Stuff worth bringing across from the other thread:
https://www.gtplanet.net/forum/showthread.php?t=222711
https://www.gtplanet.net/forum/showthread.php?t=222711
Case in point: Last night we raced on Special stage route 5 reverse with standard Lambo Merc LP640 SVs.
During mid week practice a number of us were running low 1.25s and high 1.24s in practice races without problem. Come race day, those of us who were running the 1.25's qualified 1st, 2nd and 3rd (all of us on slim PS3s). When the race started and the sheer number of people gave us all a little FPS drop the cars felt totally different, with the best times from all of us 1.29s.
Other people, who didn't qualify as strongly and are traditionally slower drivers were able to run their normal pace. Fighting them on track with identical cars and identical tyre wear it was like they were on different tyres! They had so much more grip to hit the apexes and power out of corners.
We even changed hosts for the second race and I checked the replay and we were all on the same tyres so we can rule out the following:
- cars
- setup
- tyres
- tyrewear issues
- driving style
- room
- internet connections
Bit more of an update. I've canvassed all the drivers for the following
Resolution
Control method
Mic status
View
Version of PS3
How much they think they were affected.
Interestingly we almost all ran 1080i/p, there was a mix of slims and fats affected, it didn't seem to matter if the mic was on or not, however there was one clear difference.
Of 12 drivers who replied 7 were on a wheel and 5 on a pad.
Of the 7 drivers on the wheel 6 drivers reported being slowed by around 5/seconds a lap.
Of the 5 drivers on the pad only 1 reported being slowed, and only very slightly (compared to the wheels huge loss)
If there any official way of submitting a bug report to PD? I don't think we're going to get any further here.
Oh, the other interesting thing is we timed some of the replay laps against a stopwatch.
1.28.9 in game, 1.27.1 on stop watch
1.30.6 in game, 1.28.3 on stop watch
1.32.6 in game, 1.30.6 on stop watch
Second race 1st lap 1.49.2 - stop watch 1.45.0.
I timed someone who "wasn't affected", and while there was still a variance between the in game time and the stopwatch time, it was less...