

or

B. Add weight in a strategiacal location and increase the cars weight, hoping to acheive a more nimble, 50/50 nuetral platform.

What would you do?
 
A, no question. Same scenario, would you:

A) Drive it with whatever power it's now putting out.

or

B) Use the new power limiter feature to reduce power and make it easier to drive.

In either B scenario you're selectively worsening the power-to-weight ratio. If your goal is speed the answer is A. And putting weight on the nose of the Yellowbird is not going to increase rear lateral grip, which is the main issue with this car.
 
Increased weight also equals more weight transfer in cornering and more grip on the tire, so consider the threshold at which the car weighs too little for sufficient cornering grip, add just enough weight to the car to maintain maximum grip through weight transfer. Adding weight beyond that threshold will not add additional grip and the lateral-g will eventually overpower the grip if you keep adding it. Strike a balance somewhere between too little and too much... you find the sweetspot.
 
There is no sweet spot. It's not a parabolic relationship between weight and lateral grip, it's linear. Less mass pushing laterally on a tire means more lateral grip. You guys should read a book before making stuff up. I like "Tune To Win" by Carroll Smith and "How To Make Your Car Handle" by Fred Puhn. I give up. Goodnight.
 
I beg to differ, if you tune one car for one specific class on one specific track there is deffinately a "sweet spot". Especially with a thorough knowledge of each part and relationship to another in a whole.
 
So Mr. QuickTune can't accept that a concept he thinks shouldn't be applicable in the real world as an acceptable tune method for a poorly simulated video game... I suppose even if it works you're going to leave it out of your QuickTune spreadsheet?

Be my guest and tune a Yellow Bird that doesn't use ballast that is faster than my tune for it at the moment, then we can put it to rest.
 
I need to say everyone have his own way to tune the car, different driving style is an important factor too, maybe someone feel more comfortable when the car is perfectly balaced and this could lead him to better lap times. Someone else hate ballast because "adding more weight to the car is wrong" ok this is not a bad theory, adding weight is always a bit critical but you need to consider the car feeling and handling could change COMPLETELY and you can't be 100% sure it will be always better without it, off course not every car need it, I think in about 5 - 10% of the cars could eventually be useful, expecially the Yellow BIrd or the lightest, 950kg + 5 = 955kg, is still a pretty light car, no one will transform a Lotus Elise in a pickup I think.
I beg to differ, if you tune one car for one specific class on one specific track there is deffinately a "sweet spot". Especially with a thorough knowledge of each part and relationship to another in a whole.
True, and in this sweet spot you can play with aero / power / tyres / setup / and eventually weight, trying to achieve the fastest car possible according to your driving style.
 
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I beg to differ, if you tune one car for one specific class on one specific track there is deffinately a "sweet spot". Especially with a thorough knowledge of each part and relationship to another in a whole.

Way to take something I said about a very specific point of debate and apply it to everything in the game. The topic at hand was weight versus lateral grip.
 
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