GT6 Demo and FFB

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I just ran about 5 races with the demo using my Fanatec GT3 and it seems like I don't have any FFB. When going straight, the wheel does do the left right shake, but when I go over curbs, there's no feel to it at all. Anyone else experiencing this or is it just me?

Edit: should add that there definitely is feedback when countersteering and stuff, just not when I go over curbs or hit things.
 
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GT never has had much feedback on the curbs. You hear the sound of the tire on the curb, if it is a high curb you may feel some kick but it does not activate the vibration motors on the Fanatec wheels. It was this way in GT5 and GT4 as far as I remember. I think it is due to the game not sending the signal either that it doesn't support it or because it thinks we are using a wheel that doesn't support it.

On Forza you would get the vibration motors engaged when you run over a curb so you have more feel in the wheel in these cases.
 
I get good rumble effects. But I am not on a deadzone dual motor setup but on a T500RS.

You can try hitting the curbs with wheels at an angle and see if the curb effects get more prominent?

As for FFB overall hard to say since I can´t adjust all perimeters but as with everything GT 6 it don´t feel enough of an improvement really. But I have to extrapolate a bit from what it would be like with optimum settings. I will try my 320 mm rim tomorrow I think that will feel better. Hopefully anyway with more steering lock then my F1 rim gives me.
 
same as G27 . but i like it becouse the dead zone on G27 is gone ^_^

dead zone gone??? GT never had a dead zone to speak of. One of the good things about the Fanatec wheel was that you could add some deadzone and get rid of that left right shake. It seems that there is some dead zone in GT6 as even with my wheel set to 0 dead zone I can feel just a tiny bit and had absolutely no left right shake in any of the demo cars.

Then again I also changed the firmware on my wheel a few days ago so that may have something to do with it as well.
 
I get good rumble effects. But I am not on a deadzone dual motor setup but on a T500RS.

You can try hitting the curbs with wheels at an angle and see if the curb effects get more prominent?

As for FFB overall hard to say since I can´t adjust all perimeters but as with everything GT 6 it don´t feel enough of an improvement really. But I have to extrapolate a bit from what it would be like with optimum settings. I will try my 320 mm rim tomorrow I think that will feel better. Hopefully anyway with more steering lock then my F1 rim gives me.

on the curb there is no effects .

dead zone gone??? GT never had a dead zone to speak of. One of the good things about the Fanatec wheel was that you could add some deadzone and get rid of that left right shake. It seems that there is some dead zone in GT6 as even with my wheel set to 0 dead zone I can feel just a tiny bit and had absolutely no left right shake in any of the demo cars.

Then again I also changed the firmware on my wheel a few days ago so that may have something to do with it as well.

i have dead zone with G27 and the fast car like F1 or x1 or FGT they are undriveable . but the demo i can drive somth and there is no problem . i dont have adea about Fanatec .
Question . how you update your wheel firmware ?
 
I have a cheap DFGT, can feel FFB in the Academy and also find F1 to ve very driveable and X1 to be driveable in GT5. No idea where your problems are.
 
Question . how you update your wheel firmware ?
You do it via a USB cable connected to a PC. Fanatec provides the PC driver and firmware updater for the PC along with the instructions. It is one of the cooler things about the Fanatec wheels as they keep improving them over time via Firmware updates.

I have a cheap DFGT, can feel FFB in the Academy and also find F1 to ve very driveable and X1 to be driveable in GT5. No idea where your problems are.
I have a DFGT as well which I did use in GT5 and it is easier to drive those cars with the DFGT. They still fight you but not nearly as hard as they do with the much stronger Fanatec wheels. GT5P was pretty much undrivable with the Fanatec TurboS without updating the firmware and adding some dead zone to it. Else you would get that left right shake to the point of not being able to hold it if your FFB was set high. I know when I first tried the Fanatec on GT5P I did not make a full lap around Daytona before I quit because of it.

The same thing happens in GT5 but not as pronounced. Some tracks are worse than others and some cars are worse than others. If you played GT5P with your DFGT then you should have experienced it a bit. One of the best examples would be the Ford GT on high speed ring. coming down the straight toward the finish line and let go of the wheel while going straight. The car will start to whip right and left and crash. now imagine doing that with a wheel that is 2 to 3 times stronger on the FFB and doing that while you are holding it.
 
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Have you tried setting the wheel settings to simulation and increasing the FFB ,makes a noticable difference.
 
FFB strength is not really an excuse, there's an option to turn it down if you don't like it high. Or the other way round.
The only problem with F1 and X1 is the deadzone, mechanical and electronical on the DFGT. The G27 doesn't have any mechanical deadzone on the other hand.

I tested the G27 and I didn't have the feeling that it were too strong. I actually found it easier because it doesn't have any mechanical deadzone. It's very individual though, I heard people saying that even a DFGT on 10 is too strong, whereas I can hold it with one finger at FFB 10 and personally think the wheel could be stronger. (No, I'm not trying to show off or whatever else nonsense. That would be plain ridiculous. I'm just saying how it is.)

The only reason why I'm still using my DFGT is because I wanted to wait for the next gen consoles and possible new wheels for them.


A little electronical deadzone is needed, otherwise the two motors of the G27 would constantly be working against eachother. That wouldn't be any better btw.
There's also no firmware update for the G27 which gets rid of it either.
I also don't think the deadzone is gone in the demo, it simply isn't very noticeable when driving relatively slow cars.
 
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I just ran about 5 races with the demo using my Fanatec GT3 and it seems like I don't have any FFB. When going straight, the wheel does do the left right shake, but when I go over curbs, there's no feel to it at all. Anyone else experiencing this or is it just me?

Edit: should add that there definitely is feedback when countersteering and stuff, just not when I go over curbs or hit things.
When asked about Fanatec wheels, Taku reminded us that sadly Fanatec doesn’t have an SDK, so that company’s wheels are interpreted by the game in a generic manner similar to a game pad. Fanatec wheels will work, but not as well as they could if specifically tailored to the game.
http://simhqmotorsports.com/wp/feature-e3-2013-recap-part-i-gran-turismo-6/
 
One of the best examples would be the Ford GT on high speed ring. coming down the straight toward the finish line and let go of the wheel while going straight. The car will start to whip right and left and crash. now imagine doing that with a wheel that is 2 to 3 times stronger on the FFB and doing that while you are holding it.
If you can't hold it then turn FFB down. I never had a problem with this, not even when testing a mates G27. Although... well, there was this DFW wheel I tested once, that thing was horrible. But not because the FFB was that strong, simply because it didn't have anything for mounting it on a table and I had to hold it with my legs somehow. :lol:

Talking about supported wheels of course. I'd be surprised though if you couldn't adjust FFB on your Fanatec.
 
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I must add that it's easier to feel the FFB if you drive slow over curbs, grass, bumps, etc.
The effect isn't always that strong in the demo, but still there - for sure.
 
GT never has had much feedback on the curbs. You hear the sound of the tire on the curb, if it is a high curb you may feel some kick but it does not activate the vibration motors on the Fanatec wheels. It was this way in GT5 and GT4 as far as I remember. I think it is due to the game not sending the signal either that it doesn't support it or because it thinks we are using a wheel that doesn't support it.

On Forza you would get the vibration motors engaged when you run over a curb so you have more feel in the wheel in these cases.

Thinking about it, I think that's what it is. I've not been playing GT5 much and I think I just forgot how little FFB there was with this game and Fanatec wheels.

Have you tried setting the wheel settings to simulation and increasing the FFB ,makes a noticable difference.

That's how mine's always set; simulation and max FFB.

Then again I also changed the firmware on my wheel a few days ago so that may have something to do with it as well.

What benefits are there to updating the firmware? I didn't look that hard, but I didn't see any info about that on the website.
 
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You do it via a USB cable connected to a PC. Fanatec provides the PC driver and firmware updater for the PC along with the instructions. It is one of the cooler things about the Fanatec wheels as they keep improving them over time via Firmware updates.

I have a DFGT as well which I did use in GT5 and it is easier to drive those cars with the DFGT. They still fight you but not nearly as hard as they do with the much stronger Fanatec wheels. GT5P was pretty much undrivable with the Fanatec TurboS without updating the firmware and adding some dead zone to it. Else you would get that left right shake to the point of not being able to hold it if your FFB was set high. I know when I first tried the Fanatec on GT5P I did not make a full lap around Daytona before I quit because of it.

The same thing happens in GT5 but not as pronounced. Some tracks are worse than others and some cars are worse than others. If you played GT5P with your DFGT then you should have experienced it a bit. One of the best examples would be the Ford GT on high speed ring. coming down the straight toward the finish line and let go of the wheel while going straight. The car will start to whip right and left and crash. now imagine doing that with a wheel that is 2 to 3 times stronger on the FFB and doing that while you are holding it.

My mistake is buying G27 .It should be buy DFGT and wait the new gen and get new gen wheel :indiff:
thanks for reply bro .

Have you tried setting the wheel settings to simulation and increasing the FFB ,makes a noticable difference.

i try that . but fast car still terrible :indiff:
thanks bro .

FFB strength is not really an excuse, there's an option to turn it down if you don't like it high. Or the other way round.The only problem with F1 and X1 is the deadzone, mechanical and electronical on the DFGT. The G27 doesn't have any mechanical deadzone on the other hand.
I tested the G27 and I didn't have the feeling that it were too strong. I actually found it easier because it doesn't have any mechanical deadzone. It's very individual though, I heard people saying that even a DFGT on 10 is too strong, whereas I can hold it with one finger at FFB 10 and personally think the wheel could be stronger. (No, I'm not trying to show off or whatever else nonsense. That would be plain ridiculous. I'm just saying how it is.)

The only reason why I'm still using my DFGT is because I wanted to wait for the next gen consoles and possible new wheels for them.


A little electronical deadzone is needed, otherwise the two motors of the G27 would constantly be working against eachother. That wouldn't be any better btw.
There's also no firmware update for the G27 which gets rid of it either.
I also don't think the deadzone is gone in the demo, it simply isn't very noticeable when driving relatively slow cars.

I agree with you 100% . the best thing with wheel is FFB . but not like that in GT5 . i have F1 2012 on ps3 and Live for speed for pc. the G27 is work 10000% fine and the curb effect is Wonderful . and you can drive F1 like any car .
the dead zone in demo is better ( my Opinion ) . and i wish in GT6 found setting like that in F1 2012 Game . to get real Simulation drive .
2012-09-22_00011_zps5d296ef0.jpg

ZLFqK.jpg


any way thanks for reply brother .
 
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To all saying the G27 doesn't have a dead zone in GT5, try this: drive outside the driving line, you'll notice no dead zone and the wheel fights you, drive on the driving line (or close to) and you'll see you have some "play" in the wheel. Someone correct me if I'm wrong here.

When I first got my wheel, nearly 4 years ago, I always tried to keep on the line just so the motors wouldn't work all the time. I always thought of it as a driving aide that helped you stay on-line, the more fight, the more off you are, smooth sailing is smooth sailing :).
 
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