Go on nordschleife (lots of nice damper happy sweepers) put compression at 1/1 extension at 1/1 you will find the car springy, as the dampers bounce right back quickly as they have no resistance.
A child is punching a spring mattress, yup, that's springy.
Then try compression 1/1 extension 10/10 you will find going round the bends the car will lean on one side and feel floaty, because the weight is being kept down by the slow (high number) extension.
I don't disagree with the physical aspect, but I don't understand what you want to explain.
1/1 10/10 mean nobody can test this accuratly. You just made a catapult when braking, of course your weigth is all messed up.
Comp will compress fast then a 10x strength will put back to fully extended.
You say no problems since that strength is slow,
I say maybe the ext works slow, I say it's not 10x slower but it's 10x more strength allready, so it's faster to get back than 1/1 1/1.
I'll try that anyway. That's interesting.
This is why if you set extension too high you can't change from left / right and vice versa quickly as you have to wait for the damper to come back up and make the car feel very unresponsive.
No, that's because the comp is lower than ext. meaning you have to wait for the weigth to travel before turning.
You have turn 1, blam compression then turning, turn 2, blam compression then turning.
That's what I'm calling redirection / weigth come along. You don't figth it, you want it coming so after it came you can turn.
It's typically slower to wait for it coming than to find an figthing equilibrium before it came because you can allready turn, by figthing it, there will be no "blam".
Turning under a "blam" will make you loose grip, there "sudden loss of grip" doesn't belong to one school in particuliar.
Lower extension numbers make the car feel more agile, but can cause sudden loss of grip if it extends too quickly. This is why a lot of people find the default values driveable as 3/3 compression is neutral and quite low stiffness and 3/3 extension is pretty quick extension but not too quick.
Not at all. People finds them drivable because of the stupid 0.2 rear toe, remove it, the car become either bricks or soaps, especially without camber. All even/even setups 0/0 camber will have corner entry or exit problems (not speaking about the low pp cars kind), that's not really what I call good road adaptation.
Under your model, the "child" is faster than mike tyson (so let's use a "fat guy" instead), under mine tyson is faster, do we agree ?
3/3 compression and 5/5 extension will make the car feel less agile, and understeer more but have more grip around bends
3/3 compression and 1/1 extension will make the car more agile and oversteer more but have less grip
Imho is you want to compare honestly, try c3-3 e5-5 vs c5-5 e3-3 or c3-3 e1-1 vs c1-1 e3-3 whatever you set your SR/RH but you will see the grip in curve is out of the question. You should compare corner entry or corner exit instead, that's what you call "agile". Now compare the speeds in apex before loosing grip. You said comp > exp car loose grip in apex... Yeah, sure they really do... They are just faster in apex, speed greed just helped that.
That one's just easy to find and prove. High speed ring last curve, or the ring in Cape Ring. You won't have the same speeds. c3/3 e5/5 will typically be slower than c5/5 e3/3, c5/5 e3/3 will loose grip at way higher speeds than c3/3 e5/5, that's a garanty.