- 108
- Spain
- lhsebas
Ok, let's see if I can give you more useful information. Let's start with the current configuration:
600PP / 702HP
RH: 80/80
SR: 11.14/12.77
DC: 1/1
DE: 1/1
ARB: 1/1
Camber: 1.4/1.6 (Where do you find real camber values? I only find discussion forums talking about them, but not real values)
Toe: -0.07/0.00 (Why only 5% and not 10% of Camber?)
BB: 5/5
Gearbox: Fully customizable, but without changes
Max speed: 370 km/h
1st: 3.141
2nd: 2.041
3rd: 1.459
4th: 1.097
5th: 0.866
6th: 0.720
Final: 3.420
Differential (LSD): 5/5/5
Clutch: Standard
Shaft: Standard
Power: 99.7%
Exhaust: racing
Everything else: standard
Downforce: (nothing)
Ballast: (nothing)
Weight reduction: Stage 3
Hood: Carbon
Windows: Light
Ok, I was thinking I'd have to find the real racing reactions of the car in every moment and every stage of the configuration, to know where the car fails and what I have to change… that if I was "taking a walk" the data collection wouldn’t serve at all... I'll keep it in mind 👍
I'll try to put across the sensations I perceive, but it's difficult to transmit the details when the prevailing feature is understeer on coasting and oversteer when mash the throttle:
1. Start of turning: The car brakes well, it dives but doesn't block front wheels, no red tyres, no smoke.
2. Increasing turn angle: It increases the diving over the front exterior wheel that starts to burn but only goes to orange, no smoke. Maybe I perceive a little understeer, I think I'm losing the path a little.
3. Final turn angle: Is the gap between the brake period and the throttle again? I don't know if it could be named "coasting". If it is, then the understeer is the prevailing feature.
4. Straightening wheel after apex: (…and pushing throttle more or less consistently), it depends on initial speed I leave the previous phase: if I'm on low speed curves (6, 11, 14, 15) the car oversteer when I push throttle… it is complicated to control the intensity on a DS3 controller. If I'm on mid or high speed curves (3, 4, 5, 13, 17) the tendency is understeer and the curvature radius increases.
5. Setting back straight: On high speed curves the inner rear tyre loses traction, goes to red, black "footprint" on asphalt, smoke …
Excuse me, but this is the most information I can transmit for now.
Ok, I'll test it.
600PP / 702HP
RH: 80/80
SR: 11.14/12.77
DC: 1/1
DE: 1/1
ARB: 1/1
Camber: 1.4/1.6 (Where do you find real camber values? I only find discussion forums talking about them, but not real values)
Toe: -0.07/0.00 (Why only 5% and not 10% of Camber?)
BB: 5/5
Gearbox: Fully customizable, but without changes
Max speed: 370 km/h
1st: 3.141
2nd: 2.041
3rd: 1.459
4th: 1.097
5th: 0.866
6th: 0.720
Final: 3.420
Differential (LSD): 5/5/5
Clutch: Standard
Shaft: Standard
Power: 99.7%
Exhaust: racing
Everything else: standard
Downforce: (nothing)
Ballast: (nothing)
Weight reduction: Stage 3
Hood: Carbon
Windows: Light
During camber/toe setup you just have to remember at this point your car isn't capable to take full throttle, and you don't need it, same goes to brake, you are searching smooth reactions from car and when it's reacting smoothly then you continue on setup to get car on shape where you can give more throttle and more brake and again searching smooth reactions from car.
Ok, I was thinking I'd have to find the real racing reactions of the car in every moment and every stage of the configuration, to know where the car fails and what I have to change… that if I was "taking a walk" the data collection wouldn’t serve at all... I'll keep it in mind 👍
I'll try to put across the sensations I perceive, but it's difficult to transmit the details when the prevailing feature is understeer on coasting and oversteer when mash the throttle:
1. Start of turning: The car brakes well, it dives but doesn't block front wheels, no red tyres, no smoke.
2. Increasing turn angle: It increases the diving over the front exterior wheel that starts to burn but only goes to orange, no smoke. Maybe I perceive a little understeer, I think I'm losing the path a little.
3. Final turn angle: Is the gap between the brake period and the throttle again? I don't know if it could be named "coasting". If it is, then the understeer is the prevailing feature.
4. Straightening wheel after apex: (…and pushing throttle more or less consistently), it depends on initial speed I leave the previous phase: if I'm on low speed curves (6, 11, 14, 15) the car oversteer when I push throttle… it is complicated to control the intensity on a DS3 controller. If I'm on mid or high speed curves (3, 4, 5, 13, 17) the tendency is understeer and the curvature radius increases.
5. Setting back straight: On high speed curves the inner rear tyre loses traction, goes to red, black "footprint" on asphalt, smoke …
Excuse me, but this is the most information I can transmit for now.
Try building frim the mid point of the final with the top speed slider set 4 clicks up from minimum speed. Dont change the final during this.
This will help you understand how the gearing designs work on the car. How much speed and acceleration sre affected by movement of the gears and their spacing.
I would suggest a mid speed track so you're not frustrated with capping out the transmission on the straight.
Set up a long gearing set up a short gearing set up a wacky gearing. See how the car responds how the gears affect your style and your lap times.
Use the game base gearing as a reference point.
So set it up as recommended above go out do some laps get an average than start building see what the different configurations (as outlined in the non-drag racing transmission guide). But remember dont change the final after the build is done. This exercise is help you understand what the gear placement is doing to the build.
Ok, I'll test it.